4989 cards found
Enter the Ch'aska Walla

Enter the Ch'aska Walla {2}{G}{W}{W}

Sorcery
Create four 1/1 white Soldier creature tokens, then put a +1/+1 counter on each of up to four creatures you control. Draw a card for each creature you control with power 4 or greater. You gain 4 life.
When the Relonche started winning the war of attrition, Upanqui revealed his real army.
  • Road to Carü Mapu
Enter the Labyrinth

Enter the Labyrinth {3}{U}

Sorcery
Return any number of target nonland permanents with different mana values to their owners' hands. If seven or more permanents were returned this way, you may cast spells without paying their mana costs until end of turn.
  • The Unraveling
Enthralled Fantasist

Enthralled Fantasist {1}{G}

Creature - Human Artist
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the greatest number of counters among creatures you control.
1/2
  • Toll Midnight
Enthralling Actor

Enthralling Actor {2}{U}

Creature - Human Actor
Harmony — Draw a card.
When Enthralling Actor enters, harmonize. (Trigger up to one harmony of one permanent you control.)
2/2
  • Eralou
Enthusiastic Double

Enthusiastic Double {3}{U}{R}

Creature - Elemental Reflection
You may have Enthusiastic Double enter as a copy of any permanent on the battlefield, except it's 4/4, it's a creature in addition to its other types, and it has haste.
If you're lonely, it's here waiting for you.
0/0
  • Animus Vox
Entrail Elemental

Entrail Elemental {U}{B}{R}

Creature - Elemental Horror
Menace
Whenever Entrail Elemental deals combat damage to a player, you may cast target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. (You still pay its costs. Timing rules still apply.)
3/3
Entrancing Light

Entrancing Light {4}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Entrancing Virtuoso

Entrancing Virtuoso {R}

Creature - Human Citizen
Haste
{W}, {T}: Tap target creature.
A spectacle for mind, body, and soul.
1/1
  • Carpe Arcanum
Entropic Inferno

Entropic Inferno {3}{R}{R}

Instant
Entropic Inferno deals 5 damage divided as you choose among any number of targets. At the beginning of the next end step, for each permanent dealt damage this way, its owner puts it on the bottom of their library, then reveals cards from the top until they reveal a nonland permanent card. They put that card onto the battlefield, then shuffle.
Envenomed Shuriken

Envenomed Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has poisonous 1. (Whenever it deals combat damage to a player, that player gets a poison counter.)
Equip {1}
Envious Geist

Envious Geist {1}{W}

Creature - Spirit
Flying
Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card.
2/1
Envoy of Divine Progress

Envoy of Divine Progress {1}{W}{B}

Creature - Mouse Cleric Wizard
Menace, ward {2}
Whenever Envoy of Divine Progress deals combat damage to a player, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
At the peak of the Intisuyu's power, even some of their guinea pigs could shape worlds.
3/2
  • Road to Carü Mapu
Ephemeral Qilin

Ephemeral Qilin {U}

Creature - Kirin Shapeshifter
You may have Ephemeral Qilin enter as a copy of a multicolored permanent you control.
“One who knows many fighting styles may find their greatest ally in repetition.”
—Master Tzu, Martial Artisan
0/0
  • Panxiou
Epic Encounter

Epic Encounter {1}{G}

Sorcery
You may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter.
Epic Score

Epic Score {3}{R}{R}

Sorcery
Create two tokens that are copies of target noncreature artifact or noncreature artifact card in a graveyard.
“Henrik left the bank vault wearing a triumphant smile. ‘Didn't even need coworkers or a troupe of actors.'''
—Azamir, “Faithless Looting”
  • Storytime
Epic of Anku

Epic of Anku {X}{X}{B}{R}{G}

Sorcery
Choose X. You may choose the same mode more than once.
• Epic of Anku deals 4 damage to each creature.
• You draw three cards and you lose 3 life.
• Return target nonplaneswalker permanent card from your graveyard to the battlefield.
  • Scriptures of Urshad
Epic of Ekebram

Epic of Ekebram {X}{U}{U}{U}

Instant
Choose X. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target nonland permanent to its owner's hand.
• Target player draws a card.
Epic of Hannaru

Epic of Hannaru {X}{W}{W}

Instant
Choose X. You may choose the same mode more than once.
• You gain 2 life.
• Create a 1/1 white Soldier creature token with vigilance.
• Exile target creature you control, then return it to the battlefield under its owner's control.
  • Scriptures of Urshad
Epic of Inishtu

Epic of Inishtu {X}{B}{B}

Sorcery
Choose X. You may choose the same mode more than once.
• Each opponent discards a card.
• Return target creature card from your graveyard to your hand.
• Each opponent loses 1 life and you gain 1 life.
  • Scriptures of Urshad
Epic of Jobiah

Epic of Jobiah {X}{X}{G}

Sorcery
Choose X. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature you control.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Destroy target artifact or enchantment.
  • Scriptures of Urshad
Epic of the Lovers

Epic of the Lovers {X}{R}{R}

Instant
Choose X. You may choose the same mode more than once.
• Epic of the Lovers deals 1 damage to any target.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
• You may discard a card. If you do, draw a card.
  • Scriptures of Urshad
Epitome of Force

Epitome of Force {1}{R}{R}

Creature - Avatar
Haste
Whenever another creature you control enters or attacks, Epitome of Force gets +1/+0 until end of turn. If this is the third, sixth, or ninth time this ability has triggered this turn, Epitome of Force gains your choice of first strike, menace, or trample until end of turn.
2/1
  • MSEM Masters: Jumpstart
Epsilon, Crash Captain
Mystery of the Crashed Craft

Epsilon, Crash Captain

Legendary Creature - Alien
(Color indicator: Epsilon, Crash Captain is red)
Whenever you cast an instant or sorcery spell, create a 1/1 red Alien creature token with “This creature can't block.”
{2}{R}, Sacrifice two Aliens: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2/2
Card has other part: Mystery of the Crashed Craft
Equanimity

Equanimity {1}{W}

Enchantment - Aura
Enchant creature
As Equanimity enters, choose a card type.
When Equanimity enters, draw a card.
Enchanted creature has protection from the chosen card type. This effect doesn't remove Equanimity. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything with that card type.)
  • Glacia: Hail to the Queen
Equilibrium Paladin

Equilibrium Paladin {2}{W}{U}

Creature - Human Wizard Soldier
Flash
Creatures other than Equilibrium Paladin that entered this turn lose all abilities and have base power and toughness 1/1.
3/4
  • Memorium Arcanum