15897 cards found
Rising Faith

Rising Faith {1}{W}

Instant
You gain 4 life. Surveil 2.
Whenever you cast a spell, you may pay {W} and exile Rising Faith from your graveyard. If you do, that spell gains lifelink. (If it becomes a permanent, it keeps lifelink indefinitely.)
In the shadows of Dusk City's neon descent a new path was shaping itself. One that promised freedom from greed, liberty through sharing.
  • Beyond the Blackwall
Rising Riots

Rising Riots {R}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Rising Riots, destroy target land.
  • Plagues of Fretport
Rising Temper

Rising Temper {X}{R}{R}

Sorcery
Target creature you control gets +X/+0 until end of turn. It deals damage equal to its power to up to one target creature.
Pulling a gun over a gambling dispute hardly drew attention. The bar didn't start to clear out until he threw the cheater through a wall.
  • Rail War
Rising Terrain

Rising Terrain {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Madness {1}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Rising Tides

Rising Tides {2}{U}

Enchantment - Aura
Enchant creature
When Rising Tides enters, draw a card.
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Risk Distant Lands

Risk Distant Lands {1}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. If you cast two or more spells this turn, it also gains haste and trample until end of turn. If you cast three or more spells this turn, it gets an additional +2/+0 until end of turn.
  • End of Wollensie
Risky Business

Risky Business {3}{R}

Enchantment
You can't draw cards.
{2}{R}: Exile the top card of your library. You may play it this turn.
“The most direct path to victory is trusting your gut.”
  • K15 Core Set
Risti Citadel

Risti Citadel

Land
{T}: Add {C}.
{T}, Reappropriate: Add {W} or {U}. (Exile exactly two cards from your hand and/or graveyard.)
“Don't you dare give up before you've even tried. Ivory towers fall just like the rest.”
—Tahti, the Lodestar
  • Lovi Awoken
Risti Suppression

Risti Suppression {1}{B}

Sorcery
Choose one —
• Target player sacrifices a creature.
• Target player reveals their hand. Choose a creature card from it. They discard that card.
“Things are already out of control. We don't need you making them worse.”
  • Lovi Awoken
Rite of Afflictions

Rite of Afflictions {1}{B}

Instant
Until end of turn, target creature gains deathtouch and “When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it.”
“Oh snake-twined Pharika, may your touch poison the bodies of our enemies and purify our own.”
—Solon, acolyte of Pharika
  • Theros Triumphant
Rite of Ends
Mausoleum of Ends

Rite of Ends {1}{B}

Instant
Target player sacrifices a creature.
Monument {4}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Mausoleum of Ends
  • Alkabah
Rite of Fangs

Rite of Fangs {4}{B}

Sorcery
Target creature gets -4/-4 until end of turn. When it dies this turn, create two 1/1 black Worm creature tokens.
Prisoners are fed to the young. Prophets are fed to the worms.
  • Ophorio
Rite of Lost Timelines

Rite of Lost Timelines {3}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a permanent, each opponent loses 1 life.
  • The Unraveling
Rite of Retribution

Rite of Retribution {3}{R}{R}

Enchantment
At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.)
Rite of the Dark Harvest

Rite of the Dark Harvest {3}{B}{B}

Sorcery
Bloodprice {B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Destroy target creature.
“There are myriad methods by which I could wring those precious drops of blood from you. Let me count the ways...”
  • Descent from the Highlands
Rite of the Unnatural

Rite of the Unnatural {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a noncreature permanent.
Search your library for a creature card with mana value equal to 1 plus the sacrificed permanent's mana value, put it onto the battlefield, then shuffle.
  • Video Horror System
Ritual Preparations

Ritual Preparations {3}{G}

Enchantment
As Ritual Preparations enters, choose a color.
You don't lose unspent mana of the chosen color as steps and phases end.
The chanting grew louder, the earth trembled; they both knew what would happen next.
  • Toll Midnight
Ritual of Blight

Ritual of Blight {1}{B}

Instant
As an additional cost to cast this spell, put two -1/-1 counters on a creature you control.
Draw two cards.
The Darklands' polluted environment was the perfect birthplace for a creature as the Evil One.
  • Khaliz-Dorahn
Ritual of Coalescence

Ritual of Coalescence {2}{B}{B}

Instant
Bloodprice {2}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Create X 2/2 black Demon creature tokens, where X is one plus the number of creatures that died this turn.
  • Descent from the Highlands
Ritual of Soot

Ritual of Soot {2}{B}{B}

Sorcery
Destroy all creatures with mana value 3 or less.
“It doesn't matter how prepared you are— pick the wrong Slipsand dungeon and you'll party-wipe.”
—Nekomi
  • Adventurers of Onora
Ritzy Parlor

Ritzy Parlor

Land - Island Mountain
({T}: Add {U} or {R}.)
As Ritzy Parlor enters, you may pay {1}. If you don't, Ritzy Parlor enters tapped.
  • Eralou
Rius, Temple of the Grandfather

Rius, Temple of the Grandfather

Legendary Land
{T}, Pay 1 life: Add {W}.
{6}{W}{W}{W}, Exile Rius, Temple of the Grandfather from your hand: Target player gains 20 life.
“We do not worship Grandfather. He is the last prisoner left to the Wardens.”
— Rain Zai, Spiritscale
  • Descent from the Highlands
Riv's Safehouse

Riv's Safehouse

Land
Riv's Safehouse enters tapped.
When Riv's Safehouse enters, you may mill two cards.
{T}: Add {U} or {B}.
  • Rail War
River's End Falls

River's End Falls

Conspiracy
(Color indicator: River's End Falls is blue)
As long as your deck contains only blue and colorless cards, your minimum deck size is reduced by eight.
  • The Unraveling
River's Wrath

River's Wrath {1}{R}

Instant
River's Wrath deals 2 damage to any target. If you've been dealt damage this turn, River's Wrath deals 4 damage instead.
  • Novea