2547 cards found
Lysene, Shrewd Smuggler

Lysene, Shrewd Smuggler {U}{R}

Legendary Creature - Human Rogue
Spells you cast from anywhere other than your hand cost {1} less to cast.
At the beginning of combat on your turn, another target Pirate or Rogue you control gets +X/+0 and gains haste until end of turn, where X is the number of noncreature spells you've cast this turn. That creature can't be blocked this turn.
2/2
  • The Petals Wilt
Madame Deficit

Madame Deficit {3}{W}

Creature - Human Noble
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever Madame Deficit attacks, you may tap target creature.
“You have proven again that this station cannot be held by mere mortals—yet it must be held.”
—Absari, Chiresian Herald
5/4
  • The Empty Throne of Feanav
Maelstrom Slicer

Maelstrom Slicer {3}{R}

Creature - Minotaur Warrior
Menace
Stampede — Whenever Maelstrom Slicer and a creature with greater power attack, exile the top three cards of your library. You may play those cards until end of turn.
2/4
  • Alara
Magdel, Caller of Souls

Magdel, Caller of Souls {1}{W}{W}

Legendary Creature - Human
Protection from sorceries
Whenever Magdel, Caller of Souls attacks, create a 1/1 white Spirit creature token with flying that's tapped and attacking for each storied permanent you control. Exile the tokens at end of combat. (Enchantments and legendary permanents are storied.)
2/3
  • Storytime
Magistrate of Eras

Magistrate of Eras {5}{U}{U}

Creature - Sphinx
Flying
At the beginning of your upkeep, if it isn't an extra turn, put a sage counter on Magistrate of Eras.
Remove five sage counters from Magistrate of Eras: Take an extra turn after this one.
4/7
  • Tides of War
Magmatic Ravager

Magmatic Ravager {4}{R}{R}

Creature - Elemental
Trample
When Magmatic Ravager enters, two target lands you control don't untap during your next untap step.
6/6
  • Zero
Magnific Wilderkin

Magnific Wilderkin {1}{G}{G}

Creature - Chimera
At the beginning of each combat, if you control a creature with flying, Magnific Wilderkin gets +1/+1 and gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Magnoceros

Magnoceros {3}{G}{G}

Creature - Beast
Trample
Other Beasts you control have trample.
Whenever Magnoceros attacks, create a 5/5 green Beast creature token that's tapped and attacking.
5/5
Magus of the Grave

Magus of the Grave {1}{B}{B}{B}

Creature - Elf Shaman
Whenever another creature you control dies, each other player sacrifices a creature.
“The graves are prepared. There's no need for you to pass on to your next life on your own.”
3/4
  • MSEM Masters 2019
Magus of the Lantern

Magus of the Lantern {1}{G}{G}

Creature - Human Wizard
Lands you control have “{T}: Add one mana of any color.”
{T}: Add one mana of any color.
Every relic of Medranos is overcharged with mana.
2/3
  • K15 Core Set
Magus of the Sands

Magus of the Sands {1}{U}{U}

Creature - Human Wizard
{X}, {T}: Target player mills X cards.
“The human mind is just like sand. No matter how hard you try to keep it together it will always dissolve in time.”
1/3
  • K15 Core Set
Magus of the Well

Magus of the Well {2}{W}{W}

Creature - Human Wizard
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
2/4
Mahara Enforcer

Mahara Enforcer {1}{W}

Creature - Nephilim Soldier
Lifelink
{3}{W}: Mahara Enforcer gets +3/+3 until end of turn. Activate only once each turn and only if you control another Angel or Nephilim.
“Avaz heats the crucibles of war to their breaking point. Cool heads and colder steel alone will prevail.”
2/2
  • Alkabah: The Rise of Soli
Maiden of the Daffodils

Maiden of the Daffodils {2}{G}

Creature - Dryad
When Maiden of the Daffodils dies, you may return target land card from your graveyard to the battlefield.
She watches the flowers in life, and they welcome her in death.
2/3
  • Goliaths of Nangjiao
Main Role Maiden

Main Role Maiden {G}{U}{R}

Creature - Construct Noble
Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control.
3/3
  • The Stage Presents: The Neverending Act
Majestic Moonwhale

Majestic Moonwhale {2}{U}{U}

Creature - Whale
Flying
Whenever a permanent you control is returned to your hand, scry 1.
“In my travels, I have found the wildlife of this plane to be... perplexing.”
—Vali's field notes
4/4
  • Survive the Night
Makodonis's Wolfbro

Makodonis's Wolfbro {2}{G}{U}

Creature - Wolf Gymbro
You have no maximum hand size.
Whenever Makodonis's Wolfbro attacks, if its power is greater than its base power, draw cards equal to the difference.
Summoned across the aether, from a plane unlike Innistrad, where hearts hold no fear and summer is eternal.
4/4
  • Innistrad In Memoriam
Maktali Visionary

Maktali Visionary {1}{U}

Creature - Human Wizard
Prowess
When Maktali Visionary enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/2
  • Riddles of Revio
Malingering Phantom

Malingering Phantom {1}{W}

Creature - Spirit Knight
Lifelink
When this creature enters, put a -1/-1 counter on a creature you control.
Death comes for all in time. Defeat, however, does not.
3/2
  • The Petals Wilt
Mana Ascetic

Mana Ascetic {G}

Creature - Human Wizard
{T}: Add one mana of any color.
“Practicing magic outside our guidance is strictly prohibited by all peoples of Daisite. Attempting to flee the reach of the law to do so will result in harsher punishments.”
— The Judges' Law
0/1
Manic Illusionist

Manic Illusionist {1}{R}

Creature - Human Shaman
{T}: Discard two cards. If you do, draw two cards.
“Now you see it, now you don't. Now you see me! Now you don't. Now I see you! Now I don't . . .”
0/2
  • Goliaths of Nangjiao
Mantis Slasher

Mantis Slasher {1}{G}

Creature - Elf Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
The elves have turned the clumsy arms of the giant mantis into graceful blades.
2/2
  • Ophorio
Marble Row Healer

Marble Row Healer {2}{W}

Creature - Human Cleric
Civilized — When Marble Row Healer enters, if you control an artifact, a creature, and an enchantment, you gain 4 life.
“These new tinctures have saved many lives today. Inishtu would be proud.”
2/3
  • Scriptures of Urshad
Margyd's Celebrant

Margyd's Celebrant {W}

Creature - Human Cleric Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Prevent all combat damage that would be dealt to attacking embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/1
Marine Delver

Marine Delver {4}{U}

Creature - Merfolk Wizard
Whenever Marine Delver attacks, draw a card.
When the Empire first conquered other shores, mer societies expanded deeper beneath the waves, out of human sight.
2/5
  • Feanav: The Apothecary's Progress