14928 cards found
Rot Invoker

Rot Invoker {3}{B}{B}

Creature - Reflection Shaman
{6}: Create a 1/1 black Worm creature token.
The best sacrifices keep on giving.
4/4
  • Oirohpo
Rot-Sand Ruins

Rot-Sand Ruins

Land - Desert
Rot-Sand Ruins enters tapped unless you control another Desert.
{T}: Add {B} or {G}.
The Nereba archives are not the only monument to be consumed by the desert.
  • Over the Horizon
Rotfeeder Slime

Rotfeeder Slime {3}{G}

Creature - Ooze
When Rotfeeder Slime dies, you gain 2 life for each creature card in your graveyard.
Rotfeeder territory is marked by skeletons of eerily pristine white.
2/4
  • Glacia: Hail to the Queen
Rotted Kalak

Rotted Kalak {3}{G}

Creature - Troll Shaman
{2}{G}: Rotted Kalak gains indestructible until end of turn.
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/4
  • Oirohpo
Rotten Grin

Rotten Grin {3}{B}

Enchantment - Aura
Enchant creature
{X}{B}: Enchanted creature gets +X/+X until end of turn.
When enchanted creature dies, return it to the battlefield under your control.
  • Feanav: The Apothecary's Progress
Rotten Retinue

Rotten Retinue {3}{B}

Enchantment - Aura
Enchant creature
When Rotten Retinue enters, return target creature card from your graveyard to your hand.
Enchanted creature gets +2/+2 and has deathtouch.
  • The Empty Throne of Feanav
Rottenfruit Coiler

Rottenfruit Coiler {B}

Creature - Snake
Deathtouch
Over time, the ichor from their fangs infuses the fruit of their groves with a concentrated, rancid vigor.
1/1
  • Scriptures of Urshad
Rotting Devotress
Ingrained Virago

Rotting Devotress {B/G}{B/G}

Creature - Faerie Druid
{T}, Pay 1 life: Add {C}.
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
Most fae are disgusted by alchemy, as they are by any human invention.
2/1
Card has other part: Ingrained Virago
  • Feanav: The Apothecary's Progress
Rotting Sunseeker

Rotting Sunseeker {3}{W}

Creature - Nymph Shaman
When Rotting Sunseeker dies, return target creature card with power 2 or less from your graveyard to your hand.
Fear can't tempt it. Light can't break it. Death can't stop it.
3/2
  • Novea
Rotwood Dryad

Rotwood Dryad {1}{G}

Creature - Nymph
{T}: Add {B} or {G}. You lose 1 life.
In the dark reaches of the forest, the Mother's influence grows.
2/2
  • Novea
Rouse from Below

Rouse from Below {3}{B}{B}

Sorcery
Destroy target land. Create a 2/2 black Zombie creature token.
The awakening of the undead hordes isn't exactly the prettiest thing in the world... or the cleanest.
  • Zero
Rousing Battlehound

Rousing Battlehound {4}{R/W}

Creature - Hound Warrior
When Rousing Battlehound enters, other creatures you control get +1/+1 until end of turn. Other Hounds you control gain first strike until end of turn.
4/4
  • Kahembo: Olde Dawn
Rousing Chant

Rousing Chant {1}{W}

Instant
Creatures you control get +1/+1 until end of turn. If you control a Rebel, draw a card.
“Are we going to sit here and let the machines take over our world, or are going to show them the strength of real warriors?”
— Maellia, Neolition General
  • Tides of War
Rousing Roots

Rousing Roots {3}{G}

Sorcery
Rouse 4. (Distribute four +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
“It's a bit like your dolls, right?” Ardy said.
Dayang stifled a laugh. “It's a lot like it's twenty feet tall.”
  • Arcanum Academia
Roxite's Revenge

Roxite's Revenge {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
“A drop of aether is as potent as any poison. Use lots.”
—Roxite, of Nightrail
  • High Noon
Royal Bloodhound

Royal Bloodhound {2}{W}

Creature - Hound
King Shabil of Bourasa kept all manners of pets in his palace. He was perhaps fond of none more than his hounds, the captivity of which he saw as a delightful irony.
2/4
  • Kahembo: Olde Dawn
Royal Falconer

Royal Falconer {2}{W}

Creature - Human Soldier
Ward {2}
Foresight — Whenever you draw your second card each turn, Royal Falconer gains flying until end of turn.
Alrathans admire birds for their ability to escape the harsh sands uninhibited.
3/2
  • Riddles of Revio
Royal Retriever

Royal Retriever {1}{R}

Creature - Hound Soldier
When Royal Retriever enters or when a creature you control scavenges it, you may discard a card. If you do, draw a card.
Scavenge {R} ({R}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/2
  • Panxiou
Royal Summons

Royal Summons {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When the king calls for your presence, it is advisable to obey, no matter how inconvenient.
  • A Tourney at Whiterun
Royster Hounds

Royster Hounds {2}{G}

Creature - Hound
Royster Hounds can't be blocked by creatures with power 2 or less.
The hounds couldn't stay on track of any scent, but they did intimidate anyone who thought they could.
3/2
  • Feanav: The Apothecary's Progress
Rubble Seer

Rubble Seer {1}{R}

Creature - Goblin Shaman
When Rubble Seer enters, you may sacrifice a land or exile a land card from your graveyard. If you do, exile the top card of your library. Until the end of your next turn, you may play that card.
Mud, silt, grime; goblins seek out prophecies in just about anything.
2/2
  • Worlds Away
Ruffled Scrum

Ruffled Scrum {1}{G}

Sorcery
This spell has flash as long as you control a creature with power 4 or greater.
Target creature you control deals damage equal to its power to target creature you don't control.
“If we're going down, sugar I'm going down swinging.”
—Brandy Axel, AOSE Shock Trooper
Rugged Expanse

Rugged Expanse

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Rugged Expanse: Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Activate only as a sorcery.
  • Adventurers of Onora
Rugged Ferocity

Rugged Ferocity {1}{R}

Instant
Choose target creature, then choose two —
• The chosen creature gets +3/+0 until end of turn.
• The chosen creature gains trample until end of turn.
• The chosen creature gains first strike until end of turn.
“My heart is blazing.”
Rugged Highlands

Rugged Highlands

Land
Rugged Highlands enters tapped.
When Rugged Highlands enters, you gain 1 life.
{T}: Add {R} or {G}.