3197 cards found
Inquisitor Visilaca

Inquisitor Visilaca {1}{B}{B}

Legendary Planeswalker - Visilaca
[+1]: Each opponent puts a -1/-1 counter on a creature they control.
[–1]: Exile target card in a graveyard. You gain life equal to its mana value.
[–6]: Choose a number. You draw that many cards and you lose that much life.
Loyalty:
3
  • Sparks of a Multiverse
Insatiable Thirst

Insatiable Thirst {4}{B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+3 and has lifelink.
The night feeds on humanity, and it's always willing for more.
  • K15 Core Set
Inspiration of War

Inspiration of War {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Whenever enchanted creature attacks, scry 1.
  • Spark of Revolution
Inspirational Copse

Inspirational Copse {3}{R}{R}

Enchantment
At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
  • A Tourney at Whiterun
Inspiring Mantle

Inspiring Mantle {2}{W}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, other creatures you control get +1/+2 until end of turn.
The skies opened and the angel's mark descended upon him, banishing all doubt from his followers' minds.
  • Mious
Instinctual Savagery

Instinctual Savagery {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has haste and menace.
Beragnos is a treacherous and hostile country, reflecting perfectly the nature of those who inhabit it.
  • Aftermath
Insurgent Ballads

Insurgent Ballads {U}{R}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have Insurgent Ballads deal damage to them equal to that card's mana value. If a player does, put that card on the bottom of your library. Otherwise, put it into your hand.
  • A Tourney at Whiterun
Intensifying Luminescence

Intensifying Luminescence {2}{R}

Enchantment
Creatures you control have haste.
Whenever you attack, put a charge counter on Intensifying Luminescence.
At the beginning of your first main phase, add {R} for each charge counter on Intensifying Luminescence.
  • End of Wollensie
Interan Resistance

Interan Resistance {2}{W}

Enchantment
Whenever a +1/+1 counter is put on a creature you control, scry 1.
Each creature you control with a +1/+1 counter on it has lifelink.
  • Spark of Revolution
Interplanar Raid

Interplanar Raid {3}{R}{R}

Enchantment
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice.
When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Intisuyu's Masterpiece

Intisuyu's Masterpiece {1}{W}{U}

Enchantment Artifact Creature - Construct
Flying, ward {2}
Intisuyu's Masterpiece gets +X/+X, where X is the number of artifacts and/or enchantments you control.
“Through my blessings and their efforts, my children have reached new heights, and now divinity courses through the edge of their artifice.”
—Wira Inti, Skyfather
0/0
Into Autumn's Arms

Into Autumn's Arms {R}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Put a +1/+1 counter on target creature you control.
Double the number of counters on target creature you control.
  • The Stage Presents: The Neverending Act
Into Strange Territories

Into Strange Territories {3}{G}

Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced.
Sacrifice Into Strange Territories: Untap up to two lands.
“I'm not sure what exactly we'll find in Reolem, but I'm sure it won't be good.”
—Mawdryk, Endrison Warden
  • Aftermath
Into the Abyss

Into the Abyss {2}{B}{B}{B}

Enchantment
If a card would be put into your graveyard from anywhere, exile it instead.
If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
“The darkness in any common person's heart runs deeper than Cuxuri itself.”
—Turi of Hollow Depths
  • Elmare: Into the Abyss
Into the Lion's Den

Into the Lion's Den {1}{B}

Enchantment
When Into the Lion's Den enters, target opponent reveals their hand. You choose a nonland card from it and exile that card until Into the Lion's Den leaves the battlefield.
  • Scriptures of Urshad
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters, create two 1/1 Scout creature tokens that are all colors.
Whenever a land you control enters, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
“There's part of me that longs to go.”
Intrepid

Intrepid {3}

Legendary Artifact - Vehicle
Flying
When Intrepid enters, search your library for a land card, reveal it, put it into your hand, then shuffle.
Wanderlust — {0}: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands.
3/3
Involuntary Care

Involuntary Care {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, can't be sacrificed, and its activated abilities can't be activated.
Some rebels were considered to have poisoned hearts and minds—but nothing that modern medicine couldn't cure.
  • The Empty Throne of Feanav
Ion Field

Ion Field {1}{R}{R}

Enchantment
When Ion Field enters, target player creates two 1/1 red Elemental creature tokens.
Whenever you cast an instant or sorcery spell that targets only one target, you may pay {1}{R}{R} and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets.
  • The Unraveling
Irbek's Bestiary

Irbek's Bestiary {2}{B}{G}

Enchantment
Codex — Little Pig; Charging Cassowary; The Lonely Hunter; Shadowlurk; Blood Constrictor. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may cast Adventures of this codex's contents from your graveyard.
“They're not all going to make it, but I'll keep them alive as best as one can.”
  • Karina's Explorations
Irbek, Crocodile Hunter

Irbek, Crocodile Hunter {3}{B}{G}

Legendary Planeswalker - Irbek
[+1]: Create a tapped 3/3 black Crocodile creature token with menace.
[–1]: You may cast a copy of Size Up.
[–7]: Each land you control becomes a 3/3 Crocodile creature and gains menace and haste until end of turn.
Loyalty:
4
Card has other part: Size Up
Irika, Wielder of Secrets

Irika, Wielder of Secrets {1}{B}

Legendary Creature - Human Wizard
Flash
Deathtouch, lifelink
Whenever Irika, Wielder of Secrets deals combat damage to a player, you may pay {U/B}. If you do, you draw a card and you lose 1 life.
“Having power like this and not using it would be a crime. But not the good type of crime. The boring type.”
1/1
  • Discoveries of Akieva
Iroas, Patron of Triumph

Iroas, Patron of Triumph {3}{R}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Other creatures you control have first strike.
Whenever you attack for the first time each turn, untap all other creatures you control. After this phase, there is an additional combat phase.
6/7
  • Theros Triumphant
Iroshi, Blade of the Old Ways

Iroshi, Blade of the Old Ways {2}{G}{G}

Legendary Planeswalker - Iroshi
Flash
As long as Iroshi entered this turn, you may activate their loyalty abilities any time you could cast an instant.
[+1]: You may return a creature you control to its owner's hand. If you do, draw a card.
[–1]: Create a 2/2 green Ninja creature token.
[–2]: Target creature you control deals damage equal to its power to target creature or planeswalker.
Loyalty:
3
Irrigation Channels

Irrigation Channels {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Draw a card, then discard a card.”
Hydromancy keeps Azutahn crops flourishing even during the dry seasons.
  • Scriptures of Urshad