14568 cards found
Vivid Marsh

Vivid Marsh

Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.
{T}: Add {B}.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
“So make the best of this task, and don't ask why.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Meadow

Vivid Meadow

Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
“Another turning point, a fork stuck in the road.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Mirage

Vivid Mirage {1}{R}{G}

Sorcery
Create a token that's a copy of target creature or land you control, except it has haste and “At the beginning of the end step, exile this permanent.” If a land you control was targeted this way, create two of those tokens instead.
“Eventually, I gave up trying to count how many places I had visited.”
—Rogg, Chaos Treader
  • Worlds Away
Vivien the Sagittar

Vivien the Sagittar {3}{G}{G}

Legendary Planeswalker - Vivien
[+1]: Mill four cards, then return up to one creature card milled this way to your hand. You may activate a different loyalty ability Vivien has this turn.
[+1]: Create a 2/2 green Cat Spirit creature token with “When this creature dies, you gain 2 life.”
[–3]: Choose target creature you don't control. If it has flying, destroy it. Otherwise, up to one target creature you control deals damage equal to its power to that creature.
[–9]: Create four 4/4 green Hydra creature tokens. Creatures you control gain trample and haste until end of turn.
Loyalty:
4
  • Theros Triumphant
Vivien's Endeavor

Vivien's Endeavor {1}{G}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Counter target activated or triggered ability from a nonland source.
• Vivien's Endeavor deals 6 damage to target attacking creature with flying.
• Target player searches their library for a creature card with colossal, reach, trample, or vigilance, reveals it, puts it into their hand, then shuffles.
  • Theros Triumphant
Vizier of Lies

Vizier of Lies {2}{U}{B}

Creature - Zombie Advisor
Deathtouch
When Vizier of Lies enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Even after death, morals can shift to become enraptured by the Elders.
1/2
  • Alkabah
Vizier of Mautakesh

Vizier of Mautakesh {1}{B}

Creature - Snake Wizard
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
{2}{B}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
2/1
  • Imperial Legacies
Vizier of Noble Truths

Vizier of Noble Truths {U}{R}

Creature - Human Advisor Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
“Truth is the best tool to shatter lies.”
1/1
  • Alkabah
Voice of Ambition

Voice of Ambition {1}{B}

Creature - Human
Sacrifice Voice of Ambition: Target creature gets +2/+1 until end of turn.
Being made an example of is little more than a rite of passage to the Gorru.
1/1
  • Novea
Voice of Gaalia

Voice of Gaalia {3}{W}

Creature - Human Cleric
Identity — Human creatures you control have lifelink as long as you control at least two creatures that share a creature type with Voice of Gaalia.
The Gaali are the most empathic Danuri. Not only heal their people, they also inspire them.
3/3
  • Khaliz-Dorahn
Voice of Khaliz

Voice of Khaliz {3}{B}{G}

Creature - Elf Druid
You may play an additional land on each of your turns.
{1}{B}{G}, Sacrifice a land: Draw a card.
“I feel your pain, but we need to get rid of those parts of you that are diseased if we want you to rise once more.”
3/4
  • Aftermath
Voice of New Divinity

Voice of New Divinity {1}{W}{B}

Enchantment Creature - Avatar Cleric
At the beginning of your end step, if you gained life this turn, you gain 2 life.
Pay 3 life: Target attacking creature gains indestructible until end of turn.
“We created grand gods, and then we exiled them. To do what, exactly? Bask in our inferiority? We are truly fools.”
3/2
  • Beyond the Blackwall
Voice of Revolution

Voice of Revolution {2}{R}

Creature - Human Rebel Soldier
When Voice of Revolution enters the battlefield, Rebel creatures you control get +1/+0 and gain haste until end of turn.
“We shall earn our freedom or die trying! Who's with me?”
2/1
  • Tides of War
Voice of Sheraku

Voice of Sheraku {W}

Instant - Inscription
Prevent all damage that would be dealt to target attacking or blocking creature this turn.
Inscribed creature gets +1/+1 and has vigilance.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Voice of Warryn

Voice of Warryn {3}{R}{R}

Creature - Human Shaman
{T}, Discard two cards: Draw two cards, then Voice of Warryn deals 2 damage to each opponent.
“Only through cruelty can we find Their mercy. Through pain, Their blessed relief.”
2/4
  • Plagues of Fretport
Voice of the Sisterhood

Voice of the Sisterhood {4}{G}

Creature - Dryad
At the beginning of your upkeep, you may pay {1}{G}. If you do, create a 1/1 green Dryad creature token with “Sacrifice this creature: Add one mana of any color.”
The Gendran forest is connected as one big family. Whenever there's a call, someone is always ready to answer.
2/5
  • Aftermath
Voice of the Universe

Voice of the Universe {2}{R}

Sorcery
Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Voice of the Universe deals 2 damage to each creature.
“For one last time, I need you to roar.”
—Glitch, Drinker of Seas
  • Animus Vox
Voice of the Wild

Voice of the Wild {2}{G}

Creature - Wolf
In Endris-Dorahn, the Rehisons found creatures other than elementals that actually shared their ferocity and connection with nature.
2/4
  • Aftermath
Voiceless Assailant

Voiceless Assailant {2}

Creature - Spirit Samurai
When Voiceless Assailant enters the battlefield, you may search your library for up to three cards named Voiceless Assailant, reveal them, put them into your hand, then shuffle.
2/1
  • Path of Shadows
Voices Overwhelming

Voices Overwhelming {2}{W}

Sorcery
Target creature gets +X/+X and gains vigilance until your next turn, where X is the number of creatures you control.
“Years of study now proved its worth, Their power, long dormant, surged forth.”
—Villains: The Musical
  • Villains: The Musical
Void Hilt

Void Hilt {4}

Artifact - Equipment
Equipped creature gets +4/+4.
You may have equipped creature assign its combat damage as though it weren't blocked. When you do, sacrifice it at end of combat.
Equip {4}
  • Beyond Our Ken
Void Portal

Void Portal {2}{B}

Enchantment
Discard a card: Search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery and only once each turn.
  • New Horizons
Void Sculptor

Void Sculptor {R}

Creature - Human Wizard
At the beginning of each end step, if you've cast a noncreature spell this turn, Void Sculptor deals 1 damage to each opponent.
1/1
  • Imperial Legacies
Voidbringer

Voidbringer {2}{B}

Riddle Enchantment Creature - Spirit
If you would draw a card while your library has no cards in it, you win the game instead.
“I can feel terror in the air. The dunes whisper of darkness. The Duneborn grow stronger. There is only one explanation: the Calamity is upon us once more.”
—Ciel, the Raider King
2/2
Voidcaller's Ambition

Voidcaller's Ambition {2}{B}

Enchantment
At the beginning of each opponent's upkeep, if that player owns a card in exile, they lose 1 life and you gain 1 life.
At the beginning of your upkeep, if you own a card in exile, you gain 1 life and each opponent loses 1 life.
  • MSEM Masters 2019