14928 cards found
Dire Dive

Dire Dive

Land
Dire Dive enters tapped unless another player controls a land that could produce {B} or {R}.
{T}: Add {B} or {R}.
The world below the trees is thankfully very, very deep.
  • Ophorio
Discordant Bell

Discordant Bell {2}

Artifact
{1}: Draw a card, then put a card from your hand on top of your library.
Dismal Backwater

Dismal Backwater

Land
Dismal Backwater enters tapped.
When Dismal Backwater enters, you gain 1 life.
{T}: Add {U} or {B}.
Distant Path

Distant Path

Land
Distant Path enters tapped unless you control one or fewer other lands.
{T}: Add {W} or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Distilled Inspiration

Distilled Inspiration {2}

Artifact
When Distilled Inspiration enters, draw a card, then choose a card name.
{1}, {T}: Add one mana of any color.
{T}: Add one mana of any color. Spend this mana only to cast a spell with the chosen name or activate an ability of a card with the chosen name.
  • Arcanum Academia
Distraction Doll

Distraction Doll {1}

Artifact
Whenever you make first contact, put a patch counter on Distraction Doll. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
{T}: Exile Distraction Doll and target creature with mana value less than or equal to the number of patch counters on it.
Her last possession was gone, but at least she wasn't.
  • Karina's Explorations
Divining Lens

Divining Lens {2}

Artifact
You may look at the top card of your library and face-down permanents you don't control.
{T}: Exile the top card of your library. If it's an Angel card or a card with morph, you may play that card this turn.
  • Mious
Doctored Trail

Doctored Trail {1}

Artifact - Clue
{2}, Sacrifice Doctored Trail: Draw a card.
{T}, Sacrifice Doctored Trail: Destroy target Clue. If you do, draw a card.
“I've too much work to let myself be caught.”
— Rheila Rachy
  • Kaleidoscope
Dominik's Shack

Dominik's Shack

Land
Dominik's Shack enters tapped.
When Dominik's Shack enters, you may mill two cards.
{T}: Add {B} or {G}.
  • Rail War
Dominion Crown

Dominion Crown {6}

Artifact
You have hexproof.
Whenever you cast a noncreature spell, you may tap or untap target permanent.
  • MSEM Masters: Legends
  • Zero
Donkey Jawbone

Donkey Jawbone {1}

Artifact - Equipment
Equipped creature has first strike.
Whenever another creature you control dies, put a +1/+1 counter on equipped creature.
Equip {2}
In a hero's hands, anything can be a weapon that stories will be sung about.
  • Scriptures of Urshad
Draconic Bulwark

Draconic Bulwark {3}

Artifact - Equipment
Equipped creature gets +0/+4 and has vigilance and reach.
Equip {3}
Impervious to fire, immovable by force.
  • Goliaths of Nangjiao
Draconic Dress

Draconic Dress {2}

Artifact - Equipment
Equipped creature gets +2/+0 and is a Dragon in addition to its other types.
Equip {1}
Flynn wasn't sure if it was the dragon helmet or the dress that was making her feel braver.
  • Sparks of a Multiverse
Dragon Queen's Den

Dragon Queen's Den

Land
Dragon Queen's Den enters tapped.
{T}: Add {U}.
{U}, {T}: Scry 1. Activate only as a sorcery and only if you control a blue creature.
  • Glacia: Hail to the Queen
Dragon-Forged Armor

Dragon-Forged Armor {4}

Artifact - Equipment
When Dragon-Forged Armor enters, exile a creature card from a graveyard.
Equipped creature gets +X/+Y, where X is the power of the last creature card exiled with Dragon-Forged Armor and Y is its toughness.
Equip {2}
  • Arkadai
Dragonfire Blade

Dragonfire Blade {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {3}
  • Villains: The Musical
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Dragonglass Harp

Dragonglass Harp {1}

Artifact
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.)
When Dragonglass Harp is put into a graveyard from the battlefield, draw a card.
Handcrafted to play just a single, beautiful note.
  • Over the Horizon
Dragonlord's Shrine

Dragonlord's Shrine {5}

Artifact
Each creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{T}, Discard a card: Dragonlord's Shrine deals 2 damage to any target.
  • Dark Seas of Shiryen
Dragonwall Gates

Dragonwall Gates

Land
{T}: Add {C}.
Tap an untapped creature you control: Dragonwall Gates becomes a 0/4 Wall artifact creature with defender until end of turn. It's still a land.
  • Path of Shadows
Drained Shore

Drained Shore

Land
{T}: Add {C}.
{T}, Reappropriate: Add {G} or {U}. (Exile exactly two cards from your hand and/or graveyard.)
Before the Reclamation, the old lakes were drained to make room for tourist housing. Now, only moss awaits travellers there.
  • Lovi Awoken
Dreamscape

Dreamscape

Enchantment Land
Dreamscape enters tapped with two charge counters on it.
{T}: Add {C}.
{T}, Remove a charge counter from Dreamscape: Add one mana of any color.
We'll meet again...
Dreary Township

Dreary Township

Land - Plains Swamp
({T}: Add {W} or {B}.)
Dreary Township enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Drop of Envy

Drop of Envy {2}

Artifact
As Drop of Envy enters, choose a nonland permanent card name.
All cards not on the battlefield, spells, and permanents with the chosen name are legendary.
  • Villains: The Musical
Drought-Plagued Slum

Drought-Plagued Slum

Land
{T}: Add {C}.
{T}, Reappropriate: Add {R} or {W}. (Exile exactly two cards from your hand and/or graveyard.)
“Endure this new challenge, as we have all the rest. Lovi must break its bones to heal them; soon, the sun will set once more.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken