14928 cards found
Jerrold, Fugitive

Jerrold, Fugitive {B}{R}{G}

Legendary Creature - Construct Horror
Lifelink
Whenever Jerrold, Fugitive or another creature you control enters, if you cast it, you may cast target instant or sorcery card from your graveyard with lesser mana value by paying life equal to its mana value rather than paying its mana cost. Exile that card instead of putting it anywhere else as it resolves.
2/3
  • The Stage Presents: The Neverending Act
Lapinized Caster

Lapinized Caster {1}{U}{B}{R}

Creature - Rabbit Horror Wizard
Whenever you cast a spell from anywhere other than your hand, choose one —
• Create a tapped Treasure token.
• Each opponent loses 2 life and you gain 2 life.
• Create a 1/1 colorless Construct Actor creature token.
2/4
  • The Stage Presents: The Neverending Act
Leads Don't Die

Leads Don't Die {B}{G}{U}

Enchantment
When Leads Don't Die enters, mill four cards and you gain 4 life.
At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
  • The Stage Presents: The Neverending Act
Magella's First Step

Magella's First Step {1}{W}{U}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Exile up to one target creature you control. At the beginning of your next end step, return it to the battlefield.
Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • The Stage Presents: The Neverending Act
Main Role Maiden

Main Role Maiden {G}{U}{R}

Creature - Construct Noble
Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control.
3/3
  • The Stage Presents: The Neverending Act
Marva of Endless Inspiration

Marva of Endless Inspiration {1}{G}{U}{R}

Legendary Creature - Construct God
Indestructible
Marva of Endless Inspiration can't attack or block unless you've cast a spell with mana value 4 or greater this turn.
At the beginning of your end step, return a card at random from your graveyard to your hand. If it's a land card, return it to the battlefield instead.
“Inspire me.”
5/5
  • The Stage Presents: The Neverending Act
Mindscape Ripper

Mindscape Ripper {1}{G}{W}{U}

Creature - Horror Wizard
Whenever an enchantment you control enters, choose one that hasn't been chosen this turn —
• Draw a card.
• Put two +1/+1 counters on target creature you control.
3/3
  • The Stage Presents: The Neverending Act
Over the Moon

Over the Moon {G}{U}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Over the Moon deals 4 damage to up to one target creature or planeswalker.
Until end of turn, spells you cast with mana value 4 or greater cost {1} less to cast and can't be countered.
  • The Stage Presents: The Neverending Act
Percy's Proclaimer

Percy's Proclaimer {2}{R}{G}{W}

Creature - Horror Advisor
Green creatures you control have “{T}: Add one mana of any color.”
Red creatures you control have “{1}, {T}: This creature deals 1 damage to target player.”
White creatures you control have “{2}, {T}: Tap target nonland permanent.”
5/5
  • The Stage Presents: The Neverending Act
Perfect the Models

Perfect the Models {B}{R}{G}

Sorcery
Perfect the Models deals 3 damage to any target and you gain 3 life. You may play an additional land this turn.
{5}{B}{R}{G}, Exile Perfect the Models from your graveyard: Create three 3/3 black Demon Horror creature tokens. They gain haste and indestructible until end of turn. Activate only as a sorcery.
  • The Stage Presents: The Neverending Act
Performer King

Performer King {R}{G}{W}

Creature - Construct Noble
First strike
Prevent all damage that would be dealt to creatures you control by sources with greater mana value.
{2}{W}{W}: Create a 1/1 colorless Construct Actor creature token. Put a vigilance counter on it.
Too skilled to follow. Too imposing not to.
3/3
  • The Stage Presents: The Neverending Act
Price of Performance

Price of Performance {W}{B}{G}

Enchantment
{1}, Sacrifice a creature: Each opponent loses 1 life.
Whenever a creature dies, you gain 2 life.
Behind every perfect scene is unseen disappointment — the pain of hundreds cut and rejected.
  • The Stage Presents: The Neverending Act
Prop Recycling

Prop Recycling {2}{B}{G}{U}

Enchantment
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard.
At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
  • The Stage Presents: The Neverending Act
A Recipe for Disaster

A Recipe for Disaster {1}{B}{G}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Mill four cards.
Return target land card from your graveyard to the battlefield.
Return target creature or non-Saga enchantment card from your graveyard to the battlefield.
You may cast target instant or sorcery card from your graveyard without paying it mana cost
  • The Stage Presents: The Neverending Act
Reflective Stalker

Reflective Stalker {W}{U}{B}

Creature - Reflection Horror
As Reflective Stalker enters, choose a noncreature card name.
When Reflective Stalker enters, if it was cast, create a token that's a copy of it.
Spells your opponents cast with the chosen name cost {2} more to cast.
2/1
  • The Stage Presents: The Neverending Act
Remake the Cast

Remake the Cast {R}{W}{B}

Enchantment
Creatures you control get -3/-3.
Whenever a creature you control dies, put a soul counter on Remake the Cast.
Creatures you control get +1/+1 for each soul counter on Remake the Cast.
“Too tired to keep acting? Fine then, let me help.”
—Percy, Master of Puppets
  • The Stage Presents: The Neverending Act
A Song of Sleet and Hellfire

A Song of Sleet and Hellfire {R}{G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a token that's a copy of target Construct you control.
III — Constructs you control get +2/+0 and gain vigilance until end of turn.
  • The Stage Presents: The Neverending Act
Soulwrought Songster

Soulwrought Songster {2}{U}{B}{R}

Creature - Demon Horror
Prowess, trample
During your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost plus “Pay X life, where X is this card's mana value.”
The strings sound out terror — felt in the hearts of both hero and monster.
4/4
  • The Stage Presents: The Neverending Act
Swan Dance

Swan Dance {U}{R}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Create two 1/1 colorless Construct Actor creature tokens.
Creatures you control gain flying until end of turn. Whenever one or more of them deals combat damage to a player this turn, draw a card.
  • The Stage Presents: The Neverending Act
The Unhinging Project

The Unhinging Project {U}{B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project.
The Unhinging Project deals 2 damage to any target. You gain 2 life.
Discard your hand. Surveil 3.
  • The Stage Presents: The Neverending Act
Exuberant Snowmage

Exuberant Snowmage {2}{W/U}

Creature - Construct Wizard Noble
{2}, {T}: Tap target creature. This ability costs {2} less to activate if you control an enchantment.
“Most would say that the cold meant staying inside — all but Lyra, anyhow...”
—Dance of Frost, Prologue
1/3
  • The Stage Presents: The Neverending Act
Brooding Replacement

Brooding Replacement {1}{U/B}

Creature - Construct Rogue
Flash
Whenever you cast your second spell each turn, put a +1/+1 counter on Brooding Replacement.
“I'll have my time in the spotlight soon. Especially if it means cutting yours short.”
2/1
  • The Stage Presents: The Neverending Act
Scathing Critics

Scathing Critics {2}{B/R}

Creature - Construct Actor
Whenever Scathing Critics deals combat damage to a player or planeswalker, put a +1/+1 counter on it.
“You really put your heart into this one! A shame it's pitiful regardless.”
2/3
  • The Stage Presents: The Neverending Act
Crescent Crasher

Crescent Crasher {2}{R/G}

Creature - Construct Soldier
Whenever Crescent Crasher attacks, put a +1/+1 counter on target attacking creature with lesser power.
“Director Alwyn's Over the Moon teaches us one thing above all. There is no distance too far to conquer, and no environment too harsh to endure.”
—Percy, Master of Puppets
3/1
  • The Stage Presents: The Neverending Act
Overconfident Batter

Overconfident Batter {1}{G/W}

Creature - Construct Warrior
When Overconfident Batter dies, if it's enchanted or you cast a spell that targeted it this turn, you gain 3 life.
3/1
  • The Stage Presents: The Neverending Act