15282 cards found
Preparation

Preparation {U}

Sorcery
Scry 3.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
A moment of preparation is worth a million of procrastination.
  • Oirohpo
Prepare for Assault

Prepare for Assault {3}{B}

Sorcery
You draw two cards and you lose 2 life.
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
The sun grew low, the shadows long. Amidst the dunes stirred a dozen armed men, united in word, deed, and thought: “Tonight, Kaneh falls.”
  • Alkabah: The Rise of Soli
Prepare for Confrontation

Prepare for Confrontation {2}{W}

Instant
Creatures you control get +0/+2 until end of turn. Untap those creatures.
Allagras approached the survivors with an army to back him. If the group didn't get things clear soon, things could end badly for all.
  • Aftermath
Prepare for Departure

Prepare for Departure {W}

Sorcery
Put a +1/+1 counter on target creature.
Draw a card.
Despite the repercussions of leaving Tinyvale, Mattia knew that taking the foreigner Croaks's offer was perhaps his only chance to follow in his brother's footsteps.
  • Adventurers of Onora
Prepare for Rest

Prepare for Rest {W}

Sorcery
You gain 3 life.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
While Mahara's regiment was stringent, even time for recovery was enforced.
  • Alkabah: The Rise of Soli
Prepare for Trouble

Prepare for Trouble {1}{R}

Sorcery
Target creature you control gains double strike until end of turn. That creature also gains trample until end of turn if you control a creature with power 4 or greater.
  • Monsters of Chikyu
Preserving Cloak

Preserving Cloak {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
Mirage {U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Press-Gang

Press-Gang {3}{R}

Sorcery
Gain control of target non-Pirate, non-Rogue creature until end of turn. Untap that creature. It gains haste until end of turn. Pirates and Rogues you control get +1/+0 until end of turn.
“Come on, I think gang life'll suit you!”
—Lysene, Aravant spymaster
  • Quest for the Roseblade
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
  • Zero
Price of Wisdom

Price of Wisdom {1}{U}

Sorcery
Draw two cards, then discard two cards. Then if you cast Price of Wisdom from your graveyard, create a 3/3 blue Sphinx creature token with flying.
Flashback {4}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Priestess of Menhet

Priestess of Menhet {3}{U}

Creature - Human Cleric
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“Granted wings to experience the heavens.”
1/4
  • Pyramids of Atuum
Primal Caribou

Primal Caribou {2}{R}

Creature - Elk
Haste
{4}{R}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
They suffer no usurper to their territory, undead or otherwise.
3/1
  • Glacia: Hail to the Queen
Primal Echo

Primal Echo {4}{G}

Enchantment Creature - Elk
Reach
You may cast a copy of Primal Echo from your graveyard by exiling it and paying {2} in addition to its other costs. (The copy enters as a token.)
An image of a time without masters, when nature was yet untamed.
4/4
  • Beyond the Blackwall
Primeval Expansion

Primeval Expansion {1}{G}{G}

Sorcery
Primal {1}{G} (During your turn, you may cast this spell for {1}{G} instead of playing a land.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Novea
Primordial Progenitor

Primordial Progenitor {3}{R}

Creature - Elemental
When Primordial Progenitor dies, create two 1/1 red Elemental creature tokens.
The Seekers of Sarrutu believe that the mortal gods are false prophets, instead seeking to truly understand Anku.
2/2
  • Scriptures of Urshad
Prince Crab

Prince Crab {4}{U}

Creature - Crab
When Prince Crab enters, create a Treasure token and an Idol token. (An artifact with “{T}, Sacrifice this artifact: Add one mana of any color” and an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/5
  • Nangjiao In Bloom
Princely Mettle

Princely Mettle {B}

Instant
Target creature you control gets +2/+0 and gains indestructible until end of turn. You lose 2 life.
“I do what I must to win. Legends are seldom told of noble losers.”
—Prince Quraish
  • Al Tabaq
Prism Mage

Prism Mage {W}

Creature - Human Wizard
Whenever you cast a spell, you gain 1 life for each of its colors other than white.
“I've attended lectures from a dozen professors across all the academies. When it comes to my education, I can accept nothing less than excellence.”
1/1
  • Arcanum Academia
Prism Protector

Prism Protector {2}

Artifact Creature - Construct
{2}: Add one mana of any color.
“The guardians of Alratha have seen it fall to Calamity before. They won't stand by and let it happen again.”
—Reytha, the Sandstorm
2/1
  • Riddles of Revio
Prismatic Panes

Prismatic Panes {1}

Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
A skilled fan girl can weave sunlight into any color or scattering.
  • Villains: The Musical
Prismatic Shrike

Prismatic Shrike {1}{W}

Creature - Harpy
Lifelink
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
The lost dancers seek the shining feathers that turn sunlight to rainbows in their wing.
1/2
  • Novea
Pristine Delta

Pristine Delta

Land
Pristine Delta enters tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice Pristine Delta: Draw a card.
A paradise separated by a sea of tragedies.
  • Theros Triumphant
Private Library

Private Library

Land
Private Library enters tapped.
When Private Library enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {W} or {U}.
  • The Empty Throne of Feanav
Prized Holsteins

Prized Holsteins {2}{W}

Creature - Ox
When Prized Holsteins enters, create a 2/2 white Dwarf creature token.
When Prized Holsteins leaves the battlefield, you gain 2 life.
0/2
Probe Beyond

Probe Beyond {B}

Sorcery
Surveil 1, then draw a card. You lose 1 life.
Flashback—{B}, Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
With each connection to the Blackwall, she saw a little further. Until at last, her wisdom crumbled under relentless curiosity.
  • Beyond the Blackwall