15897 cards found
Bridge Kalak

Bridge Kalak {3}{G}{G}

Enchantment
Hexproof
Whenever attackers are declared, the active player may pay {2} for each creature attacking you. Then you may have Bridge Kalak become an X/X Troll creature until end of turn, where X is the number of times that player didn't pay mana this way.
  • Oirohpo
Brilliant Griffin

Brilliant Griffin {4}{W}{W}

Creature - Griffin
Flying
When Brilliant Griffin enters, target creature gets +2/+2 until end of turn.
A sight for making sore eyes.
3/3
  • Ophorio
Bring Down

Bring Down {3}{G}

Instant
Destroy target creature with flying.
Draw a card.
“Archery evens any battlefield.”
  • Khaliz-Dorahn
Bringer of the Pack

Bringer of the Pack {3}{G}{G}

Creature - Wolf Spirit
At the beginning of your upkeep, you may discard a land card. When you do, create a 2/2 green Wolf creature token.
It watches over the trees, and its pack protects them.
3/3
  • Goliaths of Nangjiao
Bronze Giant

Bronze Giant {6}

Artifact Creature - Golem
Bronze Giant has trample as long as you control a token creature.
A great machine still needs someone at the controls.
4/4
  • Oirohpo
Brutal Descent

Brutal Descent {1}{R}{R}

Sorcery
Choose target creature. Brutal Descent deals 2 damage to each creature other than the chosen creature.
Ferocious — If the chosen creature has power 4 or greater, Brutal Descent deals 4 damage to each creature other than the chosen creature instead.
  • Goliaths of Nangjiao
Brutal Murder

Brutal Murder {4}{B}{B}

Sorcery
Destroy target creature. Its controller discards a card.
Only the bravest join the Night Watch, and even they are completely terrified of it.
  • K15 Core Set
Brutal Onslaught

Brutal Onslaught {2}{R}{R}

Instant
Attacking creatures get +3/+0 until end of turn.
Fellor's are trained in most forms of combat, but close combat is their favorite, since facing their opponents face to face motivates them to fight harder.
  • Khaliz-Dorahn
Brute Force

Brute Force {R}

Instant
Target creature gets +3/+3 until end of turn.
Being subtle has never been her forte.
  • Pyramids of Atuum
Budding Echomage

Budding Echomage {1}{U}

Creature - Human Wizard
{3}{U}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
“Savrios has taught me well, I only hope I'm prepared for this...”
2/1
  • Aftermath
Builder's Blessing

Builder's Blessing {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
For Prosanian architects, every garrison they design is a work of art.
  • Aftermath
Burglar's Mischief

Burglar's Mischief {1}{U}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+0.
Whenever enchanted creature deals combat damage to a player, you may draw a card.
  • Tides of War
Buried Secrets

Buried Secrets {1}{B}

Enchantment
At the beginning of your upkeep, reveal the bottom card of your library, then you may pay {B} and 3 life. If you do, put it into your hand. Otherwise, exile it.
  • Oirohpo
Burn with Demonfire

Burn with Demonfire {4}{B}{B}

Instant
Destroy target creature. You gain 1 life for each card in its controller's graveyard.
Demonfire not only consumes the body, but it saps what life remains in it and transfers it to its master.
  • Tides of War
Burn with Rage

Burn with Rage {3}{R}

Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to another target creature.
When Merkurio found out Pandora had murdered his father no one could stop him from trying to kill her.
  • Aftermath
Burned Bounty

Burned Bounty {3}{R}

Enchantment
Whenever an attacking creature you or a teammate controls dies, Burned Bounty deals damage equal to that creature's power to each opponent.
Feeding your troops blazebrew is a sure way to set them on their enemies and set their enemies on fire.
  • Ophorio
Butcher's Fervor

Butcher's Fervor {3}{B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -2/-2.
Whenever enchanted creature blocks, its controller loses 2 life.
  • Tides of War
Cai Lan, the Chained

Cai Lan, the Chained {2}{W}{W}

Legendary Creature - Human
Vigilance
Whenever Cai Lan, the Chained perseveres, exile target creature an opponent controls until Cai Lan leaves the battlefield. (A creature perseveres when it survives damage.)
3/5
  • Surging Tide
Call to Attention

Call to Attention {W}

Instant
Exile target nontoken creature. That creature's controller creates X 1/1 red and white Warrior creature tokens, where X is that creature's mana value.
When an incident occurs, the Folded Fan measures its severity and responds in accord.
  • Goliaths of Nangjiao
Callous Renegade

Callous Renegade {3}{R}{W}

Creature - Human Rebel Soldier
When Callous Renegade enters, you may return target Rebel creature card with mana value 4 or less from your graveyard to the battlefield. It gains haste until end of turn.
“It's just a flesh wound! Get up and keep fighting!”
3/3
  • Tides of War
Callous Trainer

Callous Trainer {2}{R}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Callous Trainer and at least two other creatures attack, create a 1/1 white Warrior creature token that's tapped and attacking.
His students are full of scars he inflicted upon them. When they manage to scar him, they're ready for battle.
3/3
  • Khaliz-Dorahn
Calmed Battleground

Calmed Battleground

Land
Calmed Battleground enters tapped unless you control a Plains.
{T}: Add {B} or {R}.
  • The Land Bundle
Camelriding Archer

Camelriding Archer {3}{W}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
His aim transcends the heavens.
2/4
  • Pyramids of Atuum
Canopy Ratstalker

Canopy Ratstalker {2}{G}

Creature - Snake
When Canopy Ratstalker enters, look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Surging Tide
Canyon Agamid

Canyon Agamid {2}{R}

Creature - Lizard
Trample
Canyon Agamid can't block creatures with power 2 or less.
Its eyes are positioned on the top of its head, rendering it unable to see anything scampering underfoot.
3/3
  • Surging Tide