15282 cards found
Abandoned Hideout

Abandoned Hideout

Land
Abandoned Hideout enters tapped if you control another nonbasic land.
{T}: Add {U} or {R}.
A place of privacy, made obsolete when all the world became one.
  • Kaleidoscope
Abandoned Laboratory

Abandoned Laboratory

Land
Abandoned Laboratory enters tapped if you control another nonbasic land.
{T}: Add {W} or {B}.
The walls are still rank with the odor of blood, guts, and worse.
  • Kaleidoscope
Abandoned Meadow

Abandoned Meadow

Land
Abandoned Meadow enters tapped if you control another nonbasic land.
{T}: Add {R} or {G}.
A dream is a dangerous thing in Osia, and drowsy places are treated with due diligence.
  • The Land Bundle
Abandoned Memorial

Abandoned Memorial {6}

Artifact
Nonland permanents have “This permanent doesn't untap during your untap step” and “{2}: Untap this permanent.”
  • Plagues of Fretport
Abandoned Monument

Abandoned Monument

Land
{T}: Add one mana of any color. If you control another nonbasic land, Abandoned Monument doesn't untap at the beginning of your next untap step.
...while the moments start to linger...
Abandoned Preserve

Abandoned Preserve

Land
Abandoned Preserve enters tapped if you control another nonbasic land.
{T}: Add {B} or {G}.
Each rustling leaf in Grete's parks was like a behemoth's roar to the people's cursed nerves.
  • Kaleidoscope
Abandoned Sanctuary

Abandoned Sanctuary

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Abandoned Sanctuary: Search your library for a land card with a basic land type and put it onto the battlefield tapped, then shuffle.
  • Goliaths of Nangjiao
Abandoned Shores

Abandoned Shores

Land
Abandoned Shores enters tapped if you control another nonbasic land.
{T}: Add {G} or {U}.
“Our lakes are as a mother's breast; it nourishes for a time, and then we outgrow it.”
—Matatanda, Danawan elder
  • Kaleidoscope
Abandoned Skyroad

Abandoned Skyroad

Land
Abandoned Skyroad enters tapped if you control another nonbasic land.
{T}: Add {W} or {U}.
“Take it from me. The places where that road leads were never worth pursuing.”
— Negaris, Racecourse veteran
  • The Land Bundle
Abandoned Wilderness

Abandoned Wilderness

Land
Abandoned Wilderness enters tapped if you control another nonbasic land.
{T}: Add {G} or {W}.
“May every harsh place be made empty and every soul be rescued into a better life.”
— Argentum, elder of the Resting Place
  • The Land Bundle
Abbey of Masquerades

Abbey of Masquerades

Land
{T}, Pay 1 life, Sacrifice Abbey of Masquerades: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Abyssal Crypt

Abyssal Crypt

Land
Abyssal Crypt enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}, {T}, Sacrifice Abyssal Crypt: Draw a card.
“Olantin lies sunk, silent, and scheming.”
—Lenkastra of the Twelve
  • Theros Triumphant
Academic's Claymore

Academic's Claymore {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it and draw a card.
Equip {1}
Academy Wastes

Academy Wastes

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {R}.
Acin, the Toymaker Avatar

Acin, the Toymaker Avatar

Vanguard
Your starting life is 24.
{X}, Discard a card: Create a token that's a copy of a creature card with mana value X chosen at random. If X is 11 or greater, choose a creature with mana value X or greater instead. Activate only as a sorcery and only once each turn.
  • Playtest Cards
Adaptive Terrains

Adaptive Terrains

Land
{T}, Sacrifice Adaptive Terrains: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
“Gaze out at the potential world that Olten could be. A thousand flowers could bloom.”
—Mia Reyes, Xenobiologist
Adventurer's Amulet

Adventurer's Amulet {1}

Artifact
{2}, Sacrifice Adventurer's Amulet: Search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
Whether they're from the Zagos Mountains or the Dunesea, travelers use these trinkets to give them luck on their journeys.
  • Alkabah
Adventuring Pack

Adventuring Pack {3}

Artifact
As long as you control four or more differently named lands, creatures you control get +1/+1.
As long as you control a land named Far-Off Lands, creatures you control get +1/+1.
While a planeswalker can leave in an instant, they must carefully plan when they want to stay.
  • Sparks of a Multiverse
Aether Gateway

Aether Gateway

Land
{T}, Sacrifice Aether Gateway: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Aetherite Dagger

Aetherite Dagger {2}

Artifact - Equipment
If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead.
Equip {1}
  • High Noon
Aetherite Shackles

Aetherite Shackles {3}

Artifact - Equipment
You control equipped creature.
Equipped creature has hexproof and can't attack or block.
{3}: Attach Aetherite Shackles to target creature. Activate only as a sorcery.
  • High Noon
Aetherite Vein

Aetherite Vein {2}

Artifact
When Aetherite Vein enters, scry 1.
{U}, Sacrifice Aetherite Vein: Return target creature to its owner's hand.
“Be careful when you strike it rich, you may just find yourself in over your head.”
—Lexie Boggs, aether baron
  • High Noon
Aetherlock Pistol

Aetherlock Pistol {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
{1}{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
  • High Noon
Aetherspear

Aetherspear {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip multicolored creature {1}
Equip {2}
It pulses with energy that many can harness but few can understand.
  • Kahembo: Olde Dawn
Aghavaan's Wound
Aghavaan Unleashed

Aghavaan's Wound

Legendary Land
{T}: Add {C}.
At the beginning of each end step, if you control five or more Snake creatures, transform Aghavaan's Wound.
Card has other part: Aghavaan Unleashed
  • Imperial Legacies