When Theurgist of the Depths enters, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand. Recite {B}{G}{U}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Whenever a creature you control enters, if it wasn't cast, you gain life equal to that creature's toughness and may draw a card. [+2]: Return up to one target creature card from your graveyard to the battlefield. [–3]: Create an 8/8 blue Kraken creature token. [–9]: Each player exiles all creature cards from their graveyard, then sacrifices each creature they control. Put each creature card exiled this way onto the battlefield under your control.
[+1]: Reveal the top card of your library. If it doesn't have the same name as a card in your graveyard or a permanent you control, put it into your hand. Otherwise, put it into your graveyard. [–2]: Return target card from your graveyard to your hand. [–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
[+1]: Augur. (Look at the top card of your library. You may sacrifice a creature to put it into your hand. Otherwise, put it back or put it into your graveyard.) [–X]: Exile target card in your graveyard with mana value X. Copy it. You may cast the copy without paying its mana cost. [–6]: You get an emblem with “Whenever a creature you control dies, search your library for a creature card, reveal it, and put it into your hand, then shuffle.”
Look at the top four cards of your library. Put one of those cards into your hand and the rest into your graveyard. Flashback {2}{B}{G}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The scree slope under Aduriz shifted, and grumbling, he scooped some pebbles away. The pile shone with a golden glint. And another. And another…
Flying, trample When Whisper in the Rift enters, target player mills half their library, rounded down. When Whisper in the Rift dies, you may cast up to two instant, sorcery, and/or creature cards from among opponent's graveyards without paying their mana cost.
When Wild Waypoint enters, create a 1/1 green Scout creature token. {T}: Add {B}, {G}, or {U}.
“If you don't want any trouble, then you and yours will stay on that side of that black stump. I don't want to see you one step further.” —Irbek, to Karina
{1}, {T}, Sacrifice two or more nonland permanents: Return target creature card from your graveyard to the battlefield. If permanents with total mana value 4 or greater were sacrificed this way, draw a card.
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Recursive — Xirix's Study has all nonrecursive abilities of all Study cards in graveyards except for their archive abilities.
“This one seems familiar, let me check something for just a moment...”
You may activate loyalty abilities of Xirix, the Usurper during extra turns any time you could cast an instant. [+1]: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [–2]: Destroy each nonland, non-Xirix permanent with the greatest mana value among non-Xirix permanents on the battlefield. [–6]: Put target permanent card from a graveyard onto the battlefield under your control.
Choose two — • After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn. • Creatures you control gain indestructible until end of turn. • Creatures you control gain lifelink until end of turn. • Creatures you control get +2/+0 until end of turn.
When Ema, the Traveler enters, reveal the top five cards of your library. Put any number of legendary cards revealed this way into your hand and the rest on the bottom of your library in any order. {2}{B}: Another target legendary permanent gains indestructible until end of turn.
Flying Whenever Fakadeh, Florid Queen attacks, you may exile an instant or sorcery card from your graveyard with mana value 3 or less. Whenever Fakadeh deals combat damage to a player, cast any number of cards exiled with her without paying their mana costs.
Take an extra turn after this one. At the beginning of that turn's end step, sacrifice each land you control. Whenever you cast a spell during that turn, copy it. You may choose new targets for the copy. Exile Futuretheft.
“Sorry, me. You'll thank me earlier.” —Llereaux Chiaro
{T}: Add {C}. {3}{W}: Until end of turn, Llereaux's Lair becomes a 1/2 creature. It's still a land. It can't be blocked this turn if {U} was spent to activate this ability, has indestructible if {B} was spent, and gets +2/+1 if {R} was spent.
[+2]: Up to one target creature gets +3/+1 until your next turn. Up to one target creature gets -3/-1 until your next turn. [–2]: Up to two other target permanents you control become a copy of another target permanent until your next turn. [–8]: Exchange your library and hand, then shuffle.
Flying Whenever you cast a noncreature spell, you may exchange control of it and target creature. Then the spell's controller may choose new targets for it.
Choose two — • Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. • Each opponent loses life equal to the number of cards you've drawn this turn. • Rahstahde's Command deals damage to each creature equal to the number of cards you've drawn this turn. • Create a 1/1 white Soldier creature token for each card you've drawn this turn.
When Tempting Shahmaran enters, gain control of target creature. Untap it and it gains haste. At the beginning of the next end step, exile that creature and put X +1/+1 counters on Tempting Shahmaran, where X is that creature's power. Tempting Shahmaran has all activated abilities of cards exiled with it.
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {X} less to cast, where X is All-Encompassing Akvan's power.