3395 cards found
Ilieth, Transcendent

Ilieth, Transcendent {5}{R}{R}

Legendary Creature - Dragon
Flying, trample, haste
Whenever you activate an ability of a nonland permanent, you may have Ilieth, Transcendent deal 2 damage to target creature.
{2}{R}: Creatures you control get +2/+0 until end of turn.
Flynn found the best way to handle her dragonsoul was not to reign her in, but let her free.
5/5
  • Karina's Explorations
Ill-Fated Profit

Ill-Fated Profit {2}{B}

Enchantment
You have no maximum hand size.
At the beginning of your upkeep, draw a card.
At the beginning of your end step, you lose 1 life for each card in your hand.
Ambition always comes at a cost.
  • Aftermath
Illari, Martyrized Tyrant

Illari, Martyrized Tyrant {3}{W}{W}

Legendary Creature - Human Noble
Vigilance
When Illari, Martyrized Tyrant enters, tap all other nonbasic permanents.
Players can't untap more than one nonbasic permanent during each of their untap steps.
When Illari dies, untap all permanents you control and you gain 5 life.
4/5
  • Road to Carü Mapu
Imaginary Flames

Imaginary Flames {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Imagination Augmentation

Imagination Augmentation {5}{U}{U}

Enchantment
Flash
Whenever you make first contact, you may put a card you own from outside the game into your hand. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
The marvels of Entelan technology can literally turn one's dreams into reality.
  • Karina's Explorations
Imagination Module

Imagination Module {2}{U}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{U}: Thinking
Conjure three cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{4}{R}: Dreaming
Discard any number of cards, then draw that many cards and add that much {R}.
{3}{U}{R}: Feeling
Imagination Module gains “Whenever you discard a card, exile the top card of your library. You may play it until the end of your next turn.”
Related card: Data-Point
  • Beyond the Blackwall
Imagination Unleashed

Imagination Unleashed {2}{G}{U}

Enchantment
Whenever you tap an artifact or land for mana, add one mana of any type that permanent produced.
Imako, Ninefingers

Imako, Ninefingers {U}{B}

Legendary Creature - Human Rogue
Whenever Imako, Ninefingers becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Imako.
Sacrifice Imako: Turn all cards exiled with it face up. Exile all cards with those names from your opponent's graveyards.
2/3
  • Path of Shadows
Imisti of the Rose Court

Imisti of the Rose Court {B}{G}

Legendary Creature - Elf Rogue
Imisti enters with a concoction counter on it for each land card in your graveyard.
{1}{G}, Remove any number of concoction counters from Imisti: You gain that much life.
{3}{B}, Remove any number of concoction counters from Imisti: It deals that much damage to target creature or planeswalker.
3/2
  • The Petals Wilt
Imisti, Elven Insurgent

Imisti, Elven Insurgent {B}{G}

Legendary Creature - Elf Rogue
Whenever Imisti, Elven Insurgent attacks, mill two cards. When you do, you may return target land card from your graveyard to your hand.
{X}{B}{G}: If Imisti has no +1/+1 counters on it, put X +1/+1 counters on Imisti. Activate only as a sorcery.
3/2
  • Quest for the Roseblade
Immortal Ascension
Mortal Resurrection

Immortal Ascension

Enchantment - Aura
(Color indicator: Immortal Ascension is white)
Enchant creature
Enchanted creature gets +3/+3 and has flying.
“Only after they renounced hope of a reward for their virtue did the gods deem them worthy of it.”
—Hemley Eggfeather
Card has other part: Mortal Resurrection
  • Glacia: Hail to the Queen
Immortal Butcher
Death's Door

Immortal Butcher

Enchantment - Aura
(Color indicator: Immortal Butcher is black)
Enchant creature
Enchanted creature gets +2/+2 and has trample and indestructible.
“Come on, you coward! Finish what you started!”
—Sera of Coppercove
Card has other part: Death's Door
  • A Tourney at Whiterun
Immortal Herald
Edgar, Divine Regent

Immortal Herald

Legendary Creature - Angel Avatar
(Color indicator: Immortal Herald is white and green)
Hexproof, indestructible
You don't lose the game for having 0 or less life.
For each 1 life you would lose while you have 0 or less life, instead put a -1/-1 counter on a creature you control with toughness 1 or greater.
6/6
Card has other part: Edgar, Divine Regent
  • Feanav: The Apothecary's Progress
Immortal Terror

Immortal Terror {2}{B}

Enchantment
Whenever a face-down creature you control attacks, defending player loses 1 life.
{2}, Discard a card: Manifest the bottom card of your library. Activate only once each turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious
Immortalize

Immortalize {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1, has flying and lifelink, and is a legendary artifact in addition to its other types.
Witnessing one's own legacy while still alive is the privilege of only a select few.
Impassioned Craze

Impassioned Craze {R}

Enchantment - Aura
Enchant creature
When Impassioned Craze enters, draw a card.
Enchanted creature has “{R}: This creature gets +1/+0 until end of turn.”
  • End of Wollensie
Imperative Blessing

Imperative Blessing {2}{W}

Enchantment - Aura
Enchant creature
When Imperative Blessing enters, draw a card.
Enchanted creature gets +2/+2.
“My rule is by divine right, and it shall elevate our citizens, willing or not.”
—Prince Regent Edgar
  • Feanav: The Apothecary's Progress
Imperator Namuzzar

Imperator Namuzzar {2}{W}{W}{U}{U}

Legendary Creature - Lammasu Noble
Flying
When Imperator Namuzzar enters, search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
Civilized — Lammasu you control get +2/+2 and have hexproof as long as you control an artifact, a creature, and an enchantment.
4/5
  • Scriptures of Urshad
Imperator Valtasius

Imperator Valtasius {3}{W}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Partner with Commander Hyctaleon (When this creature enters, target player may put Commander Hyctaleon into their hand from their library, then shuffle.)
At the beginning of your upkeep, you may search your library for a Soldier card, reveal it, put it into your hand, then shuffle.
5/5
Related card: Commander Hyctaleon
  • Path of Shadows
Imperial Defenses

Imperial Defenses {3}{W}

Enchantment
If a source an opponent controls would deal 2 or more damage to you, prevent 1 of that damage.
Civilized — Instead prevent all but 1 of that damage if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Imperial Mox

Imperial Mox {0}

Legendary Artifact
{T}: Add {C}. Activate only if you have less life and control fewer creatures than each opponent.
Imperial Taxes

Imperial Taxes {1}{U}

Enchantment - Aura
Enchant land you don't control
Whenever enchanted land becomes tapped, you may draw a card.
  • Imperial Legacies
Imperial Tribute

Imperial Tribute {R}{W}

Enchantment
Whenever an opponent casts a spell during your turn or finishes drawing cards during your turn, you gain 1 life and create a Treasure token.
Sacrifice two Treasures: Draw a card.
“A small price to pay for the prosperity the Empire provides you.”
  • Sparks of a Multiverse
Imperious Hero
Arrogant Training

Imperious Hero

Enchantment - Aura
(Color indicator: Imperious Hero is white)
Enchant creature
Enchanted creature can block any number of creatures each combat.
“Or maybe you should ask your friends to join us.”
Card has other part: Arrogant Training
  • A Tourney at Whiterun
Impervious Fortifications

Impervious Fortifications {3}{W}

Enchantment
When Impervious Fortifications enters, you gain life equal to the number of creatures you control.
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each creature they control that's attacking you.
  • Seasons of War