14568 cards found
Ivier, Soul of the Woods

Ivier, Soul of the Woods {2}{B}{R}{G}

Legendary Creature - Elk God
Wildcast — When Ivier, Soul of the Woods enters the battlefield, return target monocolored creature card from your graveyard to your hand. If mana from a nonland source was spent to cast Ivier, return that card to the battlefield instead.
5/4
  • MSEM Masters: Legends
Ivory Curtain Litigator

Ivory Curtain Litigator {G}{W}

Creature - Construct Cleric
If an enchanted permanent you control would leave the battlefield, instead destroy one of the Auras attached to it, then that permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“I'm afraid that's not how this script is meant to unfurl.”
3/1
  • The Stage Presents: The Neverending Act
Ivory Curtain Producer

Ivory Curtain Producer {1}{W}

Creature - Construct Advisor
Whenever Ivory Curtain Producer attacks, if it's enchanted or you cast a spell that targeted it this turn, create a 1/1 colorless Construct Actor creature token.
“Find roles that are true to you; only then can you tap into your full potential.”
1/3
  • The Stage Presents: The Neverending Act
Ivory Curtain Roleweaver

Ivory Curtain Roleweaver {W}{W}{W}

Creature - Construct Actor
Whenever you cast a white spell, choose up to X, where X is the number of white mana symbols in that spell's mana cost —
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
• Creatures target player controls get +1/+1 until end of turn.
• Target player gains 2 life.
• Tap target creature.
3/3
  • The Stage Presents: The Neverending Act
Jal, Granter of Swift Deaths

Jal, Granter of Swift Deaths {3}{R}{G}

Legendary Creature - Manticore
Flying, trample
At the beginning of combat on your turn, goad all creatures with power 3 or less. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a creature deals combat damage to an opponent, put a +1/+1 counter on it.
4/4
  • MSEM Masters: Legends
Jawbone, Ravenous Mutant

Jawbone, Ravenous Mutant {1}{G}{G}

Legendary Creature - Crocodile
Trample
Whenever a creature card is put into your graveyard from anywhere, put a +1/+1 counter on Jawbone, Ravenous Mutant.
“Weakness is delicious.”
3/3
  • MSEM Masters: Legends
Jeffery Stages the Finale

Jeffery Stages the Finale {2}{U}

Enchantment
When Jeffery Stages the Finale enters the battlefield, search your library for a legendary blue card, reveal it, put it into your hand, then shuffle.
Whenever you cast a spell with mana value 5 or greater, return up to one target nonland permanent to its owner's hand.
  • The Stage Presents: The Neverending Act
Jeffery, Stage Manager

Jeffery, Stage Manager {W}{U}{B}{R}{G}

Legendary Creature - Construct Avatar
Once each turn, when Jeffery enters the battlefield or you create an Aura token, you may create an Aura Role enchantment token named Lead Role attached to target creature you control. It's all colors and has enchant creature you control and “Enchanted creature has base power and toughness 5/5, is all creature types, and has flying, vigilance, trample, lifelink, and prowess.”
Whenever an enchanted creature you control attacks, draw a card.
5/5
  • The Stage Presents: The Neverending Act
Jerrold's Descent

Jerrold's Descent {2}{G}

Sorcery
Audition for green, then audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Jerrold's Wretched Cure

Jerrold's Wretched Cure {2}{G}

Enchantment
When Jerrold's Wretched Cure enters the battlefield, search your library for a legendary green card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, up to one other target nonland permanent you control becomes an X/X Construct creature in addition to its other types until end of turn, where X is the number of card types among cards in your graveyard.
  • The Stage Presents: The Neverending Act
Jerrold, Fugitive

Jerrold, Fugitive {B}{R}{G}

Legendary Creature - Construct Horror
Lifelink
Whenever Jerrold, Fugitive or another creature enters the battlefield under your control, if you cast it, you may cast target instant or sorcery card from your graveyard with lesser mana value by paying life equal to its mana value rather than paying its mana cost. Exile that card instead of putting it anywhere else as it resolves.
2/3
  • The Stage Presents: The Neverending Act
Jerrold, Master Experimenter

Jerrold, Master Experimenter {2}{R}{G}

Legendary Creature - Construct Druid
Creatures you control have “Whenever this creature attacks, put a +1/+1 counter on target creature with lesser power.”
At the beginning of each end step, if there are five or more +1/+1 counters among creatures you control, destroy up to one target artifact or enchantment.
3/3
  • The Stage Presents: The Neverending Act
Kami of Night's Memory

