1788 cards found
Searle of the Tempest

Searle of the Tempest {3}{U}{B}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck targets or has an ability that targets. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Hexproof
Whenever a permanent you don't control becomes the target of a spell or ability you control, create a token that's a copy of that permanent.
3/5
Seasoned Lookout

Seasoned Lookout {3}{G}

Creature - Human Pirate Scout
Whenever Seasoned Lookout deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Seasoned Lookout phases in, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
3/3
  • Dark Seas of Shiryen
Seawise Swain

Seawise Swain {3}{W}

Creature - Human Pirate
Vigilance
Seawise Swain gets +1/+1 as long as you control an artifact.
Seawise Swain gets +1/+1 as long as you control an enchantment.
3/3
  • Dark Seas of Shiryen
Secluded Cascade

Secluded Cascade

Land - Forest Island
({T}: Add {G} or {U}.)
Secluded Cascade enters the battlefield tapped unless you control two or more basic lands.
“The land has many beauties that rival even those of Ghariv. I will not miss them.”
—His Holiness Jorah
  • The Land Bundle
Secluded Monument

Secluded Monument {3}

Artifact
When Secluded Monument enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, Secluded Monument becomes a 5/5 Golem creature until end of turn.
  • Al Tabaq
See the Forest

See the Forest {G}

Sorcery - Tale
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Card has other part: Elken Grovetender
  • Kahembo: Olde Dawn
Seek Haven

Seek Haven {2}{G}

Instant
Prevent all damage that would be dealt to creatures and to you this turn.
Those weary of shedding blood to survive journey for Rakkiri lands, where the foxes devote themselves to creating a kinder world for all.
  • Glacia: Hail to the Queen
Seismic Colossus

Seismic Colossus {8}

Artifact Creature - Golem
Concord — This spell costs {4} less to cast if there are four or more card types among permanents you control.
Vigilance, trample, lifelink, haste
5/5
Seismic Passage

Seismic Passage {4}{U}{U}

Instant
Return target permanent to its owner's hand. You may put a permanent card that shares a card type with it from your hand onto the battlefield.
The Issbarrens claim what they will, but not always without recompense.
  • Glacia: Hail to the Queen
Selfish Journeyman

Selfish Journeyman {3}{B}

Creature - Human Survivor
Whenever a Survivor you control dies, you draw a card and you lose 1 life.
“Care to join me on my travels? After all, the night can be quite grim.”
3/3
  • Al Tabaq
Seng, Fevered Fanatic

Seng, Fevered Fanatic {1}{B}

Legendary Creature - Zombie Wizard
At the beginning of your draw step, draw an additional card and you lose 1 life. Then if you have six or fewer cards in hand, sacrifice a creature.
If it isn't painful, it isn't worth her time.
2/1
  • Goliaths of Nangjiao
Sensory Gouger

Sensory Gouger {2}{U}{U}

Creature - Mutant Rogue
{2/U}, {T}: Target creature gets -4/-0 until end of turn.
Eyes and ears melted by the treacherous sun, she warps others into her very own image of perfection.
2/4
  • Al Tabaq
Sentient Steel

Sentient Steel {1}{U}

Sorcery - Tale
Target noncreature artifact you control becomes a 0/0 artifact creature. Put three +1/+1 counters on it.
Card has other part: Aether Sculptor
  • Kahembo: Olde Dawn
Sentinel of the Highlands

Sentinel of the Highlands {1}{G}{G}

Creature - Bear Warrior
Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The Barrens couldn't break me. Neither will you.”
4/3
  • Glacia: Hail to the Queen
Seraph of Renewal

Seraph of Renewal {2}{W}{W}{W}

Creature - Angel
Flying
When Seraph of Renewal leaves the battlefield, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
4/4
  • Al Tabaq
Serenity of Youth

Serenity of Youth {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step unless its controller controls no other creatures.
  • Kahembo: Olde Dawn
Serum Peddler

Serum Peddler {1}{B}

Creature - Human Citizen
When Serum Peddler enters the battlefield, you draw a card and you lose 1 life.
“I'll stop you there. The answer is yes.
I have what you're looking for, if
you're willing to pay the price.”
1/1
  • Nangjiao In Bloom
Serum Smoker

Serum Smoker {2}{U}

Creature - Cat Bard
Whenever you cast a Tale, exile target creature an opponent controls until its owner pays {2}. (It enters the battlefield under its owner's control.)
The Mekini Oasis served as a place of gathering for adventurers, outcasts, and free spirits looking to relax.
2/2
  • Kahembo: Olde Dawn
Seto San, Divine Heroine

Seto San, Divine Heroine {4}{R}{W}

Legendary Planeswalker - Seto
[+1]: Create three 1/1 white Warrior creature tokens. They gain haste.
[0]: Until end of turn, each creature and planeswalker you control becomes a 3/3 Warrior creature and gains indestructible. (Permanents don't lose loyalty while they're not a planeswalker.)
[–2]: Choose tapped or untapped. Seto San deals 3 damage to each creature with the chosen attribute.
Loyalty:
4
Seto San, Forlorn Savior

Seto San, Forlorn Savior {2}{W}{W}

Legendary Planeswalker - Seto
[+1]: Distribute two +1/+1 counters among any number of target creatures you control.
[–1]: Create two 1/1 white Monk creature tokens.
[–6]: Until your next turn, you choose which creatures attack or block and how those creatures attack or block.
Loyalty:
4
  • Glacia: Hail to the Queen
Seto San, Summer Blossom

Seto San, Summer Blossom {2}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create a 1/1 white Warrior creature token with lifelink. You gain 1 life.
[–2]: Put two +1/+1 counters on target creature. It gains double strike until end of turn.
[–7]: Choose up to three creatures, then destroy the rest.
Loyalty:
4
  • Al Tabaq
Seto San, the Dragonblade

Seto San, the Dragonblade {1}{W}{W}

Legendary Planeswalker - Seto
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible.
[+1]: Up to one target creature you control gains lifelink until end of turn.
[0]: Create a 1/1 white Warrior creature token.
[–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
Loyalty:
3
Seto San, the Sacred Hand

Seto San, the Sacred Hand {3}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life.
[–2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield.
[–5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control.
Loyalty:
3
Seto's Private Collection

Seto's Private Collection {2}{R}{W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Seto's Private Collection enters the battlefield, creatures you control get +2/+1 until end of turn.
{1}{R}: Bloodline
Attacking creatures you control have first strike.
{2}{W}: Hope's Savior
Attacking creatures you control have lifelink.
  • Nangjiao In Bloom
Settle the Dust

Settle the Dust {2}{R}{W}

Sorcery
Settle the Dust deals 4 damage to each tapped creature.
Two mighty warriors strode into battle, and in the end all that remained were two lost prides mourning fallen kings.
  • Kahembo: Olde Dawn