14928 cards found
Step into the Beyond

Step into the Beyond {3}{B}{W/U}

Instant
Exile two target creatures, planeswalkers and/or enchantments, then return one of those cards to the battlefield under its owner's control.
“Not knowing whether or not you'll return is half of the fun.”
—Eka, puzzlemage
  • Over the Horizon
Steward's Tithe

Steward's Tithe {1}{W}

Instant
Prevent all damage that would be dealt by creatures this turn.
If you wish to compete, you must first satisfy the steward's greed.
  • A Tourney at Whiterun
Stickup

Stickup {1}{B}{R}

Sorcery
Target opponent discards a card at random. If that card's mana value is 3 or less, you may cast it without paying its mana cost.
Marianne's timely arrival at Eli's hanging granted him a new lease on life.
Sticky Fingers

Sticky Fingers {U}{U}

Enchantment - Aura
Enchant creature
When Sticky Fingers enters, draw a card.
Enchanted creature gets +2/+0 and can't be blocked.
Still Waters

Still Waters

Land - Plains Island
({T}: Add {W} or {U}.)
Still Waters enters tapped unless you control two or more basic lands.
“It's amazing how primal it is here... no cities, no ships, and yet, still so much like home.”
—Ema, the traveler
  • Monsters of Chikyu
Still the Pandemonium

Still the Pandemonium {U}{U}

Instant
Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Poseidon.” said Chiron. “Earthshaker, Stormbringer, Father of Horses. Hail, Perseus Jackson, Son of the Sea God.”
Stillness

Stillness {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
Prevent all damage that would be dealt by enchanted creature.
  • Zero
Sting of the Manticore

Sting of the Manticore {G}

Enchantment - Aura
Enchant creature
When Sting of the Manticore enters, scry 2.
Enchanted creature gets +1/+0 and has deathtouch.
“A gift is never freely given. All things come at a cost no matter how small.”
—Artiaburz, Granter of Boons
  • Alkabah
Stir the Pot

Stir the Pot {1}{B}

Instant
Choose one or three —
• Target opponent loses 3 life.
• Return target creature card with mana value 3 or less from your graveyard to the battlefield.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Stirring Speech

Stirring Speech {2}{R}{W}

Sorcery - Adventure
Create a 2/2 red and white Cat Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Card has other part: Gruff, Karoa's Right Paw
  • Adventurers of Onora
Stitch Sinew

Stitch Sinew {4}{B}

Instant
Target creature you control gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 2/2 black Zombie creature token. (A creature perseveres when it survives damage.)
  • Surging Tide
Stoic Observation

Stoic Observation {1}{G}

Enchantment
When Stoic Observation enters, mill two cards, then you may return a creature card from your graveyard to your hand.
{3}{G}, Exile a creature card from your graveyard: Create a 2/2 green Wolf creature token. You gain 2 life.
Stolen Cache

Stolen Cache {1}{R}

Sorcery
Choose two —
• Gain control of target artifact until end of turn. Untap it. It gains haste until end of turn.
• Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
• Create a Clue token. (It's an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
  • High Noon
Stolen Innovations

Stolen Innovations {4}{U}{B}

Enchantment
When Stolen Innovations enters, target opponent reveals their hand. You choose an instant or sorcery card from that player's hand or graveyard and exile it.
You may cast each spell you cast from your hand as a copy of the exiled card. You may spend mana as though it were mana of any color to cast spells this way.
  • Scriptures of Urshad
Stolen Light

Stolen Light {2}{W}

Enchantment
When Stolen Light enters, exile target nonland permanent an opponent controls until Stolen Light leaves the battlefield.
{W}{U}{B}{R}{G}: Put a permanent card exiled with Stolen Light onto the battlefield under your control. It's a 3/3 Horror creature in addition to its other types.
  • The Stage Presents: The Neverending Act
Stolen Moments

Stolen Moments {4}{U}{U}

Sorcery
Take an extra turn after this one. At the beginning of that turn's upkeep, if you control a legendary creature, each opponent exiles the top card of their library. Until the end of that turn, you may play those cards and you may spend mana as though it were mana of any type to cast those spells.
Exile Stolen Moments.
  • Seasons of War
Stolen Secrets

Stolen Secrets {B}

Sorcery
Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card.
And your secrets end up splashed on the news front page
And they tell you that you're lucky, but you're so confused
Stolen Strain

Stolen Strain {1}

Artifact
{1}, {T}, Sacrifice Stolen Strain: Target creature gains lifelink until end of tun.
{1}, {T}, Sacrifice Stolen Strain: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Destined for draughts both deadly and divine.
  • Ophorio
Stolen Stratagem

Stolen Stratagem {U/B}

Sorcery
Look at target opponent's hand. You may cast a card from that player's hand or graveyard, and you may spend mana as though it were of any type to cast that card. If you cast a card from that player's hand this way, that player draws a card.
  • Panxiou
Stonesculpting

Stonesculpting {1}{R}{R}

Instant
Destroy target artifact or nonbasic land.
  • Imperial Legacies
Stoneskin

Stoneskin {2}{G}

Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
“Wait. Did that statue just move...”
—Telam, last words
  • Zero
Stonewood Sanctuary

Stonewood Sanctuary {W}

Enchantment
Creature spells cost {1} more to cast.
At the beginning of your upkeep, put a decay counter on Stonewood Sanctuary. Then if it has three or more decay counters on it, sacrifice it.
For a moment, all is still.
  • Survive the Night
Storehouse Collapse

Storehouse Collapse {2}{R}

Sorcery
Destroy target artifact or nonbasic land. Its controller creates a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Storing mana's a dangerous game. If you're not careful, you could lose everything.
  • Eralou
Storied Harvest

Storied Harvest {3}{G}

Sorcery
This spell costs {2} less to cast if you control a legendary creature.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
“Sing me a song of happiness, a song of growth. Sing me the song that allows you to carry on!” —Nozoya, Primal Muse
  • Seasons of War
Storks to Plowshares

Storks to Plowshares {1}{W}

Sorcery
Exile target creature. That creature's controller may have each player draw a card.
“They say in Dawn Hill that old farmers carry pitchforks so retired soldiers still have something sharp to hold onto.”
—Admiral Otto von Whiskers
  • Adventurers of Onora