Kami of Night's Memory {2}{W}{B}{G}

Legendary Creature - Spirit
Lifelink, first strike
You may cast creature spells from your graveyard if their mana value is less than or equal to the amount of life you have gained this turn. Whenever you cast a creature spell this way, it enters the battlefield with a finality counter on it.
4/4
  • MSEM Masters: Legends
Karina's Explorations

Karina's Explorations {1}{G}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
Target creature or planeswalker you control explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 or loyalty counter on that permanent, then you may mill that card.)
You may play an additional land this turn.
C — At the beginning of your upkeep, if you control seven or more differently named permanents, create a 1/1 Scout creature token that's all colors.
  • MSEM Masters: Legends
Kuwagata, Crested Master

Kuwagata, Crested Master {1}{R}{G}{W}

Legendary Creature - Human Beast Samurai
Vigilance
Whenever another creature you control attacks, put a +1/+1 counter on it if it has less than 4 power. Otherwise, it gains first strike and trample until end of turn.
If you're willing to do whatever it takes in the pursuit of justice, you'll find her in due time.
3/4
  • MSEM Masters: Legends
Lady Asuka, the Dripping Fang

Lady Asuka, the Dripping Fang {1}{R}

Legendary Creature - Human Assassin
First strike
Whenever a creature you control with power 4 or greater attacks, you may pay {1}{R}. When you do, target creature gets +3/+2 and gains trample until end of turn.
“No killing is impersonal. Sink your teeth in.”
1/3
  • MSEM Masters: Legends
Lantern-Bearer Belle

Lantern-Bearer Belle {R}

Creature - Construct Wizard
Lantern-Bearer Belle gets +2/+0 and has flying as long as you've sacrificed a permanent this turn.
“For Xiyue, letting the lanterns go was like letting her parents go. She knew then that though the end was cold and bleak, still the future blazed bright.”
—As the Lanterns Float On, Act III
1/1
  • The Stage Presents: The Neverending Act
Lapinized Caster

Lapinized Caster {1}{U}{B}{R}

Creature - Rabbit Horror Wizard
Whenever you cast a spell from anywhere other than your hand, choose one —
• Create a tapped Treasure token.
• Each opponent loses 2 life and you gain 2 life.
• Create a 1/1 colorless Construct Actor creature token.
2/4
  • The Stage Presents: The Neverending Act
Lead Athlete

Lead Athlete {2}{G}

Creature - Construct Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever a Role becomes attached to Lead Athlete or you cast a spell that targets it, put a +1/+1 counter on Lead Athlete.
3/3
  • The Stage Presents: The Neverending Act
Leading Clergy

Leading Clergy {2}{W}

Creature - Construct Cleric
Whenever Leading Clergy attacks, you may pay {W}. If you do, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Just follow my step and we'll get this dance done in no time!”
1/3
  • The Stage Presents: The Neverending Act
Leads Don't Die

Leads Don't Die {B}{G}{U}

Enchantment
When Leads Don't Die enters the battlefield, mill four cards and you gain 4 life.
At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
  • The Stage Presents: The Neverending Act
Lei Yu, Ever-Learning

Lei Yu, Ever-Learning {1}{G}{W}

Legendary Creature - Cat Monk Cleric
Vigilance
Creatures you control with a +1/+1 counter on them have mentor. (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control with no +1/+1 counters on them have training. (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
2/2
  • MSEM Masters: Legends
Lethal Storyboarding

Lethal Storyboarding {1}{B}{B}

Enchantment
When Lethal Storyboarding enters the battlefield, create two 1/1 colorless Construct Actor creature tokens.
Whenever a creature you control deals combat damage to a player or planeswalker, sacrifice it. When you do, choose one —
• Return a creature card with mana value 3 or less from your graveyard to the battlefield tapped.
• Draw a card.
  • The Stage Presents: The Neverending Act
Liactru Stormheart

Liactru Stormheart {4}{U}{R}

Legendary Planeswalker - Liactru
[+2]: Scry 2, then you may draw a card. If you don't, Liactru Stormheart deals 2 damage to any target.
[–4]: Create a 4/4 blue and red Elemental creature token. It gains flying, vigilance, and haste until end of turn.
[–10]: For each player, create a token that's a copy of target permanent that player controls. You get an emblem with “Permanents you control have hexproof.”
Loyalty:
5
  • MSEM Masters: Legends
Life's Bride

Life's Bride {1}{W}{B}

Creature - Construct Noble
You can't cast this spell unless you have at least 5 life more than your starting life total.
Ward—Pay 5 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 5 life.)
{3}{W}{B}, Discard Life's Bride: Exile target nonland permanent. You gain life equal to its mana value.
5/5
  • The Stage Presents: The Neverending Act