15897 cards found
Scatter What Remains

Scatter What Remains {3}{U}{B}

Sorcery
Put target creature on top of its owner's library. All other creatures that player controls get -2/-2 until end of turn.
“Impressive enough for you?”
—Eliza of the Keep, to Indra, nullmage of Vectis
  • Alara
Search the Shadows

Search the Shadows {1}{U}{B}

Enchantment
Whenever Search the Shadows or a nontoken Ninja or Rogue you control enters, create a 1/1 blue Ninja creature token with “This creature can't be blocked.”
Whenever one or more Ninja and/or Rogue creatures you control deal combat damage to a player, draw a card.
  • MSEM Masters: Legends
Shadow Module

Shadow Module {U}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{U}: Imitate
Choose any number of target cards in graveyards. Their owners shuffle them into their libraries. Then you draw a card.
{2}{B}: Deceive
Surveil 5.
{1}{U}{B}: Obfuscate
Shadow Module gains “At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, you may draw a card.”
  • Beyond the Blackwall
Spelunking

Spelunking {2}{U}{B}

Sorcery - Tale
Return target nonland card from your graveyard to your hand. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Cave Eel
  • Kahembo: Olde Dawn
Sphinx's Scrutiny

Sphinx's Scrutiny {1}{U}{B}

Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
In the competitive magocracy of Esper, there is always a harsher critic.
  • Alara
Stolen Innovations

Stolen Innovations {4}{U}{B}

Enchantment
When Stolen Innovations enters, target opponent reveals their hand. You choose an instant or sorcery card from that player's hand or graveyard and exile it.
You may cast each spell you cast from your hand as a copy of the exiled card. You may spend mana as though it were mana of any color to cast spells this way.
  • Scriptures of Urshad
Stolen Stratagem

Stolen Stratagem {U/B}

Sorcery
Look at target opponent's hand. You may cast a card from that player's hand or graveyard, and you may spend mana as though it were of any type to cast that card. If you cast a card from that player's hand this way, that player draws a card.
  • Panxiou
Swan Swamplands

Swan Swamplands {U}{B}

Enchantment
Whenever you activate an ability of a card in your graveyard or cast a spell from your graveyard, create a 1/1 blue and black Bird creature token with flying and ward {1}.
Whenever three or more creatures you control deal combat damage to a player, return target creature card with mana value less than or equal to that number of creatures from your graveyard to the battlefield.
  • MSEM Masters Cube 2025
The Grand Conchport Heist

The Grand Conchport Heist {1}{U}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you have more cards in hand than an opponent, add a quest counter.
1, 2 — Target opponent exiles the top card of their library. You may play that card for as long as it remains exiled. (You still pay its costs.)
3 — Create three Treasure tokens.
  • Adventurers of Onora
The Great Flooding
Kaivilu, Ocean Warden

The Great Flooding {5}{U}{B}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Return all creatures to their owners' hands. Each player discards two cards.
...he raised the seas skyward, driving humanity to the brink of extinction.
Card has other part: Kaivilu, Ocean Warden
  • Road to Carü Mapu
The Malevolence Chronicles

The Malevolence Chronicles {2}{U}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target creature card from your graveyard to your hand.
II — Return target instant or sorcery card from your graveyard to your hand.
III — At the beginning of the next end step, create an X/X black Horror creature token, where X is the number of spells you cast this turn.
  • The Stage Presents: The Neverending Act
Thomar's Sowing

Thomar's Sowing {2}{U}{B}

Sorcery
Target player mills five cards. Draw a card for each card type among cards milled this way. (The card types are artifact, creature, enchantment, land, instant, planeswalker, sorcery, and tribal.)
  • Kaleidoscope
Thought Blossom

Thought Blossom {U}{B}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it.
Trauma Spike

Trauma Spike {1}{U}{B}

Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles. For each card exiled from their hand this way, you discard a card.
Turned by Fear

Turned by Fear {U}{B}

Enchantment
Flash
When Turned by Fear enters, return up to one target creature to its owner's hand.
At the beginning of combat on your turn, up to one target creature gains menace until end of turn.
  • End of Wollensie
Twisting Memories

Twisting Memories {1}{U}{B}

Enchantment
Whenever one or more cards are put into an opponent's graveyard from their hand or library, you may exile the top card of each player's library. Until your next turn, you may cast a card from among those exiled cards and you may spend mana as though it were mana of any type to cast that spell.
  • MSEM Masters 2020
Undermarket Favors

Undermarket Favors {U}{B}

Enchantment
When Undermarket Favors enters, target player discards a card, then mills four cards.
{1}, Sacrifice Undermarket Favors: Draw a card.
“If you don't want your little secret to get out, then you'll take a small trip in my name...”
  • Worlds Away
Unlikely Tandem

Unlikely Tandem {5}{U}{B}

Sorcery
Return target creature card from your graveyard to the battlefield, then search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Onlookers were sure it was the meddling of Phenax that brought them together, but Rhordon the Hoplite-Eater's change of heart and appetite was entirely genuine.
  • Theros Triumphant
Vivian, the Detective

Vivian, the Detective {2}{U}{B}

Legendary Planeswalker - Vivian
[+1]: Exile up to one other target permanent until the beginning of its owner's next end step.
[–1]: Return another target planeswalker to its owner's hand.
[–6]: You get an emblem with “Whenever a permanent leaves the battlefield, each opponent discards a card.”
Loyalty:
4
  • Villains: The Musical
Wish to See

Wish to See {2}{U}{B}

Sorcery
Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters as a Horror creature after it resolves.
Exile Wish to See.
Withering Agony

Withering Agony {1}{U/B}{U/B}

Instant
Bleed {U/B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player mills eight cards.
Thought is a luxury unknown to those standing upon death's door.
  • A Tourney at Whiterun
Words Unspoken

Words Unspoken {1}{U}{B}

Sorcery
Search your library for two cards and your graveyard for two cards, each with different names, and reveal them. An opponent exiles two of those cards. Put the rest into your hand. Then shuffle.
Exile Words Unspoken.
  • Animus Vox
Yaran's Scheming

Yaran's Scheming {1}{U}{B}

Sorcery
Draw two cards, then you may discard a card. If you do, target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Aravanti subterfuge gathered intelligence on the state of the kingdoms of Meredir after the Rose War, and where Yaran's legions should strike.
  • The Petals Wilt
Abyssal Pact

Abyssal Pact {2}{B}{R}

Enchantment
When Abyssal Pact enters, you draw two cards and each player loses 2 life.
Players can't gain life.
Damage can't be prevented.
  • Feanav: The Apothecary's Progress
All or Nothing

All or Nothing {2}{B}{R}

Instant
Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total mana value of those cards.