1724 cards found
Snag Apparition

Snag Apparition {1}{U}

Sorcery
You may reveal a creature card with flying you own from outside the game and put it into your hand. Exile Snag Apparition.
Like the tides, the Nebelgast is influenced by lunar phases. Geists are pulled from the beyond when the silver moon is at its fullest.
  • Innistrad In Memoriam
Snipe Hunt

Snipe Hunt {2}{G}

Sorcery - Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Duwinda Sniper
  • Karina's Explorations
Soaring Biome

Soaring Biome {2}

Artifact - Vehicle
Flying
Whenever Soaring Biome attacks, create a Plains token, Island token, Swamp token, Mountain token, or Forest token. Sacrifice that land at the beginning of the next end step.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Worlds Away
Soaring Dreams

Soaring Dreams {U}

Sorcery - Inscription
Create a 1/1 blue Bird creature token with flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Soaring Pridelord

Soaring Pridelord {3}{W}{W}

Creature - Cat
Flash
Flying
Whenever this creature enters or you cast a spell during an opponent's turn, you may exile target non-Cat permanent you control, then return that permanent to the battlefield tapped under its owner's control.
4/4
  • The Petals Wilt
Soaring Roc

Soaring Roc {1}{W}

Creature - Bird
Flying
“Sometimes I wish that I could spread my wings, and just fly away from all this expectation the gods have placed on me.”
—Shala Na, to Nikanuur
1/3
  • Scriptures of Urshad
Soaring Skymage

Soaring Skymage {3}{U}

Creature - Human Wizard
Flying
When Soaring Skymage enters, mill four cards. You may return a creature card with flying from among the milled cards to your hand.
“The levitation spell's simple enough to learn. The tricky part is landing.”
2/3
  • Arkadai
Sojourner of the Beyond
Liminal Medium

Sojourner of the Beyond

Creature - Spirit Cleric
(Color indicator: Sojourner of the Beyond is white)
Lifelink
When you attain Sojourner of the Beyond, create two 1/1 white Spirit creature tokens with flying. They gain haste until end of turn.
So many of her friends had gone beyond the veil that she scarcely ever returned.
3/3
Card has other part: Liminal Medium
  • The Empty Throne of Feanav
Solar Flair

Solar Flair {W}

Creature - Reflection
Flying
Reflections can't help but to show off the advantages of being living sunlight.
1/1
  • Ophorio
Solarian Avenger

Solarian Avenger {3}{W}{W}

Creature - Angel
Flying, vigilance
Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn.
Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.
4/4
  • Seasons of War
Soli Windreader

Soli Windreader {2}{W}

Creature - Nephilim Knight
Flying
Whenever Soli Windreader attacks, tap target creature without flying you don't control.
“Cloudreading isn't as impressive as stargazing, but it sure is a lot more exciting!”
2/1
  • Alkabah
Soli's Blessed

Soli's Blessed {3}{W}

Creature - Angel Soldier
Flying
When Soli's Blessed enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/1
  • Alkabah
Song of Wind and Fire

Song of Wind and Fire {3}{U}{R}

Sorcery
Create a 4/4 red Dragon creature token with flying.
Showcase {5}{U}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Sorin, Vampire Maverick

Sorin, Vampire Maverick {2}{B}{B}

Legendary Planeswalker - Sorin
[+1]: Draw a card. Each player loses 1 life.
[–2]: Create two 1/1 black Bat creature tokens with flying and lifelink.
[–3]: Target creature gets -13/-13 until end of turn. You control abilities of that creature that trigger this turn.
Loyalty:
4
  • Innistrad In Memoriam
Soul Cajoler

Soul Cajoler {2}{B}

Creature - Angel
Flying, lifelink
Morph {4}{B}
When Soul Cajoler is turned face up, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“May this creation be worthy of true life.”
1/3
  • MSEM Secret Lair Drops
  • Mious
Soul of Iscathia

Soul of Iscathia {W}{U}{B}{R}{G}

Creature - Avatar
Flying, trample, haste
{W}{U}{B}{R}{G}: Create a token that's a copy of another target creature except it's all colors and has haste.
{W}{U}{B}{R}{G}, Exile Soul of Iscathia from your graveyard: Create a token that's a copy of target creature except it's all colors and has haste.
5/5
  • K15 Core Set
Soulcleaver

Soulcleaver {2}{W}

Creature - Spirit
Other Spirits you control get +1/+1.
As long as a Spirit you control has flying, Soulcleaver has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • Karina's Explorations
Souls of the Jury

Souls of the Jury {2}{W}

Creature - Spirit
Flying
Whenever Souls of the Jury enters or an opponent fails a trial, create a 1/1 white Cleric creature token.
“Justice never dies.”
1/1
  • Mious
Soulstone Redeemer

Soulstone Redeemer {4}{W}{W}

Creature - Spirit
Flying
When Soulstone Redeemer dies, you may exile target creature. If you do, you gain life equal to its toughness.
Some Prosanians use soulstone charms to ensure their spirits will be put to good use if they're killed in battle.
3/4
  • Aftermath
Soulstone Servant

Soulstone Servant {2}{W}

Creature - Spirit Soldier
Bulwark — Whenever Soulstone Servant attacks, if you control a creature with toughness 4 or greater, Soulstone Servant gets +2/+2 and gains flying until end of turn.
Spirits redeemed through Soulstones are left in Prosanian garrisons to protect them from their evil counterparts.
2/2
  • Aftermath
Soulstone Shard

Soulstone Shard {3}

Artifact
{3}, {T}, Sacrifice a non-Spirit creature: Create a 1/1 white Spirit creature token with flying.
“Finding out about soulstones was a blessing. Now we can trap evil spirits and use them as our guardians.”
—Tharanos, Lord of Prosania
  • Aftermath
Sovereign Skies

Sovereign Skies {2}

Artifact - Project
Whenever you cast a noncreature spell, you may put a progress counter on Sovereign Skies.
[PROGRESS 2+] Indestructible
{T}: Add {C}.
[PROGRESS 9+] Sovereign Skies is a 9/9 Ship artifact creature with flying.
  • Rail War
Sovereign of Old Jidai

Sovereign of Old Jidai {3}{R}{R}

Creature - Dragon
Flying, haste
Whenever you cast an instant or sorcery spell, Sovereign of Old Jidai gets +1/+0 until end of turn.
4/4
  • Path of Shadows
Sower of Dreamless Sleep

Sower of Dreamless Sleep {1}{U}

Creature - Faerie Rogue
Flash
Flying
Whenever you cast a spell during an opponent's turn, target permanent doesn't untap during its controller's next untap step.
May your dreams be stolen by Oona's brood.
— Elvish malediction
1/1
Space Jelly Swarm

Space Jelly Swarm {1}{U}{U}

Instant
Create two 1/1 blue Elemental creature tokens with flying.
“Take a look outside,” said Yulius. “Why?” asked Donel. “Just look. You will not believe your eyes.”
  • Love Song