13898 cards found
Vale Ruins

Vale Ruins

Land
When Vale Ruins enters the battlefield, you gain 1 life.
{T}: Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.”
—Gharsha, Monstrous Quarry
  • Seasons of War
Valley Falls

Valley Falls

Land
Valley Falls enters the battlefield tapped unless you control two or more white and/or blue permanents.
{T}: Add {W} or {U}.
  • Zero
Vast Savannah

Vast Savannah

Land
{T}, Pay 1 life: Add {W}.
{T}, Pay 1 life, Sacrifice Vast Savannah: Search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Verdant Bluff

Verdant Bluff

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {R} or {G}.
  • Harvest Festival
Verdant Dominion

Verdant Dominion

Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)
Verdant Dominion enters the battlefield tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.”
—Irbek, crocodile hunter
Verdant Oasis

Verdant Oasis

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{4}{U}, {T}, Sacrifice Verdant Oasis: Draw two cards. Activate only as a sorcery.
  • Riddles of Revio
Verdant Sanctum

Verdant Sanctum

Land
Verdant Sanctum enters the battlefield tapped unless you control two or more green and/or white permanents.
{T}: Add {G} or {W}.
  • Zero
Vibrant Rainforest

Vibrant Rainforest

Land
{T}, Sacrifice Vibrant Rainforest: Search your library for a Mountain or Forest card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Vibrant Sandbar

Vibrant Sandbar

Land
You may play Vibrant Sandbar from your graveyard as long as seven or more cards are in your graveyard.
Vibrant Sandbar enters the battlefield tapped.
{T}: Add {R} or {G}.
Cycling {1}{R}{G} ({1}{R}{G}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Victory Road

Victory Road

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you control a creature with a +1/+1 counter on it.
Aspiring rangers of Chikyu prove their skills by traveling the treacherous cave.
  • Monsters of Chikyu
Vivid Crag

Vivid Crag

Land
Vivid Crag enters the battlefield tapped with two charge counters on it.
{T}: Add {R}.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
“It's not a question but a lesson learned in time.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Creek

Vivid Creek

Land
Vivid Creek enters the battlefield tapped with two charge counters on it.
{T}: Add {U}.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
“Something grabs you by the wrist, directs you where to go.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Grove

Vivid Grove

Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
{T}: Add {G}.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
“It's something unpredictable, but in the end it's right.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Marsh

Vivid Marsh

Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.
{T}: Add {B}.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
“So make the best of this task, and don't ask why.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Meadow

Vivid Meadow

Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
“Another turning point, a fork stuck in the road.”
—Bril, the Oltenen Emissary
  • Animus Vox
Volcanic Hollow

Volcanic Hollow

Land
You may play Volcanic Hollow from your graveyard as long as seven or more cards are in your graveyard.
Volcanic Hollow enters the battlefield tapped.
{T}: Add {U} or {R}.
Cycling {1}{U}{R} ({1}{U}{R}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Voliv Edgelands

Voliv Edgelands

Land
Voliv Edgelands enters the battlefield tapped.
When Voliv Edgelands enters the battlefield, sacrifice it unless you pay {1}.
Voliv Edgelands has all activated abilities of other lands.
Oh I know we'll meet again...
Vraniveer's Edge

Vraniveer's Edge

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When this mana is spent to cast a spell that shares a color with a legendary creature you control, scry 1.
“In my worst days, I find myself hoping that there's something beyond this world, beyond this endless conflict, beyond these cold, endless mists.”
—Thyra, Winter's Warden
  • Seasons of War
Vulpine Bluffs

Vulpine Bluffs

Land - Animus
Vulpine Bluffs enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Until end of turn, Vulpine Bluffs becomes a Fox creature with double strike in addition to its other types.
Scavenge {R}{W}
1/1
  • Panxiou
Wanderer's Sky

Wanderer's Sky

Land
Wanderer's Sky enters the battlefield tapped.
As Wanderer's Sky enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
  • The Unraveling
Wandering Hamlet

Wandering Hamlet

Land - Forest Plains
({T}: Add {G} or {W}.)
Wandering Hamlet enters the battlefield tapped unless you control two or more basic lands.
“There are rumors of monsters so big entire towns live on them. I haven't seen it, but I believe it.”
—Karina Oblay, field notes
  • Monsters of Chikyu
War Golem Forge

War Golem Forge

Land
{T}: Add {C}.
{5}, {T}, Sacrifice War Golem Forge: Create a 3/3 colorless Golem artifact creature token.
“No Omenspeaker can predict the fate of those who cannot choose their future.”
—Kellythross, Insurgent Leader
War-Torn Tundra

War-Torn Tundra

Land
{T}: Add {C}.
{1}, {T}, Sacrifice War-Torn Tundra: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Glacia: Hail to the Queen
Warped Landscape

Warped Landscape

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The war was over, but its scars remained.
Wastes

Wastes

Basic Land
Related card: Herald of Desolations