13898 cards found
Zealous Enforcers

Zealous Enforcers {3}{R}

Creature - Goblin Soldier
Whenever two or more creatures an opponent controls block, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Enchanted creatures you control have menace.
3/2
  • Mious
Zealous Persecution

Zealous Persecution {W}{B}

Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
“All those critics, all those talking heads, their praise is mere performance; performance that won't matter when I'm done with you.”
—Percy
  • The Stage Presents: The Neverending Act
Zealous Rabble

Zealous Rabble {2}{G}

Creature - Human Citizen
Zealous Rabble gets +1/+1 for each creature token you control.
At the beginning of your end step, if you're horrific, create a token that's a copy of Zealous Rabble, except it doesn't have this ability. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“Never underestimate small-town loyalty.”
—“A Town Called Nowhere”
1/1
  • Video Horror System
Zealous Recruit

Zealous Recruit {1}{W}

Creature - Human Soldier
“Sometimes, even the Soulless seem to think they're the heroes of their own story. Luckily for them, such deluded fools don't last long.”
—Taran Joy
3/1
  • Arkadai
Zealous Scaleblight

Zealous Scaleblight {3}{R}

Creature - Crocodile Cleric
Whenever Zealous Scaleblight becomes tapped, it deals 1 damage to any target.
“The Zoulev condemned these souls, but we may still redeem them.”
—New Alores Preacher
3/2
  • Eralou
Zegarra, the Rival

Zegarra, the Rival {1}{B}{R}

Legendary Planeswalker - Zegarra
[+1]: Each player discards a card at random, then draws a card.
[–2]: Until end of turn, gain control of target nonland permanent and it gains haste. Untap it.
[–6]: You get an emblem with “Whenever a source you control deals damage to an opponent, gain control of target permanent that player controls.”
Loyalty:
3
  • Villains: The Musical
Zen Ascendant

Zen Ascendant {G}

Creature - Human Warrior
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{G}: Zen Ascendant becomes a copy of a creature token you control until end of turn. (It's not a token.)
1/1
  • Tales of Old Jidai
Zendikari Ranger

Zendikari Ranger {1}{G}

Creature - Elf Warrior Ranger
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
{T}: Add {G}.
1/1
  • Spark of Revolution
Zenith of Greed

Zenith of Greed {3}{B}{R}{G}

Creature - Dragon
Flying
When Zenith of Greed enters the battlefield, search your library for up to two cards named Treasure Hoard and put them onto the battlefield, then shuffle.
5/5
Related card: Treasure Hoard
  • Alkabah
Zephyr Gliders

Zephyr Gliders {3}{W}{U}

Creature - Human Wizard Scout
Flying
When Zephyr Gliders enters the battlefield, up to two target creatures you control gain flying until end of turn.
The exploration was less about the treasure and more about finding out who could get there faster.
3/3
  • Worlds Away
Zephyr Purifier

Zephyr Purifier {4}

Creature - Angel
Flash
Defender, flying
“Consecrated ground, my ass. There's not even anyone guarding it. Come on, boys, let's-”
—Ahldoor, plunderer, last words
1/5
  • Mious
Zephyr Rider

Zephyr Rider {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Zephyr Rider enters the battlefield, you may have another target creature you control gain first strike until end of turn.
2/2
  • Zero
Zephyrglider

Zephyrglider {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has flying.
Equip {2}
The thrill of falling through the sky.
  • Spark of Revolution
Zero's Study

Zero's Study {1}{W}{U}{B}{R}{G}

Enchantment - Study
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Once each turn, you may cast the top card of the archived library without paying its mana cost.
  • Sparks of a Multiverse
Zhargetan Reclaimer

Zhargetan Reclaimer {2}{B}

Creature - Elf Pirate
First strike, menace
When Zhargetan Reclaimer enters the battlefield, put any number of cards your opponents own from exile into their owners' graveyards. If three or more cards were put into graveyards this way, create two 1/1 Scout creature tokens that are all colors.
3/2
  • Worlds Away
Zhedina Bazaar

Zhedina Bazaar {3}

Artifact
{T}, Sacrifice an artifact or enchantment: Draw a card.
“We carry a truly unique assortment of fineries. I can assure you, you will not regret making this purchase.”
—Relayne, Zhedina hawker
  • Worlds Away
Zhedina Coastguard

Zhedina Coastguard {W}{U}

Creature - Human Soldier
Flash
When Zhedina Coastguard enters the battlefield, you may have any number of creatures you control have base power and toughness 1/3, 2/2, or 3/1 until end of turn.
“The Authority has seventy seven different protocols in place for disasters, and it is my duty to remember them all.”
2/2
  • Worlds Away
Zhedina Confiscator

Zhedina Confiscator {1}{W}

Creature - Human Advisor
{1}, Sacrifice Zhedina Confiscator: Destroy target artifact or enchantment.
“You'd think after the megahydra incident, visitors would have learned not to bring back souvenirs.”
2/2
  • Worlds Away
Zhedina Envoys

Zhedina Envoys {1}{W}

Creature - Human Scout
When Zhedina Envoys leaves the battlefield, create two 1/1 Scout creature tokens that are all colors.
Where one envoy walks, more are soon to follow.
1/1
Zhedina Exchange

Zhedina Exchange

Land
When Zhedina Exchange enters the battlefield, choose a basic land type.
Basic lands you control of the chosen type have “{T}: Add one mana of any color.”
{T}: Add {C}.
  • Worlds Away
Zhedina Outskirts

Zhedina Outskirts

Land
{3}, Reveal Zhedina Outskirts from your hand: Put Zhedina Outskirts from your hand onto the battlefield tapped.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
  • Worlds Away
Zhedina Provisioner

Zhedina Provisioner {3}{W}

Creature - Human Citizen
When Zhedina Provisioner enters the battlefield, creatures you control get +1/+1 until end of turn. You gain 2 life.
“Why bother heading into the Otherworlds, when everything eventually makes its way here to Zhedina?”
3/2
  • Worlds Away
Zhedina Servitor

Zhedina Servitor {7}

Artifact Creature - Construct
Defender
Wanderlust — As long as you control four or more differently named lands, Zhedina Servitor can attack as though it didn't have defender.
No one proceeds through the Gates without first obtaining permission from Zhedina Excursions Authority.
8/8
  • Worlds Away
Zhedina Valiant

Zhedina Valiant {W}{U}

Creature - Human Aurashaper
When Zhedina Valiant enters the battlefield, create a white and blue Aura enchantment token named Winds of Chance attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and has flying and lifelink.”
1/1
  • Worlds Away
Zhehan, the Mediator

Zhehan, the Mediator {1}{W}{B}

Legendary Creature - Human Wizard
Lifelink
When Zhehan, the Mediator enters the battlefield, you may put an Aura card with mana value 3 or less from your hand onto the battlefield attached to a creature it could enchant.
2/3
  • Goliaths of Nangjiao