14568 cards found
Over the Horizon

Over the Horizon

Land
When Over the Horizon enters the battlefield, scry 1.
{T}: Add {C}.
{1}, {T}: Return Over the Horizon to its owner's hand.
“We've been given a second chance, but time is short and the journey hard.”
—Repent, daughter of Fallacy
  • Memorium Arcanum
Overgrown Enclave

Overgrown Enclave

Land - Animus
Overgrown Enclave enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}{G}{U}: Until end of turn, Overgrown Enclave becomes a Turtle creature with ward {2} in addition to its other types.
Scavenge {5}{G}{U}
5/4
  • Panxiou
Overgrown Refuge

Overgrown Refuge

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Overgrown Refuge: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Overgrown Ruins

Overgrown Ruins

Land
Overgrown Ruins enters the battlefield tapped.
As Overgrown Ruins enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
  • The Unraveling
Overloaded Aethergate

Overloaded Aethergate

Land
{T}: Add {C}.
{7}, {T}: Copy target instant or sorcery spell with {X} in its mana cost. You may choose new targets for the copy. This ability costs {1} less to activate for each instant and sorcery card in your graveyard.
  • Storytime
Pagoda of Longevity

Pagoda of Longevity {2}

Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
“Let fear hold no sway over your actions”
—Seishin proverb
  • Path of Shadows
Painted Bluffs

Painted Bluffs

Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Palace Gargoyle

Palace Gargoyle {6}

Artifact Creature - Gargoyle
Flying
Masabh's palaces are surrounded by enchanted gargoyles, ensuring the safety of the noble while adding a touch of exquisite aesthetic.
3/5
  • Al Tabaq
Palace Hall

Palace Hall

Land
Palace Hall enters tapped.
When Palace Hall enters the battlefield, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {W}.
  • The Empty Throne of Feanav
Palace of Heavenly Sovereigns

Palace of Heavenly Sovereigns {5}

Legendary Artifact
Each instant and sorcery card you own has inscribe. The inscribe cost is equal to its mana cost. (Exile that spell card inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Palace of Reflections

Palace of Reflections

Land
{T}, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield tapped, then shuffle.
Palace of Tomorrows

Palace of Tomorrows

Land
Palace of Tomorrows enters the battlefield tapped.
{T}: Add {U}.
{2}{U}, {T}: Target player mills three cards.
“By unknown? Unknown? I did this! Hey! This is mine! What are you doing? Get away from me! Get your hands off me!”
  • Sparks of a Multiverse
Paladin's Blade

Paladin's Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and lifelink.
Equip {3}
  • Zero
Palaisun, Maktali's Opus

Palaisun, Maktali's Opus {1}

Legendary Artifact - Clue
Whenever you cast a spell with • in its text, you may pay {2} any number of times. For each time you do, copy that spell. You may reselect modes and choose new targets for the copy.
{2}, Sacrifice Palaisun, Maktali's Opus: Draw a card.
  • Riddles of Revio
Pale Morningstar Powder

Pale Morningstar Powder {2}

Artifact
{2}, {T}, Sacrifice Pale Morningstar Powder: Put two -1/-1 counters on target creature.
“Pyrophoric, toxic, and adhesive. My most cruel weapon on distant planes.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Paomar Shrine

Paomar Shrine

Land
Paomar Shrine enters the battlefield tapped.
{T}: Add {R} or {G}.
{R/G}, {T}, Sacrifice Paomar Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Paracosm

Paracosm

Land
When you're dealt damage, sacrifice Paracosm.
{T}: Add one mana of any color.
  • Worlds Away
Paradise Reef

Paradise Reef

Land
You may play Paradise Reef from your graveyard as long as seven or more cards are in your graveyard.
Paradise Reef enters the battlefield tapped.
{T}: Add {G} or {W}.
Cycling {1}{G}{W} ({1}{G}{W}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Paradise Windows

Paradise Windows

Land
Paradise Windows enters the battlefield tapped.
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Paradise Windows: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Paradox Rings

Paradox Rings {0}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color. Put a charge counter on Paradox Rings.
{T}, Remove three charge counters from Paradox Rings and sacrifice it: Draw a card.
  • Memorium Arcanum
Path of Fire

Path of Fire

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{4}{R}, {T}, Sacrifice Path of Fire: Path of Fire deals 3 damage to target player or planeswalker. Activate only as a sorcery.
  • Riddles of Revio
Pathway of Lost Sultans

Pathway of Lost Sultans

Land - Desert
Pathway of Lost Sultans enters the battlefield tapped.
When Pathway of Lost Sultans enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Over the Horizon
Patrol Droid

Patrol Droid {2}

Artifact Creature - Droid
When Patrol Droid dies, if it attacked this turn, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
DCPD peace-bots often provide crucial testimony. Dusk City's underground has learned to scramble first, shoot after.
2/1
Related card: Data-Point
  • Beyond the Blackwall
Patrol Ship

Patrol Ship {2}

Artifact Creature - Ship
Vigilance
{2}{W}: Patrol Ship gets +0/+3 until end of turn. Activate only once each turn.
Cycling {2/W} ({2/W}, Discard this card: Draw a card.)
“Secure the perimeter. Radar units, all you.”
—Mettalia
2/1
  • Elmare: Into the Abyss
Pay Respects

Pay Respects {W}{U}

Sorcery - Adventure
Exile up to one target creature you control until your next end step. (Then exile this card. You may play the land later from exile.)
Card has other part: Highpoint Shrine
  • Adventurers of Onora