1560 cards found
Taking Flight
Mounting Up

Taking Flight

Enchantment
(Color indicator: Taking Flight is white and blue)
Creatures you control with flying get +1/+1.
At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.)
Card has other part: Mounting Up
  • MSEM Masters Cube
Tal, Locus Sentry

Tal, Locus Sentry {1}{W/U}

Legendary Creature - Bird Monk
Flying
When Tal, Locus Sentry enters, choose a noncreature, nonland card type.
Spells of the chosen type cost {1} more to cast.
2/1
Talonwing Dragon

Talonwing Dragon {4}{R}{R}

Creature - Dragon
Colossal 3—{7}{R}{R} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{R}{R} as a sorcery: Put three +1/+1 counters on it if it has none.)
Flying
Each creature you control with a counter on it has double strike.
5/5
  • Theros Triumphant
Tamaak's Devourer

Tamaak's Devourer {2}{B}{G}{W}

Creature - Demon Shaman
Flying, trample
If a creature card would be put into an opponent's graveyard from anywhere, exile it with a soul counter on it instead.
Whenever Tamaak's Devourer deals combat damage to a player, put a creature card exiled with a soul counter on it onto the battlefield under your control.
5/5
  • Alkabah
Tamaak, Drought of Life
Martoob, Blessing of Water

Tamaak, Drought of Life

Legendary Creature - Elder Demon
(Color indicator: Tamaak, Drought of Life is black and green)
Flying
Whenever a player taps a land for mana, return that land to its owner's hand unless they pay 1 life.
At the beginning of each end step, if an opponent controls no tapped lands, transform Tamaak, Drought of Life.
5/5
Card has other part: Martoob, Blessing of Water
  • Alkabah
Tattered Wisp

Tattered Wisp {3}{U}{U}

Creature - Spirit
Flying
When Tattered Wisp enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/3
  • Feanav: The Apothecary's Progress
Taunting Manticore

Taunting Manticore {3}{R}{R}

Creature - Manticore
Flying
{2}{R}: Target creature attacks this turn if able.
Rumor says great fortune comes to one skilled enough to steal a manticore's tooth. Others say that's what the hungry manticore wants you to think.
4/3
  • Alkabah
Tawny Prophet

Tawny Prophet {3}{W}{U}

Creature - Bird Wizard
Flying
Tawny Prophet enters with three +1/+1 counters on it.
{W/U}, Remove a +1/+1 counter from Tawny Prophet: Scry 1, then draw a card.
0/0
  • Kahembo: Olde Dawn
Telarine Skychaser

Telarine Skychaser {4}

Artifact - Vehicle
Flying
Whenever you aetherize, you may have Telarine Skychaser become an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Worlds Away
Telenian Adornments

Telenian Adornments {W}

Instant
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Over the Horizon
Tempest Core

Tempest Core {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}, {T}: Target creature gains flying until end of turn.
As the wild sylphs burned out, each left behind a solid core, each a storm waiting to be let loose once more.
  • Novea
Tempest Stormcaster

Tempest Stormcaster {2}{U}

Creature - Human Pirate Wizard
Flying
When Tempest Stormcaster enters, if a permanent you control left the battlefield this turn, you may have target player draw a card.
“The winds bow to no master!”
2/2
  • Over the Horizon
Tempest Wyvern

Tempest Wyvern {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
“Looks like a dragon. Fights like a dragon. Doesn't hoard treasure. The gods must've had a twisted sense of humor.”
—Selvar, the Seeker
3/3
  • Arkadai
Temple Cranes

Temple Cranes {2}{W}

Creature - Bird
Flying, lifelink
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.
1/3
  • Goliaths of Nangjiao
Temur Falconer

Temur Falconer {1}{U}

Creature - Orc Ranger
When Temur Falconer enters, create a 1/1 blue Bird creature token with flying.
Whenever a creature you control with flying deals combat damage to a player or planeswalker, put a +1/+1 counter on Temur Falconer.
0/2
  • MSEM Masters: Jumpstart
Tengu Skyguard

Tengu Skyguard {1}{U}

Creature - Bird Samurai
Flying
When Tengu Skyguard enters, return a permanent you control to its owner's hand.
Kinjiru Castle's walls are defended by more than just ordinary soldiers.
2/2
  • Tales of Old Jidai
Terracotta Sage

Terracotta Sage {2}

Artifact Creature - Spirit Monk
{T}: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature.
Whenever a creature you control becomes a Demigod or God, untap Terracotta Sage and it becomes a 4/4 Dragon with flying until end of turn.
1/3
  • Panxiou
Terrasculpt Mantas

Terrasculpt Mantas {1}{U}

Creature - Elemental Fish
Flying
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Nothing changes except the planet, the flora, and the fauna.
1/1
  • Love Song
Territorial Drake

Territorial Drake {3}{U}{U}

Creature - Drake
Flying
Territorial Drake has hexproof as long as it's untapped.
Whenever Territorial Drake becomes tapped, scry 2.
Whenever Territorial Drake becomes untapped, draw a card.
4/4
Terror of Sunset Cliffs

Terror of Sunset Cliffs {5}{R}{R}{R}

Creature - Manticore
Flying, first strike
Whenever Terror of Sunset Cliffs attacks, each player discards their hand and draws seven cards.
Whenever an opponent discards a card, Terror of Sunset Cliffs deals 1 damage to that player.
7/7
  • High Noon
Test the Winds

Test the Winds {2}{W}

Sorcery
Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
White doves are used by the Folded Fan to determine probable flight paths and intercept enemy messages.
  • Goliaths of Nangjiao
Tharrsus, Tyrant's Scion

Tharrsus, Tyrant's Scion {4}{B}{R}{G}

Legendary Creature - Dragon
Flying
At the beginning of combat on your turn, gain control of up to one target creature an opponent controls. If you do, untap it, and it gets +4/+4 and gains flying and haste until end of turn. Sacrifice it at the beginning of the next end step.
8/8
  • Alara
Tharyen's Vanguard

Tharyen's Vanguard {5}{B}

Creature - Vampire
Flying
Other Vampire creatures you control get +1/+0 and have menace.
Tharyen is the ruler of Subturgia, and he commands the greatest legion known to Khaliz-Dorahn since the forces of the Evil One.
3/3
  • Aftermath
Tharyen, Lord of Subturgia

Tharyen, Lord of Subturgia {5}{B}{B}

Legendary Creature - Vampire Warrior
Flying, lifelink
Whenever you gain life, each opponent loses 1 life.
{4}{B}{B}: Create a 1/1 black Vampire creature token with lifelink for each nontoken creature that died this turn.
5/4
Thassa's Benefaction

Thassa's Benefaction {1}{U}

Enchantment - Aura
Enchant creature you control
When Thassa's Benefaction enters, scry 2.
Enchanted creature gets +1/+0 and has flying.
A single gust bears the collective force of the ocean breeze.
  • Theros Triumphant