14568 cards found
Touch of Corruption

Touch of Corruption {B}

Sorcery
Choose target creature you control. When that creature dies this turn, each opponent loses 2 life and you gain 2 life. That creature gets +1/-1 until end of turn.
The Phyrexians, famed for overlaying into Dominaria and destroying Mirrodin, soon found an emissary with which to travel the multiverse.
  • Spark of Revolution
Touch of Destiny
Youthful Dreams

Touch of Destiny

Enchantment - Aura
(Color indicator: Touch of Destiny is red and green)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
“I've been spat on, overlooked, put aside, and left behind. And the Unmaker knows, I'm stronger for it.”
—Sera of Coppercove
Card has other part: Youthful Dreams
  • A Tourney at Whiterun
Touch of Shadow
Taste of Light

Touch of Shadow {U}

Sorcery
Target creature can't be blocked this turn. Scry 1.
Fabled {2}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Taste of Light
  • Glacia: Hail to the Queen
Touch of Witchcraft

Touch of Witchcraft {R}

Instant
Target creature gets +1/+0 until end of turn. Add {R}.
“The cursed spirits never seem to learn; even without a hearth I'm never without fire.”
— Fessi, Witch of the Lady
  • Harvest Festival
Touch of the Coil

Touch of the Coil {1}{B}

Instant
Target player gets a poison counter.
Draw a card.
The naga of Mautakesh need only one bite to kill, but few settle for that little.
Touch of the Uncanny

Touch of the Uncanny {B}

Instant
Target creature gets -1/-1 until end of turn.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Touch the Void

Touch the Void {1}{B}{B}{B}

Sorcery
Each player loses 3 life, then discards a card, then sacrifices a creature, an enchantment, a land, a planeswalker and a token. Then exile all graveyards.
She was warned of the consequences and she felt nothing but encouraged.
  • MSEM Masters: Legends
Tower of Long Shadows

Tower of Long Shadows

Legendary Land
{T}: Add {C}.
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
Towering Boughs

Towering Boughs

Land
Towering Boughs enters the battlefield tapped.
{T}: Add {R} or {G}.
{3}{R}{G}: Until end of turn, Towering Boughs becomes a 6/6 red and green Treefolk creature with with trample and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Towering Inferno

Towering Inferno {X}{R}{R}

Sorcery
Towering Inferno deals X damage to each creature without flying. If a creature you don't control dealt damage this way would die this turn, exile it instead.
When backed into a corner, with everything on the line, only then are spells cast that become the stuff of legend.
  • Seasons of War
Town Justice

Town Justice {G}

Instant
Choose one —
• Town Justice deals damage to target creature or planeswalker equal to the greatest power among Citizens and Peasants you control.
• Town Justice deals damage to target creature or planeswalker equal to the number of Citizens and/or Peasants you control.
  • Quest for the Roseblade
Toxic Fumes

Toxic Fumes {6}{B}{B}

Sorcery
As an additional cost to cast this spell, exile any number of cards from your graveyard. This spell costs {1} less to cast for each card exiled this way.
All creatures get -3/-3 until end of turn.
It's in the air and it's all around.
  • Animus Vox
Toxic Jungle

Toxic Jungle

Land
Toxic Jungle enters the battlefield tapped unless you have 15 or less life.
{T}: Add {B} or {G}.
Thornweald, home to the cunning elves and last refuge of the Cult of Jormir.
  • The Land Bundle
Toxic Spring

Toxic Spring

Land
As Toxic Spring enters the battlefield, you may tap an untapped creature you control. If you don't, Toxic Spring enters the battlefield tapped.
{T}: Add {U} or {B}.
  • Surging Tide
Trace the Leylines

Trace the Leylines {2}{G}

Sorcery
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap that land.
Trace the Oasis

Trace the Oasis {G}

Enchantment - Aura
Enchant creature you control
Whenever a land enters the battlefield under your control, put a +1/+1 counter on enchanted creature.
{3}{G}, Sacrifice Trace the Oasis: Draw cards equal to enchanted creature's power.
  • Scriptures of Urshad
Tracer Sigil

Tracer Sigil {1}

Artifact - Equipment
Equipped creature gets +0/+2.
When equipped creature dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Equip {1}
  • The Unraveling
Tracing Leylines

Tracing Leylines {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof.
{U}: Enchanted creature can't be blocked by target creature this turn.
“Trust me, Anne. There's nowhere else they could perform that ritual. We've got them.”
—Mei Liva
  • Rail War
Track Prey

Track Prey {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains hexproof until end of turn.
“I can stalk a target through streets and bars and alleys as well as any hunter following deer.”
  • Plagues of Fretport
Tracker's Insight

Tracker's Insight {G}

Sorcery - Adventure
Search your library for a creature card, reveal it, then shuffle and put that card second from the top.
Card has other part: Fang Den Headhunter
  • Adventurers of Onora
Trade Blows

Trade Blows {1}{G}

Sorcery
Target creature you control fights target creature you don't control, then fights it again.
  • Oirohpo
Tradition

Tradition {2}{B}{B}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Mill two cards. You gain 2 life. (Put the top two cards of your library into your graveyard.)
Discovery — During each of your turns, you may cast a permanent spell from your graveyard.
  • Scriptures of Urshad
Traditional Ingredients

Traditional Ingredients {B}

Instant
You draw a card, lose 2 life, then create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Before reagents, there was eye of newt.
  • Feanav: The Apothecary's Progress
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Atrios was the first of his people to learn what it is to drown.
  • Elmare: Into the Abyss
Tragic End

Tragic End {B}

Sorcery
Destroy target creature with power less than or equal to the number of creature cards in your graveyard.
“We've seen enough opera to know what such bloodstained life leads to.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress