You may play Coralight Castle from your graveyard as long as seven or more cards are in your graveyard. Coralight Castle enters tapped. {T}: Add {W} or {U}. Cycling {1}{W}{U}({1}{W}{U}, Discard this card: Draw a card.)
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/-1. Whenever equipped creature dies, draw a card. This ability triggers only once each turn. Equip {1}
Equipped creature gets +2/+1. Whenever equipped creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability. Equip {2}
{T}: Add one mana of any color. {3}, {T}, Sacrifice Coveted Heirloom: Draw a card. Tap three untapped artifacts you control: Return Coveted Heirloom from your graveyard to the battlefield.
Cradle of Corruption enters tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. {T}, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto the battlefield under your control. Activate only as a sorcery.
Cradle of War enters tapped. {3}, {T}: You may put an artifact card with mana value 3 or less from your hand onto the battlefield. This ability costs {1} less to activate for each other artifact you control. Activate only as a sorcery.
The Ares Corporation specializes in detailed and poetic physical threats.
Posted outside the entrances of the owl's nests are massive guardians meant to blend in with the forest and eliminate anything that isn't supposed to be there.
Flash When Cranial Glass enters, exile target card from a graveyard. {7}, {T}, Sacrifice Cranial Glass: Copy the exiled card. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Cresting Bay enters tapped unless you control a basic Island. {T}: Add {U}. {2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
You may have Crossroads Town enter tapped. If you do, search your library for a basic land card, reveal it, then shuffle and put that card on top. {T}: Add {C}.
Equipped creature gets +X/+X, where X is the number of cards in your graveyard. Sacrifice a creature other than equipped creature: Equipped creature gains lifelink and indestructible until end of turn. Equip {3}