2431 cards found
Memento Gorgon

Memento Gorgon {2}{B}{B}

Creature - Gorgon
When Memento Gorgon enters, mill X cards, where X is your devotion to black. Then return a card milled this way to your hand. You lose 1 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2/4
  • Theros Triumphant
Mennin Pack

Mennin Pack {B}

Creature - Goblin
Flash
When Mennin Pack enters, each opponent loses 1 life.
When Mennin Pack dies, each opponent discards a card.
Hard to host. Impossible to evict.
1/1
Mentalist Guardian

Mentalist Guardian {4}{W}{W}

Creature - Elemental
Other Elementals you control get +2/+2.
Whenever one or more Elementals you control attack, tap up to one target creature you don't control.
It wields the mind of a beast with precision and grace.
4/6
  • Love Song
Merchant of False Lives

Merchant of False Lives {1}{B}

Creature - Skeleton Wizard Rogue
Deathtouch
Sacrifice a creature: Target player mills two cards.
1/2
Merciless Shieldbreaker

Merciless Shieldbreaker {2}{R}{R}

Creature - Orc Warrior
Whenever Merciless Shieldbreaker enters or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.”
4/4
  • Over the Horizon
  • MSEM Secret Lair Drops 383 649
Merciless Xun Huang

Merciless Xun Huang {1}{B}{R}

Legendary Creature - Monkey Warrior
Menace
Ferocious — Whenever Merciless Xun Huang attacks, if you control a creature with power 4 or greater, defending player sacrifices a permanent.
Temples crumble in his wake.
3/3
  • Goliaths of Nangjiao
Merfolk Vandal
Shoreline Stormers

Merfolk Vandal {2}{U}

Creature - Merfolk Actor
Whenever Merfolk Vandal deals combat damage to a player, you may pay {U}. If you do, transform it.
While Rei ran over the surface, the rivers plotted their own course.
—Villains: The Musical
2/3
Card has other part: Shoreline Stormers
  • Villains: The Musical
Merfolk Visionary

Merfolk Visionary {3}{U}

Creature - Merfolk
Whenever Merfolk Visionary or another Merfolk creature you control enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/4
  • Aftermath
Meridian Mills, Seeking Answers

Meridian Mills, Seeking Answers {2}{W}{U}

Legendary Creature - Human Detective
Skip your draw step.
At the beginning of your upkeep, shuffle your hand and graveyard into your library, then draw three cards.
You can't cast more than one spell each turn.
“The solution is here somewhere, I just know it.”
2/4
  • Toll Midnight
Merithyl, Nature's Embrace

Merithyl, Nature's Embrace {3}{G}

Legendary Creature - Elf Druid
Improve {1}{G/U} ({1}{G/U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
You may play an additional land on each of your turns.
Wanderlust — At the beginning of your end step, if you control four or more differently named lands, you may draw a card.
3/4
  • Seasons of War
Merkurio's Opus

Merkurio's Opus {1}{U}{R}

Creature - Elemental Wizard
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Prowess
When Merkurio's Opus enters, if it was kicked, draw two cards, then discard two cards.
2/3
  • Tides of War
Meteoric Smith

Meteoric Smith {1}{R}

Creature - Cat Berserker
{3}{R}: Attacking creatures you control get +1/+0 until end of turn.
The only leonin more respected that the one who leads the warband is the one who arms them.
2/2
  • Descent from the Highlands
Mettlesome Watchkeeper

Mettlesome Watchkeeper {1}{R}

Creature - Human Soldier
Engage (This creature must be blocked each combat if able.)
{R}: Mettlesome Watchkeeper gets +1/+0 until end of turn.
The worse the riots and corruption become, the more fearless his blade.
1/2
  • Plagues of Fretport
Mia, Into the Unknown

Mia, Into the Unknown {G}{U}{R}

Legendary Creature - Human Druid
Whenever a land you control enters, crystallize.
{10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanent cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
“Look at me now. Will I ever learn?”
1/3
Midnight Predator

Midnight Predator {2}{G}{G}

Creature - Wolf
Flash
“I do not fear the dark. I fear what lurks within it.”
— Kuan, the Wildwalker
4/4
  • Goliaths of Nangjiao
Midwife to the World

Midwife to the World {1}{G}

Legendary Creature - Elemental
{T}, Mill a card: Add {G}.
{X}{U}{B}, {T}, Exile a permanent card with mana value X from your graveyard: Create a tapped token that's a copy of it, except it's an X/X Elemental creature in addition to its other types.
Veronia's overflowing vitality makes every part of the plane a fertile womb.
1/2
  • MSEM Masters: Legends
Mieng, Who Dances With Dragons

Mieng, Who Dances With Dragons {R}

Legendary Creature - Human
Ferocious — Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
2/1
Mighty Colossus

Mighty Colossus {5}

Artifact Creature - Golem
It doesn't tire, stop or feel. It was built to be the perfect war machine and it accomplished it far too well.
4/5
  • K15 Core Set
Mighty Xioshu

Mighty Xioshu {4}{G}{G}

Creature - Elk Bear
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Mighty Xioshu can't be blocked by creatures with power 2 or less as long as you're in a renaissance.
7/6
  • Nangjiao In Bloom
Migrating Herd

Migrating Herd {3}{G}

Creature - Elk
You may exert Migrating Herd as it attacks. When you do, sacrifice a land and draw a card. (An exerted creature won't untap during your next untap step.)
“Emulating the survival instincts of animals in the Wiedfree has been deemed impossible.”
—Tales of the Wild, Vol. II
4/4
  • End of Wollensie
Mikkino, Realized Greatness

Mikkino, Realized Greatness {1}{W}

Legendary Creature - Mouse Knight
Vigilance
Whenever Mikkino becomes blocked by a creature with power 3 or greater, exile that creature.
2/2
Card has other part: Miniscule Mettle
  • Adventurers of Onora
Militant Youth

Militant Youth {W}

Creature - Human Warrior
Whenever you gain life, Militant Youth gets +1/+1 until end of turn.
“The path to glory is simple: make sure that no one survives your conviction but you.”
—Aelwen, Crimson Battleguard
2/1
Milunda, Prairie Prince

Milunda, Prairie Prince {2}{W}{B}

Legendary Creature - Horse Knight
Lifelink
When Milunda, Prairie Prince enters, each opponent loses life equal to the number of storied permanents you control and you gain that much life. (Enchantments and legendary permanents are storied.)
3/4
  • Kahembo: Olde Dawn
Mina and Adurnos

Mina and Adurnos {3}{G}{G}

Legendary Creature - Treefolk Faerie
Flash
Reach
When Mina and Adurnos enter, prevent all combat damage other creatures would deal this turn.
When Mina and Adurnos dies or this spell is countered, draw two cards.
3/5
  • The Unraveling
Mina, Jeweled Minnow

Mina, Jeweled Minnow {U}

Legendary Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
1/1
  • MSEM Secret Lair Drops 964 1317
  • Elmare: Into the Abyss