2547 cards found
Marine Monster

Marine Monster {4}{U}{U}

Creature - Beast
{X}{U}{U}: Marine Monster can't be blocked by creatures with mana value X or less this turn.
“It's not much use to build a boat when you can train a monster to carry you. Maybe that's why they don't build much of anything?”
—Karina Oblay, field notes
5/6
  • Monsters of Chikyu
Marionette Phantom

Marionette Phantom {4}{G/U}

Creature - Spirit Horror
When Marionette Phantom enters, choose one —
• Draw a card.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
4/5
  • The Stage Presents: The Neverending Act
Maritou the Strait-Drowned

Maritou the Strait-Drowned {1}{U}

Legendary Creature - Zombie Pirate
{T}: Draw a card, then discard a card. If you discarded an instant, sorcery, Pirate, or Rogue card this way, create a 1/1 blue Tentacle creature token with “This creature can't block.”
Lovelost captain, doomed to die
But beyond fate his fortune lies
—Canticle of the Six Seas, verse 2
1/2
  • The Petals Wilt
Markov Fencer

Markov Fencer {1}{B}

Creature - Vampire Knight
{1}{W}: Markov Fencer gains first strike until end of turn. You gain 1 life.
“Foolish cathar, thinking you can best me. But if you insist, I do like playing with my food.”
2/2
  • Innistrad In Memoriam
Marrow Raptor

Marrow Raptor {B}

Creature - Dinosaur
Menace
When Marrow Raptor enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on it.
“Sure they're fast, but keep ‘em fed or you're likely to lose a limb or two.”
— Mefura, Vuliv outrider
1/1
  • Worlds Away
Marrowcaster

Marrowcaster {2}{B}

Creature - Zombie Warlock
Improve {B} ({B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever a nontoken creature you control dies, if it was embattled, you may pay {B}. If you do, create a 2/2 black Zombie creature token. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/3
  • Seasons of War
Marrowskitter

Marrowskitter {B}

Creature - Spider Skeleton Horror
Marrowskitter can't block and can't be blocked.
{3}{B}{B}: Return Marrowskitter from your graveyard to the battlefield. Create a token that's a copy of it.
Is it your skin crawling or theirs?
1/1
  • Toll Midnight
Marshal Jin Guiying

Marshal Jin Guiying {2}{W}

Legendary Creature - Human Scout
Renown 1
When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
“I don't care if you work for the Empress herself. I swore an oath to enforce the law.”
2/3
  • Rail War
Marshal of Brethren

Marshal of Brethren {1}{G/W}

Creature - Azra Soldier
When Marshal of Brethren enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“A brother is only a brother as long as he acts the part of family.”
1/2
  • Alkabah: The Rise of Soli
Marshy Marauder

Marshy Marauder {B}{G}

Creature - Demon Knight
Whenever another creature you control dies, put a +1/+1 counter on Marshy Marauder.
When Marshy Marauder dies, create a 1/1 green Insect creature token for each counter on it.
“Death and the swamp sustain me, and so shall I repay them in kind.”
2/2
  • MSEM Masters 2021
Martial Maestro

Martial Maestro {R}

Creature - Human Wizard Soldier
First strike
Whenever Martial Maestro attacks, other attacking creatures you control get +1/+0 until end of turn.
Warfare, like any other art, can be studied, iterated upon, mastered.
1/1
Martoob Beastkeeper

Martoob Beastkeeper {G}

Creature - Nephilim Shaman
Trample
Whenever you cast a spell with more colors than the number of counters on Martoob Beastkeeper, put a +1/+1 counter on Martoob Beastkeeper.
“Never underestimate the ability of nature to adapt to any influence.”
1/1
  • Alkabah
Martoob Druid

Martoob Druid {1}{G}

Creature - Human Cleric Druid
{T}: Add one mana of any color.
“Aspire to be like Golna the loving, and respect the creatures of hoof and wing. Had he lived to see her, he would be the greatest angel of bounteous Martoob.”
—The Tale of Kings
1/2
  • Alkabah
Martoob Guardian

Martoob Guardian {1}{G}

Creature - Nephilim Warrior
Whenever another creature you control enters, you may pay {2}. If you do, judge that creature. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/2
  • Alkabah
Martoob Hawker

Martoob Hawker {2}{G}

Creature - Nephilim Scout
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
This creature assigns combat damage equal to its toughness rather than its power.
0/3
  • Alkabah: The Rise of Soli
Martoob Watershaper

Martoob Watershaper {3}{U}

Creature - Nephilim Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Martoob Watershaper enters, tap target creature. It doesn't untap during its controller's next untap step.
2/4
  • Alkabah
Martoob of Flowing Life

Martoob of Flowing Life {2}{G}{U}

Legendary Creature - Human Druid
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Vigilance
Martoob of Flowing Life has ward {X}, where X is the number of counters on her.
{G}{U}: Angel — Put a +1/+1 counter on each other creature you control.
{2}{G}{U}: Elder — Double the number of counters on permanents you control.
4/4
  • Alkabah: The Rise of Soli
Martoob's Forerunner

Martoob's Forerunner {2}{U}

Creature - Nephilim Scout
Flash
You may cast Angel and Nephilim spells as though they had flash.
“Our dominions are aging, our policies stagnant. Let the well overflow—let the little ones forth, and the world will flourish by the message they bring.”
—Martoob, to Dali
2/3
  • Alkabah: The Rise of Soli
Martoob, Blessing of Water
Tamaak, Drought of Life

Martoob, Blessing of Water {3}{G}{U}

Legendary Creature - Elder Angel
Flying
Whenever you tap a land for mana, add one mana of any type that land produced.
At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water.
5/5
Card has other part: Tamaak, Drought of Life
  • Alkabah
Martyr of the Work

Martyr of the Work {1}{W}

Creature - Human Soldier
{1}, Sacrifice Martyr of the Work: Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
“I fear death only as the end of my service.”
2/2
  • Mious
Marzela Falkenrath

Marzela Falkenrath {2}{R}{R}

Legendary Creature - Vampire Warrior
Flying, double strike
Whenever Marzela Falkenrath deals combat damage to a player, create a 1/1 black and red Vampire creature token with menace.
{2}{B}: Vampires you control gain lifelink until end of turn.
2/4
  • Innistrad In Memoriam
Masamori Hunter

Masamori Hunter {1}{G}

Creature - Human Scout
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Look at the top card of your library. You may put the card back or into your graveyard.
2/2
Masamori Initiate

Masamori Initiate {G}

Creature - Human Druid Wizard
{T}: Add {C}.
Whenever you tap Masamori Initiate for mana, you may mill a card.
0/1
Masaru, Aspiring Champion

Masaru, Aspiring Champion {2}{W}{B}

Legendary Creature - Human Ranger
Lifelink
If you would gain life, you may put that many +1/+1 counters on another creature you control instead.
“We're going to make a difference, no matter what man or monster tries to stand in our way.”
2/4
  • Monsters of Chikyu
Masha's Vanguard

Masha's Vanguard {R}

Creature - Human Scout
Whenever Masha's Vanguard deals damage to a player, you may put a creature card with mana value X or less from your hand onto the battlefield, where X is the amount of damage dealt this way.
1/1
  • The Unraveling