14568 cards found
Threats from the Outskirts

Threats from the Outskirts {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Armed — Equipped creatures you control get an additional +1/+0 until end of turn.
“What lies beyond the Korrinary Range is a menace to us all. That's why we're here.”
—Tharanos, Lord of Prosania
  • Aftermath
Three Blade Boon

Three Blade Boon {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1.
As the blades pierced his flesh, he only laughed. Then, ripping the harsh steel from his body, continued the fight.
  • A Tourney at Whiterun
Three Cheers

Three Cheers {1}{B}{B}

Sorcery
Reveal the cards in your library. Target opponent chooses three nonland cards with different names from it. You put the chosen cards into your hand. Then shuffle.
“To brotherhood! To beer! To us!”
Three Wisdoms

Three Wisdoms {4}{U}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Draw three cards.
5 | Add {W}{U}{B}{R}{G}. You can cast only one more spell this turn.
  • Panxiou
Three-Headed Thrash

Three-Headed Thrash {2}{B}

Instant
Target creature gets -3/-3 until end of turn. Its controller loses 3 life. You mill three cards.
The first head devours the body, the second one the soul, and the third eats away at the very memory of the prey.
  • Theros Triumphant
Thrill of Possibility

Thrill of Possibility {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
“Every day, I'm humbled by this glorious kingdom placed in my care. The Great Current truly has a plan for us all.”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
How fearful and dizzy it is, to cast one's eye so low, and see the dreadful trade across the strait.
  • Feanav: The Apothecary's Progress
Thriving Grove

Thriving Grove

Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Foreign cultivars were popular for those desiring the aesthetics of nature without the lurking fae.
  • Feanav: The Apothecary's Progress
Thriving Heath

Thriving Heath

Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
As industry drew the masses to cities, their old homes became favorite subjects of romanticism.
  • Feanav: The Apothecary's Progress
Thriving Isle

Thriving Isle

Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Isles dot the channel separating the imperial homeland from its colonies and puppets.
  • Feanav: The Apothecary's Progress
Thriving Moor

Thriving Moor

Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
None rival the might of the Empire, yet fae and demons freely terrorize its provinces.
  • Feanav: The Apothecary's Progress
Thriving Population

Thriving Population {2}{G}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
Creatures you control get +1/+1 and gain trample until end of turn for each land you control.
  • Spark of Revolution
Throne of Soli
Zareen, the Second Shah

Throne of Soli

Legendary Artifact - Monument
(Color indicator: Throne of Soli is white)
Each creature you control enters the battlefield with an additional +1/+1 counter on it.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
Card has other part: Zareen, the Second Shah
  • Alkabah
Throne of the West

Throne of the West {6}

Legendary Artifact - Project
Whenever a permanent an opponent controls becomes the target of a spell you control, put a progress counter on Throne of the West.
[PROGRESS 2+] {T}: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
[PROGRESS 5+] You can't lose control of permanents.
  • Rail War
Through New Eyes

Through New Eyes {3}{W}

Sorcery
Exile any number of target creatures and/or planeswalkers you control. You gain 1 life for each card exiled this way, then return them to the battlefield under your control.
Marzen and Naberas left Mious with a hard-won lesson: atonement isn't one deed that'll take it all away, but an eternal path of being better than you were.
  • Mious
Through Shattered Senses

Through Shattered Senses {1}{U}

Instant
Target player mills three cards for each poison counter they have.
“What's clear to me is that picking a seer who hides the truth rather than uncovers it was the smartest thing I've ever done.”
— Hadik, to Mishka
  • Beyond Our Ken
Through Worlds

Through Worlds {G}{W}

Instant
The next creature spell you cast this turn may be cast as though it had flash and costs {1} less to cast. If it entering the battlefield causes a triggered ability of it to trigger, that ability triggers an additional time.
A new world created, and the gateway open. All that remained was to take that first step.
  • Memorium Arcanum
Through the Ashen Gate

Through the Ashen Gate {0}

Sorcery
(Color indicator: Through the Ashen Gate is black)
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flashback—{B}, Pay 2 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Through the Divine Gate

Through the Divine Gate {X}{W/B}

Sorcery
Each player sacrifices a creature with mana value X or greater.
Return up to one target creature card with mana value X or less from your graveyard to the battlefield.
In the realm beyond life, Xiong Mao would relive all his encounters with death.
  • Panxiou
Through the Dust

Through the Dust {4}{U}{U}{U}

Enchantment
When Through the Dust enters the battlefield, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it.
Mirage {1}{U}{U}{U}
  • Pyramids of Atuum
Through the Mists

Through the Mists {1}{G}

Instant - Inscription
You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Throwing Stones

Throwing Stones {0}

Artifact - Equipment
Whenever equipped creature attacks, you may unattach Throwing Stones. When you do, target creature can't block this turn.
Equip {3}
  • Tales of Old Jidai
Thunder Road

Thunder Road {1}{R}{W}

Instant
Augmented — When you cast this spell, if it's your turn and you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it twice. You may choose new targets for the copies.
Thunder Road deals 3 damage to any target. You gain 3 life.
Thunder Wave

Thunder Wave {R}

Instant
Thunder Wave deals 3 damage to target creature or planeswalker.
  • Novea
Thunder from Above

Thunder from Above {1}{W}

Instant
Target creature gets +1/+1 for each creature you control and gains flying and vigilance until end of turn.
“It is difficult to get an accurate description of the Seikatsu's battle technique. None of my scouts have survived long enough to report back.”
—Hiroto Jaakuna
  • Tales of Old Jidai