13728 cards found
Worship in Vain

Worship in Vain {2}{R}{R}

Enchantment
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
  • Plagues of Fretport
Worship of the Sun

Worship of the Sun {2}{W}{W}

Enchantment - Road
When Worship of the Sun enters the battlefield, draw a card, then choose a card name.
At the beginning of your upkeep, you may tap three untapped creatures you control. If you do, search your library for an enchantment card with the chosen name, put it onto the battlefield, then shuffle.
An interplanar empire can rely on the sun's might.
  • Road to Carü Mapu
Worshipper Whelp

Worshipper Whelp {R}

Creature - Lizard
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Humans aren't the only species that benefits from a good role model.
1/1
  • Surging Tide
Worth of Ruin

Worth of Ruin {3}{R}

Sorcery
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?”
—Tyrus, Giver to All
  • Alkabah
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
5/5
Card has other part: Worried Vulpine
Worthy of the Name

Worthy of the Name {G}{W}

Instant - Inscription
Target creature you control gets +3/+3 and gains lifelink and trample until end of turn.
Inscribe {3}{G}{W} ({3}{G}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Wraith of the Fens

Wraith of the Fens {3}{B}

Creature - Spirit
Wraith of the Fens gets +2/+2 as long as you've gained life this turn.
A master of illusion, the spirit feeds off fear of the nightmares it creates.
3/3
  • Monsters of Chikyu
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Wrath of the Kalku
Disheveled Vagabond

Wrath of the Kalku {3}{B}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Each opponent sacrifices a creature for each spite counter they have. If they didn't sacrifice any creatures this way, they discard that many cards instead.
Card has other part: Disheveled Vagabond
  • Road to Carü Mapu
Wrathful Meditant

Wrathful Meditant {1}{W}

Creature - Fox Monk
At the beginning of your end step, if you cast no spells this turn, you may return Wrathful Meditant to its owner's hand.
1/3
Card has other part: Inner Strength
  • Adventurers of Onora
Wreath of Crows

Wreath of Crows {1}{U}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 and has hexproof and “{T}: Target player mills two cards.”
Whenever you play a land, untap enchanted creature.
  • The Unraveling
Wrestling Practice
Young Weichafe

Wrestling Practice {4}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target.
“...because I've spent almost all of my life learning how to fight.”
Card has other part: Young Weichafe
  • Road to Carü Mapu
Wretched Catoblepas

Wretched Catoblepas {2}{B}

Creature - Beast
Colossal 2—{4}{B}{B} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {4}{B}{B} as a sorcery: Put two +1/+1 counters on it if it has none.)
Menace
When Wretched Catoblepas's colossal ability puts one or more counters on it, each opponent sacrifices a creature.
2/3
  • Theros Triumphant
Wretched Lammasu

Wretched Lammasu {4}{B}

Creature - Zombie Lammasu
Flying
Assault {2}{B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Wretched Lammasu assaults, each opponent discards a card.
3/3
  • Scriptures of Urshad
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters the battlefield, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wretched Spawn

Wretched Spawn {5}{U}{B}

Creature - Zombie Horror
When Wretched Spawn enters the battlefield, you may return target permanent to its owner's hand. If you do, that player discards a card.
Unearth {4}{U}{B} ({4}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Writhing Gateway

Writhing Gateway {3}{B}{B}

Enchantment
When Writhing Gateway enters the battlefield, you may discard a card. If you do, create a 5/3 black Horror creature token.
{1}{B}{B}, Discard a card: Create a 5/3 black Horror creature token.
“When I close my eyes, I am haunted by the day of the third breach. The chasm splitting the hillside, reeking of sulfur and iron. And then they came.”
  • The Unraveling
Writing

Writing {2}{U}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Draw a card.
Discovery — Noncreature spells you cast cost {1} less to cast.
  • Scriptures of Urshad
Writing Wonders

Writing Wonders {1}{W}

Enchantment
Whenever another enchantment enters the battlefield under your control, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Written in the Stars

Written in the Stars {W}{U}

Enchantment
You may look at the top card of your library at any time.
Whenever one or more creatures attack you, you may pay {1}{U}. When you do, draw a card.
The sky tells the history of Astento- every moment of the past written in light, and every secret hidden by dusk.
  • Descent from the Highlands
Wu, the Shackled

Wu, the Shackled {2}{G}{U}{R}

Legendary Creature - Centaur Druid
When Wu, the Shackled enters the battlefield, you may have an opponent gain control of it. If you do, draw two cards.
At the beginning of your upkeep, if you don't own Wu, she fights another target creature you control and its owner draws a card.
5/4
  • High Noon
Wun Su, Guru of the Staff

Wun Su, Guru of the Staff {5}{R}{R}

Legendary Creature - Monkey Warrior
Trample
Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip {5}, then attach it to Wun Su.
5/5
  • Goliaths of Nangjiao
Wun Su, War's Muse

Wun Su, War's Muse {1}{R}{W}{B}

Legendary Creature - Monkey Warrior
Vigilance, trample
Pay 3 life: You choose if and how target creature attacks or blocks this turn. You choose before its controller declares other attackers or blockers. Activate only once each turn.
“I am truly sorry, Seto. I wish I could live humbly in your world of peace, but war is all I will ever know.”
4/4
  • Nangjiao In Bloom
Wunderkind Devising

Wunderkind Devising {3}{U}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Wunderkind Devising.
[PROGRESS 1+] At the beginning of your upkeep, reveal the top three cards of your library. Put each artifact card from among them into your hand and the rest into your graveyard.
[PROGRESS 4+] Artifacts you control are artifact creatures with base power and toughness 5/5.
  • MSEM Masters 2020
Wurm Spawning

Wurm Spawning {3}{R}{R}

Instant
As an additional cost to cast this spell, sacrifice a land.
Create a 6/6 red Wurm creature token with “This creature can't be blocked by creatures with flying.”
  • Pyramids of Atuum