Menace When Fervent Devout enters, choose one — • Put a +1/+1 counter on Fervent Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
At the beginning of each combat, target creature you control gets +3/+3 until end of turn. Revive {2}{B}{R}{G}({2}{B}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
When Gharsha, Monstrous Quarry enters, each opponent creates a 1/1 green Elf creature token. Whenever a creature you control becomes blocked, you may pay {1}. If you do, put a +1/+1 counter on that creature.
Flying, trample, haste Dragons you control get +3/+3 as long as you control permanents with total mana value 20 or greater. Whenever you spend five or more mana to cast a spell or activate an ability, create a 2/2 red Dragon creature token with flying.
Trample As an additional cost to cast creature spells, you may sacrifice a permanent. If you do, that spell costs {2} less to cast and that creature enters with an additional +1/+1 counter on it.
“Too much has been taken from us. Today, we give willingly, and take back what is rightfully ours.”
When Hellion Devastator enters, destroy up to one target nonland permanent with mana value 3 or less. Cycling {2}({2}, Discard this card: Draw a card.)
Escalate {G}(Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature you control gains deathtouch and indestructible until end of turn. • Target creature you control fights target creature you don't control.
Haste When Inciter of Spirits Scorned enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Wildcast — When Ivier, Soul of the Woods enters, return target monocolored creature card from your graveyard to your hand. If mana from a nonland source was spent to cast Ivier, return that card to the battlefield instead.
Lifelink Whenever Jerrold, Fugitive or another creature you control enters, if you cast it, you may cast target instant or sorcery card from your graveyard with lesser mana value by paying life equal to its mana value rather than paying its mana cost. Exile that card instead of putting it anywhere else as it resolves.
Choose two — • Jund Command deals 3 damage to each non-Dragon creature. • Jund Command deals 4 damage to each opponent. • Each opponent sacrifices a planeswalker. • Mill five cards. Return a permanent card milled this way to your hand.
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Sacrifice a land: Put a card from the archived library into your hand.
[+2]: Look at the top card of your library. If it's a permanent card with mana value less than the number of lands you control, you may put it onto the battlefield. [–1]: Sacrifice a land. If you do, draw three cards. [–7]: Destroy up to X target permanents, where X is the number of lands you control.
When Maaru, Tomb Guardian enters, create three Treasure tokens. Each Treasure you control is an artifact creature with power and toughness each equal to the number of Treasures you control.
Maaru guards a tomb of a forgotten artificer with an unforgettable wealth.
First strike When Masha Ritualist enters or whenever you cast a spell, if {B}{G} was spent to cast it, return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. Put a +1/+1 counter on Masha Ritualist.
This spell can't be countered. Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs.
Mianju enters with your choice of a menace or +1/+1 counter on them. Whenever two or more creatures in Mianju's pack attack, mill three cards, then return a creature card from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it has base power and toughness 1/1. If that creature had power 4 or greater, create two of those tokens instead.
Perfect the Models deals 3 damage to any target and you gain 3 life. You may play an additional land this turn. {5}{B}{R}{G}, Exile Perfect the Models from your graveyard: Create three 3/3 black Demon Horror creature tokens. They gain haste and indestructible until end of turn. Activate only as a sorcery.
Flying Cards in graveyards lose all names, card types, and abilities. Spells and abilities your opponents control can't cause you to sacrifice Manticores.
Regalia wrought to commemorate the heroic all too often ends beneath the feet of the monstrous.