6402 cards found
Denounce Hubris

Denounce Hubris {X}{U}

Instant
Counter target spell unless its controller pays {X}. If they do, you draw half X cards, rounded down.
“Impotent mortal. Who are you, to think you better understand the balance between Heaven and earth than those that created them?”
—Qing Long, to Shi Hou
  • Panxiou
Departed Evangel

Departed Evangel {B}

Creature - Zombie Monk
As an additional cost to cast this spell, pay 1 life.
Departed Evangel can't block.
You may cast Departed Evangel from your graveyard if a creature died this turn.
“Escaping capture has only made the ghoul more vicious, attacking its allies as though they were foes as well.”
2/2
Depraved Archknight

Depraved Archknight {4}{B}{B}{B}

Creature - Demon Noble Knight
Menace
When Depraved Archknight enters, each opponent may pay 7 life. For each player that doesn't, you draw seven cards.
“Do not fear dishonor, knight. Fear me.”
7/7
  • Quest for the Roseblade
Depravity

Depravity {1}{B}{B}{B}

Enchantment
Whenever a source you control deals damage to a creature or planeswalker an opponent controls, exile that creature or planeswalker.
“You would dare disparage a djinni? Why, you must be raving mad.”
  • Al Tabaq
Deprived Div

Deprived Div {1}{B}{R}

Creature - Horror
First strike
Whenever Deprived Div deals combat damage to an opponent, end the turn. (Creatures without first strike won't deal damage this turn.)
Each div is a mortal fear made physical. Divs believe that if they can find their creator, they can take their essence and become human themselves.
5/2
  • Alkabah
Depth Charger

Depth Charger {U}{B}

Creature - Oyster
{2}{U}{B}: Return Depth Charger to its owner's hand. If you do, return target creature to its owner's hand. That player discards a card.
“I had thought going by the water would be safer. Maybe it was... most of us did make it, after all.”
—Ema, the traveler
1/3
  • Monsters of Chikyu
Deputy Gibem

Deputy Gibem {R}

Legendary Creature - Goblin Soldier
When Deputy Gibem enters, post a bounty on each creature and each planeswalker. (Put a bounty counter on those permanents. Each of them have “When this permanent dies, each opponent draws a card” as long as it has a bounty counter on it.)
1/1
  • High Noon
Derange

Derange {3}{B}

Sorcery
Target player discards two cards.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
John entered the house with a sane mind, and left it with no mind to speak of.
  • Video Horror System
Deranged Razorclaw

Deranged Razorclaw {4}{R}{R}

Creature - Lizard Horror
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
Other red creatures you control have frenzy 2. (If a creature has multiple instances of frenzy, each triggers separately.)
Other creatures you control have frenzy 1.
3/3
  • Ophorio
Derelict Town

Derelict Town

Land
{T}: Add one mana of any color.
When you tap Derelict Town for mana, return it to its owner's hand.
Derevi's Adjutant

Derevi's Adjutant {3}{W}{W}

Creature - Bird Soldier
Flying
When Derevi's Adjutant enters, put a +1/+1 counter on each other creature you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
When you cycle Derevi's Adjutant, exile it. You may cast it from exile for as long as it remains exiled.
4/4
Descend Upon the Tomb

Descend Upon the Tomb {5}{B}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Return up to two target creatures with total mana value 5 or less from your graveyard to the battlefield.
  • Riddles of Revio
Descend on the Helpless
Cormoran, Raven Monarch

Descend on the Helpless {1}{B}

Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Memento {3}{B}{B} (You may cast this from your graveyard for {3}{B}{B}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Cormoran, Raven Monarch
Descent of the Cherubim

Descent of the Cherubim {W}

Enchantment
Whenever an opponent fails a trial, create a 1/1 white Angel creature token with flying.
“To think,” said Hestia finally, after it was all over, “that some people believe angels are good and peaceful.”
  • Mious
Desecrate Antiquities

Desecrate Antiquities {X}{R}{R}

Instant
Destroy each artifact with mana value X or less, then create an Idol token for each artifact destroyed this way. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Goliaths of Nangjiao
Desert Bloom

Desert Bloom {1}{G}

Riddle Enchantment
When Desert Bloom enters, you gain 4 life.
At the beginning of your upkeep, add {G}{G}.
  • Riddles of Revio
Desert Slaughterer

Desert Slaughterer {B}

Creature - Human Warrior
Desert Slaughterer can't block.
{B}, Remove a +1/+1 counter from a creature you control: Return Desert Slaughterer from your graveyard to the battlefield with a +1/+1 counter on it.
2/1
  • Pyramids of Atuum
Desert Temple

Desert Temple

Legendary Land - Desert
Desert Temple enters tapped.
As Desert Temple enters, an opponent of your choice chooses Oasis or Desiccation.
• Oasis — {T}: Add one mana of any color.
• Desiccation — {T}: Add {C}{C}. You lose 1 life.
Desert Wurms

Desert Wurms {8}{R}{R}{R}

Creature - Wurm
Desert Wurms can't be blocked by creatures with flying.
When Desert Wurms enters, create two 6/6 red Wurm creature tokens with “This creature can't be blocked by creatures with flying.”
When Desert Wurms is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Deserted Steppe

Deserted Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Deserted Steppe enters tapped unless you control two or more basic lands.
“You see the ruins of a once-glorious city. I see the aftermath of salvation.”
—His Holiness Jorah
  • The Land Bundle
Deserted Trail

Deserted Trail

Land
As Deserted Trail enters, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters tapped.
{T}: Add {B} or {G}.
Desiccate

Desiccate {2}{B}{B}

Sorcery
Cast this spell only if you have 10 or less life or if you control six or more lands.
All creatures get -5/-5 until end of turn.
“For how precious a mortal soul is, it resides in a disappointingly fragile fortress.”
—Ulric of Ligas
  • Descent from the Highlands
Desiccating Dust

Desiccating Dust {1}{W}

Instant
Choose one. You may choose both if an opponent controls three or more tapped creatures.
• Creatures target player controls lose all abilities until end of turn.
• Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
  • Toll Midnight
Desolate Advance

Desolate Advance {1}{B}

Instant
You draw a card and you lose 1 life.
Whenever you cast a spell from anywhere other than your hand, you may pay 1 life. If you do, return Desolate Advance from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Desolate Dominion

Desolate Dominion

Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)
Desolate Dominion enters tapped.