14928 cards found
Blossoming Sands

Blossoming Sands

Land
Blossoming Sands enters tapped.
When Blossoming Sands enters, you gain 1 life.
{T}: Add {G} or {W}.
Bogsworn Club

Bogsworn Club {0}

Artifact - Equipment
Equipped creature has menace.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
  • Eralou
Boiling Ridge

Boiling Ridge

Land - Island Mountain
({T}: Add {U} or {R}.)
Boiling Ridge enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Bone Saw

Bone Saw {0}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When metal is scarce, the Fellors know how to improvise ways to build a weapon.
  • Aftermath
Boneforged Arms

Boneforged Arms {2}

Artifact - Equipment
Paranoia—Exile a creature card from your graveyard. (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Equipped creature gets +2/+0.
Equip {1}
  • Kaleidoscope
Boneyard Pass

Boneyard Pass

Land
Boneyard Pass enters tapped unless you control a basic land.
{T}: Add {W} or {B}.
Stranded cold and hope all gone.
Even then, the show goes on.
Bottled Fate

Bottled Fate {2}

Artifact
{2}, Sacrifice Bottled Fate: Put the top card and bottom card of your library into your hand.
Breathtaking Valley

Breathtaking Valley

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1.
  • Adventurers of Onora
Bridgehaven

Bridgehaven

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. This ability costs {1} less to activate if you control three or more basic lands.
Even with the Agency providing protection, most folk don't dally once the sun sets.
  • Toll Midnight
Brilliant Academy

Brilliant Academy

Land
{T}: Add {C}.
{1}, {T}: Add {W}{U}.
Only the best and the brightest can even test for acceptance at Polgek Academy.
  • Discoveries of Akieva
Brilliant Archives

Brilliant Archives

Land
{T}: Add {C}.
{1}, {T}: Add {B}{G}.
Dekal's library is twenty stories tall, with six subbasements, containing millions of books and hundreds of labs.
  • Discoveries of Akieva
Brilliant Capital

Brilliant Capital

Land
{T}: Add {C}.
{1}, {T}: Add {W}{B}.
Enori's capital building powers the rest of the city with marble magitech engines.
  • Discoveries of Akieva
Brilliant Castle

Brilliant Castle

Land
{T}: Add {C}.
{1}, {T}: Add {U}{B}.
Some of the abandoned cities outside of the Kelian League lie dormant, with security systems still operational.
  • Discoveries of Akieva
Brilliant Citadel

Brilliant Citadel

Land
{T}: Add {C}.
{1}, {T}: Add {R}{W}.
Rilken stands, surrounded by malignant wilderness, protected by a shimmering forcefield.
  • Discoveries of Akieva
Brilliant Cityscape

Brilliant Cityscape

Land
{T}: Add {C}.
{1}, {T}: Add {B}{R}.
Chesi's dangers come from within, with scheming sabotage and lurking Banished.
  • Discoveries of Akieva
Brilliant Hub

Brilliant Hub

Land
{T}: Add {C}.
{1}, {T}: Add {G}{W}.
Even though the Multiplanar Festival of Arts only happens yearly, it promotes unity and joint focus year round.
  • Discoveries of Akieva
Brilliant Mansion

Brilliant Mansion

Land
{T}: Add {C}.
{1}, {T}: Add {R}{G}.
While no one in Akieva is found wanting for food or shelter, some still manage to do better than others.
  • Discoveries of Akieva
Brilliant Port

Brilliant Port

Land
{T}: Add {C}.
{1}, {T}: Add {U}{R}.
The Vitin Academy's doors are open to everyone, provided they can keep up.
  • Discoveries of Akieva
Brilliant Runepearl

Brilliant Runepearl {3}

Enchantment Artifact
Brilliant Runepearl enters tapped.
Whenever you cast a permanent spell, you gain 1 life.
{T}: Add one mana of any color. Spend this mana only to cast permanent spells.
All a world's beauty within such a fragile coil.
  • Elmare: Into the Abyss
Brilliant Workshop

Brilliant Workshop

Land
{T}: Add {C}.
{1}, {T}: Add {G}{U}.
Every laboratory has a personal touch. A cute plant, a warm drink, a soft cot.
  • Discoveries of Akieva
Brimr, Forged in the Flames
Light a Fire

Brimr, Forged in the Flames

Legendary Artifact - Equipment
Equipped creature has indestructible as long as it's your turn.
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power.
Equip {6}
Card has other part: Light a Fire
Burnished Plate

Burnished Plate {2}

Artifact - Equipment
Equipped creature gets +0/+2.
Equip {0}
  • Harvest Festival
Bustling Docks

Bustling Docks

Land - Plains
({T}: Add {W}.)
Bustling Docks enters tapped.
{W}, {T}, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn.
Bustling Harbor

Bustling Harbor

Land - Plains Island
({T}: Add {W} or {U}.)
Bustling Harbor enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Bustling Marketplace

Bustling Marketplace

Land
Bustling Marketplace can't be sacrificed.
{T}: Add one mana of any type that a land you control could produce.
{0}: Bustling Marketplace's owner may draw a card. If they do, untap Bustling Marketplace and gain control of it until end of turn. Only your opponents may activate this ability and only once each turn during their turn.
  • Seasons of War