14928 cards found
Treecrawler Elemental

Treecrawler Elemental {3}{G}{G}

Creature - Elemental
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on Treecrawler Elemental, you may have it fight target creature. (Each deals damage equal to its power to the other.)
4/4
  • Spark of Revolution
Treetop Buck

Treetop Buck {2}{G}

Creature - Elk Monkey
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
1/4
  • Adventurers of Onora
Treetop Defense

Treetop Defense {2}{G}

Instant
Prevent all combat damage creatures with flying would deal this turn. Creatures you control gain reach until end of turn.
Endris-Dorahn rarely suffers from attacks of Subturgian vampires, since their scouts have the perimeter covered and the height of the trees makes aerial assaults impossible.
  • Aftermath
Tremor Elemental

Tremor Elemental {3}{R}{R}

Creature - Elemental
Whenever Tremor Elemental enters or you draw a card except during your draw step, Tremor Elemental deals 1 damage to each creature.
Created without a mouth, its calamity is its only way to express the fire in its soul.
2/5
  • Mious
Tremor Seer

Tremor Seer {2}{R}{G}

Creature - Elf Shaman
Whenever another nontoken creature you control enters, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
“The earth thunders with furious footfalls. They are coming.”
3/2
  • Alara
Tremor Titan

Tremor Titan {5}{R}{R}

Creature - Elemental Giant
Whenever Tremor Titan enters or attacks, each player sacrifices a permanent. Then you draw a card for each opponent who sacrificed a land this way.
“The natural order of the cosmos is under threat. The fate of Theros will need to be restrung.”
—Klothys, god of destiny
7/7
  • Theros Triumphant
Trench Breaker

Trench Breaker {4}{U}{U}

Creature - Serpent
When Trench Breaker enters, put target creature on top of its owner's library.
Flooded tunnels are a common concern for the leading edge of dwarven conquest.
3/5
  • Oirohpo
Trenchbottom Mariners

Trenchbottom Mariners {2}{B}

Artifact Creature - Construct
When Trenchbottom Mariners enters, you lose 3 life, mill three cards, and create a Treasure token.
Whenever Trenchbottom Mariners attacks, you may cast a permanent card from your graveyard by sacrificing another artifact in addition to paying its costs.
3/3
  • Elmare: Into the Abyss
Trenchcutter Beetle

Trenchcutter Beetle {4}{G}

Creature - Insect
Whenever a land you control enters, put a +1/+1 counter on target creature you control.
Azutah farmers use beetles to dig great irrigation trenches that span countless miles.
4/4
  • Scriptures of Urshad
Trepid Deserters

Trepid Deserters {2}{R}

Creature - Human Warrior
When Trepid Deserters enters, target creature you control gets +2/+0 until end of turn.
“The air is unpleasant, the snow frigid, and our preparations meager. But for now we are fully alive.”
4/2
  • End of Wollensie
Trespasser of the Gallows

Trespasser of the Gallows {2}{U}{U}

Creature - Spirit Horror
Whenever you cast a spell from your graveyard, you may return target nonland permanent to its owner's hand.
Sacrifice a Clue: Return Trespasser of the Gallows from your graveyard to your hand.
3/4
  • The Unraveling
Trial Recruitment

Trial Recruitment {3}{W}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Create three 1/1 white Soldier creature tokens.
  • Riddles of Revio
Trial by Combat

Trial by Combat {W}

Enchantment
Whenever a creature you control deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it. You gain 1 life.
Trial of Sacrifice

Trial of Sacrifice {1}{B}

Sorcery - Adventure
Each player sacrifices a creature. (Then exile this card. You may cast the artifact later from exile.)
Card has other part: Token of Tribulation
  • Karina's Explorations
Trials of Ndengo

Trials of Ndengo {2}{R}{G}

Enchantment - Saga
I — Create a 1/1 red Hound creature token.
II — Create a 4/4 green Rhino Warrior creature token with trample.
III — You may have two target creatures you control fight. If you do and exactly one survives, put four +1/+1 counters on that creature.
  • Kahembo: Olde Dawn
Tribal Assaulter

Tribal Assaulter {1}{R}

Creature - Goblin Warrior
Goblincycling {1}{R}, Warriorcycling {1}{R} ({1}{R}, Discard this card: Search your library for a Goblin or Warrior card, reveal it, and put it into your hand. Then shuffle.)
The problem of messing with a little guy is when he calls someone bigger to defend him.
2/1
  • Khaliz-Dorahn
Tribal Guard

Tribal Guard {3}{G}

Creature - Human Warrior
Trample
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Tribal Guard mentors a creature, that creature gains trample until end of turn.
4/3
  • Riddles of Revio
Trick Mirror GUI

Trick Mirror GUI {3}

Artifact - Equipment
Equipped creature has menace.
Whenever equipped creature attacks, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Equip {2}
  • Love Song
Tricked-Out Hoverboard

Tricked-Out Hoverboard {R}{W}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
As long as you control three or more artifacts, equipped creature has flying and haste.
Equip {3}
“What's ‘traffic?'”
  • MSEM Masters 2021
Trident of Benediction

Trident of Benediction {2}{W}

Artifact - Equipment
When Trident of Benediction enters, create two 1/1 white Merfolk creature tokens.
Equipped creature has vigilance and “Whenever this creature attacks or blocks, creatures you control get +1/+1 until end of turn.”
Equip {2}
Trifold Atrocity

Trifold Atrocity {2}{G}

Creature - Chimera
{4}{G}{G}, Exile six other cards from your graveyard: Return Trifold Atrocity from your graveyard to the battlefield with three +1/+1 counters on it. Activate only as a sorcery.
“By Nylea, I slew this one yesterday!”
—Anthousa of Setessa
3/3
  • Theros Triumphant
Trifold Chaos

Trifold Chaos {6}{G}{U}{R}

Creature - Elemental
Erratic, erratic, erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order. Repeat this process twice.)
9/9
  • Mious
Triline Hunter

Triline Hunter {2}{G}

Creature - Human Shaman
{G}, {T}: Target creature with power 4 or greater fights any number of target creatures you control.
“I will hunt until my family is safe.”
2/1
  • Spark of Revolution
Trinket Smuggler

Trinket Smuggler {1}{U}{B}

Creature - Elf Rogue
Whenever an opponent casts their first spell each turn, that player may pay {1}. If they don't, you may create a Treasure token and you may draw a card.
“Some inspectors benefit more when you don't pay their fees.”
—Cyril, Volaris Captain
2/3
  • Seasons of War
Trinkets and Charms

Trinkets and Charms {R}

Instant
As an additional cost to cast this spell, discard a land card.
Exile the top two cards of your library. Until end of turn, you may play those cards.
Step into a witch's shop, and trade your way into a solution for any of life's needless distractions.
  • Harvest Festival