Counter target spell. If a permanent spell is countered this way, create a token that's a copy of that card except it's a colorless creature, it's 2/2, and it's a Plant in addition to its other types.
When Leads Don't Die enters, mill four cards and you gain 4 life. At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard. At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Whenever a creature you control enters, if it wasn't cast, you gain life equal to that creature's toughness and may draw a card. [+2]: Return up to one target creature card from your graveyard to the battlefield. [–3]: Create an 8/8 blue Kraken creature token. [–9]: Each player exiles all creature cards from their graveyard, then sacrifices each creature they control. Put each creature card exiled this way onto the battlefield under your control.
[+1]: Reveal the top card of your library. If it doesn't have the same name as a card in your graveyard or a permanent you control, put it into your hand. Otherwise, put it into your graveyard. [–2]: Return target card from your graveyard to your hand. [–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.
[+1]: Augur. (Look at the top card of your library. You may sacrifice a creature to put it into your hand. Otherwise, put it back or put it into your graveyard.) [–X]: Exile target card in your graveyard with mana value X. Copy it. You may cast the copy without paying its mana cost. [–6]: You get an emblem with “Whenever a creature you control dies, search your library for a creature card, reveal it, and put it into your hand, then shuffle.”
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Recursive — Xirix's Study has all nonrecursive abilities of all Study cards in graveyards except for their archive abilities.
“This one seems familiar, let me check something for just a moment...”
You may activate loyalty abilities of Xirix, the Usurper during extra turns any time you could cast an instant. [+1]: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [–2]: Destroy each nonland, non-Xirix permanent with the greatest mana value among non-Xirix permanents on the battlefield. [–6]: Put target permanent card from a graveyard onto the battlefield under your control.
Choose two — • After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn. • Creatures you control gain indestructible until end of turn. • Creatures you control gain lifelink until end of turn. • Creatures you control get +2/+0 until end of turn.
Take an extra turn after this one. At the beginning of that turn's end step, sacrifice each land you control. Whenever you cast a spell during that turn, copy it. You may choose new targets for the copy. Exile Futuretheft.
“Sorry, me. You'll thank me earlier.” —Llereaux Chiaro
[+2]: Up to one target creature gets +3/+1 until your next turn. Up to one target creature gets -3/-1 until your next turn. [–2]: Up to two other target permanents you control become a copy of another target permanent until your next turn. [–8]: Exchange your library and hand, then shuffle.
Choose two — • Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. • Each opponent loses life equal to the number of cards you've drawn this turn. • Rahstahde's Command deals damage to each creature equal to the number of cards you've drawn this turn. • Create a 1/1 white Soldier creature token for each card you've drawn this turn.
Choose two — • Exile target creature with the greatest power among creatures on the battlefield. • Target player looks at the top four cards of their library. They put one into their hand, then exile the rest. • Exile up to four target cards from opponents' graveyards. • Until the end of your next turn, target player may play cards exiled by Andazir's Command.
[+1]: Create a token that's a copy of another target permanent. Exile that token at the beginning of your next upkeep. [–3]: If it's not an extra turn, you take an extra turn after this one, then skip your next turn that's not an extra turn. [–6]: Until end of turn, planeswalkers become copies of I, Queen of Eons, except they aren't legendary. Destroy all nonland, non-I permanents.
Choose two — • Return up to two target nonland permanents to their owner's hands. • Any number of target players each sacrifice a creature. • Any number of target players each sacrifice a planeswalker. • Any number of target players each sacrifice an artifact or enchantment.
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control. [0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield. [–10]: You control target player.
Choose two — • Target player creates three 1/1 white Soldier creature tokens. • Destroy target creature if its mana value is equal to or less than the number of creatures you control. • Target opponent loses 1 life for each creature you control and you gain that much life. • Put a +1/+1 counter on each creature target player controls.
Choose two — • Each opponent sacrifices a nontoken creature. • Each opponent sacrifices a nontoken artifact or enchantment. • Each opponent sacrifices a nontoken planeswalker or battle. • Return a permanent card from a graveyard that was put there from the battlefield this turn to the battlefield under your control.
You may play cards exiled with Azamir planeswalkers. [+1]: Target player exiles a card from their hand. [–3]: Exile target nonland permanent unless its controller exiles two other permanents they control. [–7]: Target opponent may have you take two extra turns after this one. If they don't, you control them during their next turn.
Choose two — • Put two +1/+1 counters on target creature. • Atieh's Command deals damage to any target equal to the greatest power among creatures you control. • You gain life equal to the greatest power among creatures you control. • Draw cards equal to the greatest power among creatures you control, then discard three cards.
As long as it's your turn, Defect 37 is a 7/7 Vehicle artifact with crew 2. [+1]: Creatures and Vehicles you control get +1/+1 until end of turn. [–1]: Put target permanent into its owner's library, third from the top. If Defect 37 is on the battlefield, return her to her owner's hand. [–6]: Until end of turn, each noncreature, nonland permanent you control becomes a creature in addition to its other types with base power and toughness each equal to their mana value or base power, whichever is greater.