14928 cards found
Sage of the Sands

Sage of the Sands {1}{U}

Creature - Human Survivor
Whenever a Survivor you control enters, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
“You may join us, but you must learn from us. An army of cretins still knows nothing.”
1/3
  • Al Tabaq
Sahra Poet-Priest

Sahra Poet-Priest {1}{R}{G}

Creature - Human Bard Cleric
When Sahra Poet-Priest enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{R}: Sahra Poet-Priest gets +1/+0 until end of turn.
1/3
  • Alkabah
Sahra Wrecker

Sahra Wrecker {3}{R}

Creature - Demon Soldier
Menace
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Still becoming accustomed to leading Avaz, Reha maintains the wrecker's abilities of destroying all in their path.
4/1
  • Alkabah
Sahra's Crusher

Sahra's Crusher {2}{G}{G}

Creature - Demon Berserker
Trample
When Sahra's Crusher enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Deep in the Ironwood Grove, Reha found more secrets to questions that she never thought to ask.
4/3
  • Alkabah
Saia's Price

Saia's Price {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. Target player sacrifices an attacking creature.
“You will all have your chance to make peace with this failure. Well, most of you will anyway.”
  • Villains: The Musical
Sail the Open Sea

Sail the Open Sea {1}{W}

Instant
Choose one —
• Tap target creature.
• Untap target creature and remove it from combat.
Draw a card.
The crew of the Demeter follows a simple mantra: Go farther, get richer.
  • Dark Seas of Shiryen
Sakura Spirit

Sakura Spirit {1}{W}

Creature - Spirit
Flying
Sakura Spirit has lifelink as long as it's equipped, enchanted, or has a card inscribed onto it.
2/1
  • Imperial Legacies
Salvage the Stitchings

Salvage the Stitchings {1}{B}{G}

Instant
You draw two cards and you lose 2 life. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
As he cleaned up what was left of the monster, Maxin realized to his horror that he and the monster were all too alike...
  • The Stage Presents: The Neverending Act
Samaki School

Samaki School {U}

Creature - Fish
{7}, {T}, Sacrifice Samaki School: Look at the top four cards of your library. Put two into your hand and the rest on the bottom of your library in any order.
0/3
  • Kahembo: Olde Dawn
Sanaito's Blessing

Sanaito's Blessing {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature attacks or blocks, you gain 2 life.
“My time away from Chikyu and from Ema has been trying, but it has not been without benefits.”
  • Monsters of Chikyu
Sanctuary Invocation

Sanctuary Invocation {1}{W}

Sorcery
Target creature gets +1/+0 and gains vigilance and lifelink until end of turn.
“Even Phyrexians can't break shields if they are made of righteousness.”
  • Tides of War
Sanctum

Sanctum {W}

Instant
Prevent all damage that would be dealt to and dealt by target creature this turn. You gain 3 life.
Sometimes, one finds the clarity they need by looking inwards.
  • Zero
Sand Scorpion

Sand Scorpion {G}

Creature - Scorpion
Deathtouch
“Don't worry, I squashed it.”
—Telam, last words
1/1
  • Riddles of Revio
Sand Twister

Sand Twister {2}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
  • Riddles of Revio
Sandbank Guardian
Archon of Favor

Sandbank Guardian {3}{W}

Creature - Mutant Warrior
Vigilance
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
He gave his life to the protection of Al Tabaq...
2/4
Card has other part: Archon of Favor
  • Al Tabaq
Sandblast

Sandblast {2}{W}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
“Sand I can handle. Wind? No sweat. But put them together and I find myself quite far out of my element.”
—Bwema Bariti
  • Kahembo: Olde Dawn
Sandbluff Assailant

Sandbluff Assailant {1}{R}

Creature - Spirit Soldier
When Sandbluff Assailant enters, it deals 1 damage to target player or planeswalker.
Sandbluff stands tall as the largest city to dismiss Bearidge's laws.
2/1
  • High Noon
Sandbluff Barflies

Sandbluff Barflies {2}{W}

Creature - Human Soldier
When Sandbluff Barflies enters, you gain 2 life.
“Yes, go on and drink your cares away while the rest of us are out here, making sure you've got a bit of sky to call safe.”
—Calamity Rose
3/2
  • High Noon
Sandbluff Confiscator

Sandbluff Confiscator {2}{W}

Creature - Human Soldier
When Sandbluff Confiscator enters, you may tap or untap target artifact or creature.
“Stand down and prepare to be searched!”
2/2
  • High Noon
Sandbluff Duelist

Sandbluff Duelist {2}{R}

Creature - Spirit Soldier
First strike
Spells you cast during combat cost {1} less to cast.
Don't try to out-draw a ghost. They've had two lifetimes to practice.
2/1
  • High Noon
Sandbluff Enforcers

Sandbluff Enforcers {4}{W}

Creature - Human Soldier
When Sandbluff Enforcers enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
3/4
Sandbluff Irregular

Sandbluff Irregular {1}{W}

Creature - Dog Soldier
Whenever a Soldier you control enters, you may untap Sandbluff Irregular.
Sandbluff takes in everyone willing to work, no matter their race or creed.
3/1
  • High Noon
Sandbluff Training

Sandbluff Training {1}{W}

Sorcery
Creatures you control get +1/+1 until end of turn. Soldiers you control also gain first strike until end of turn.
Sandbluff riders aren't worth their salt until they can keep up with the Sunset Engine as it crosses the frontier.
  • High Noon
Sandburst

Sandburst {3}{R}

Sorcery
Destroy target land. Sandburst deals 1 damage to each creature without flying your opponents control.
Farming by the old desert.
—Urshadi saying meaning “to have a death wish”
  • Scriptures of Urshad
Sandmouth Dragon

Sandmouth Dragon {3}{R}{R}

Creature - Dragon Illusion
When Sandmouth Dragon enters, another target creature you control gets +3/+0 until end of turn.
Mirage {2}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/3
  • Pyramids of Atuum