({T}: Add {U}.) Inundated Sanctuary enters tapped with two sanctum counters on it. {T}, Remove a sanctum counter from Inundated Sanctuary: Add {W} or {B}.
Create two 2/2 blue Drake creature tokens with flying. Metamorph {1}{U}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
You may put a green creature card with mana value 4 or less from your hand onto the battlefield. Ferocious — If you control a creature with power 4 or greater, that creature enters with two +1/+1 counters on it.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Iridescent Familiar enters, if you control another creature with flying, draw a card.
Flying Morph {4}{R}{W}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Devilry is turned face up, put a +1/+1 counter on it, then each opponent loses 2 life and you gain 2 life.
Flying Morph {3}{B}{G}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Genesis is turned face up, put a +1/+1 counter on it, then return target instant or sorcery card from your graveyard to your hand.
Flying Morph {4}{W}{B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Oblivion is turned face up, put a +1/+1 counter on it, then destroy target noncreature, nonland permanent.
Flying Morph {3}{U}{R}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Punishment is turned face up, put a +1/+1 counter on it, then untap another target tapped creature. Ishim of Punishment deals 3 damage to that creature.
Flying Morph {3}{G}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Tempest is turned face up, put a +1/+1 counter on it, draw three cards, then discard two cards.
Flying Morph {1}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of the Mists is turned face up, turn all other face-up creature you control face down.
Creatures your opponents control get -4/-0 until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
When Isle Conservator enters, if you control a legendary creature, submerge target creature an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
[+2]: Sacrifice a creature. If you do, you may draw two cards. [–1]: Gain control of target creature for as long as you control Jachsechep, God's Wife. [–10]: You get an emblem with “Whenever a creature enters under an opponent's control, gain control of it.”
Choose two — • Attacking creatures target player controls get +2/+0 and gain first strike until end of turn. • Jeska's Command deals 3 damage to target creature. • Creatures target player controls without flying can't block this turn. • Target player exiles the top card of their library. Until the end of their next turn, they may play that card.
[+2]: Up to one target creature gets +1/+0 and gains first strike and haste until end of turn. [–3]: Jeska deals 3 damage to target creature. If that creature is an artifact, she deals 5 damage instead. [–10]: You get an emblem with “Creatures you control get +2/+0.” and “All creatures have haste and can't block.”