14928 cards found
Storm of Shadows

Storm of Shadows {2}{B}

Instant - Inscription
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Inscribe {4}{B}{B} ({4}{B}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Storm the Sands

Storm the Sands {3}{R}{R}

Sorcery
You may pay {1}{R}{R} and tap an untapped Knight you control rather than pay this spell's mana cost.
Target untapped creature you don't control blocks this turn if able. Other creatures can't block this turn.
  • Adventurers of Onora
Storm the Seafloor

Storm the Seafloor {2}{B}

Sorcery
Mill five cards, then for each of those cards, a creature you control salvages that card unless an opponent pays 3 life. (Exile it from your graveyard until that creature leaves the battlefield. Whenever that creature deals combat damage to a player, put a card it salvaged into your hand.)
Their journey was over. Their destiny was fulfilled. It was time to claim what was promised.
  • Elmare: Into the Abyss
Stormbreaker's Edge

Stormbreaker's Edge {3}

Artifact - Equipment
Whenever you cast an instant or sorcery spell, you may attach Stormbreaker's Edge to target creature you control.
Equipped creature gets +3/+0.
Equip {3}
“How good's your catching arm?”
—Folkvar, to Arleigh
  • Seasons of War
Stormcalling

Stormcalling {1}{R}

Riddle Instant
When you cast this spell from your hand, return it to your hand.
Choose one —
• Stormcalling deals 4 damage to any target.
• Exile target artifact.
  • Riddles of Revio
Stormcannon Gauntlet

Stormcannon Gauntlet {3}

Artifact - Equipment
Whenever equipped creature attacks, it deals damage to defending player equal to the number of instant and sorcery cards in your graveyard.
Equip {2}
  • Villains: The Musical
Stormcannon Testing

Stormcannon Testing {4}

Artifact - Project
Whenever one or more creatures you control attack, you may put a progress counter on Stormcannon Testing.
[PROGRESS 2-3] {T}: Target creature gets +2/+0 until end of turn.
[PROGRESS 4+] {T}: Target creature gets +2/+0 and gains double strike until end of turn.
  • Rail War
Stormcaster's Tower

Stormcaster's Tower

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {U} or {R}.
Stormcharged Pyre

Stormcharged Pyre

Land
Stormcharged Pyre enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
  • The Land Bundle
Stormsurge

Stormsurge {2}{R}

Sorcery
Stormsurge deals 3 damage to any target.
Orchestrate {R} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Every action calls forth a hundred more.
Stormwake

Stormwake {1}{U}

Instant
Draw a card. Then you may cast an instant spell with mana value 2 or less from your hand without paying its mana cost.
Disasters always come in pairs.
Storytime

Storytime {3}{W}{W}

Enchantment
If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1.
“One last story, my dear emperor. The story of our love, and of the stories I told.”
—Azamir, “Happily Ever After”
Strange Discovery

Strange Discovery {G}

Enchantment
At the beginning of your upkeep, mill two cards.
{1}{G}, Sacrifice Strange Discovery: Return target card from your graveyard to your hand.
Strange Harbor

Strange Harbor

Land
Strange Harbor enters tapped unless you have 15 or less life.
{T}: Add {U} or {R}.
Zulixi, once home to the ingenious gnomes and now ground zero for the SOURCE's corruption.
  • The Land Bundle
Strange Jungle

Strange Jungle {1}{G}{G}

Sorcery
Search your library for two basic land cards and put them onto the battlefield tapped. Then they become 0/1 green Plant creatures with “This creature can't block” in addition to their other colors, types, and abilities.
Sometimes you can hear it breathe.
Strange Tides

Strange Tides {2}{U}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, they mill two cards.
{U}, Sacrifice Strange Tides: Shuffle up to four target cards from your graveyard into your library.
  • Dark Seas of Shiryen
Strangle to Death

Strangle to Death {2}{B}

Instant
Target creature gets -3/-3 until end of turn.
“The world is ending. Sadly you won't be here to see it when the time comes.”
—Rallios, to Mutren
  • Khaliz-Dorahn
Strangulate

Strangulate {1}{B}

Instant
Target creature gets -2/-2 until end of turn. If you control two or more Deserts, destroy that creature instead.
“It's almost a shame to let them go like this when they were so close to dying of thirst anyway.”
—Griamor, Gurug shaman
Strategic Planning

Strategic Planning {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
“It spends almost its entire life with its eyes closed. Is it sleeping, or meditating?”
—Professor Maple
  • Monsters of Chikyu
Strategic Retreat

Strategic Retreat {G}{W}

Instant
Target creature gets +2/+2 until end of turn. Untap it.
Being a good warrior is knowing when to fall back and regroup.
  • Khaliz-Dorahn
Stratospheric Bombardment

Stratospheric Bombardment {X}{B}{B}

Sorcery
Stratospheric Bombardment deals X damage to any target and you gain that much life.
“I'm just a man, I'm not a hero. I do what it takes to win.”
—Aldorus Fin, “Speech from Heaven”
  • Love Song
Stray Thoughts

Stray Thoughts {2}{B}{B}

Sorcery
Each player chooses one card in their hand, then discards the rest.
The most dangerous weapon to fate is not disbelief, but doubt. An unbeliever can be ignored, outcast, but a stray thought is far harder to remove.
  • Ophorio
Stream of Light

Stream of Light {X}{W}

Sorcery
Target player gains X life.
  • Pyramids of Atuum
Streaming Waters

Streaming Waters {U}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
The pyramids are known for their manifold, malicious traps.
  • Pyramids of Atuum
Streamlash

Streamlash {2}{U}

Instant
Creatures your opponents control get -3/-0 until end of turn.
Draw a card.
Water magic doesn't look scary until you remember that at such high altitudes, the temperature is close to freezing.
  • Descent from the Highlands