15897 cards found
Prayer of Drifting Lights

Prayer of Drifting Lights {G}

Instant - Inscription
Target creature gets +1/+1 until end of turn. When that creature dies this turn, create a 2/2 colorless Spirit creature token.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Precursors' Disdain

Precursors' Disdain {3}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The first beings to inhabit Evanescier still linger, and they don't like what they see.
  • Kaleidoscope
Predatory Feast

Predatory Feast {1}{G}

Instant
Choose a creature. When it dies this turn, distribute two +1/+1 counters among any number of creatures you control.
The cry of death is the dinner bell of the scavengers.
  • Zero
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
  • Zero
Priest of Profanities

Priest of Profanities {2}{B}{B}

Creature - Zombie Cleric
{2}, {T}, Sacrifice a creature: Each opponent loses 2 life. You gain life equal to the life lost this way.
2/4
  • Zero
Primal Evocation

Primal Evocation {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Then flip a coin. If you win the flip, return Primal Evocation to its owner's hand.
  • Zero
Prophetic Flame

Prophetic Flame {R}

Creature - Elemental
Haste
When Prophetic Flame dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
  • Zero
Pull the Strings

Pull the Strings {1}{U}

Instant
You may tap or untap target permanent.
Scry 1.
“The strings of fate pull at us all.”
  • Zero
Pummel

Pummel {2}{R}

Instant
Target creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
  • Zero
Punan Mammoth

Punan Mammoth {4}{G}{G}

Creature - Elephant
“I had seen them from below, faintly, like mortals gaze at stars. I thought that sufficient to prepare me. But only when I came face to face with them did I realize how truly small I am, and how truly unfathomable this world is.”
— Dwaga the Coward
7/6
  • Kaleidoscope
Punan Trailblazer
Danawan Wanderer

Punan Trailblazer

Creature - Human Warrior
(Color indicator: Punan Trailblazer is green)
Vigilance
Many take the pilgrimage up Samang's five strata: placid Danawan, lush Punan, volcanic Bundan, withered Kanlan and, at last, the heaven realm of Langan.
3/3
Card has other part: Danawan Wanderer
  • Kaleidoscope
Puppetize

Puppetize {3}{U}{U}

Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{1}{U}: Untap enchanted creature and gain control of it until end of turn.
“Dance, my pathetic plaything, dance!”
  • Zero
Pyrostorm

Pyrostorm {5}{R}{R}{R}

Sorcery
Pyrostorm deals 10 damage divided as you choose among any number of targets.
The other barbarian clans knew to fear the Itava, for their leader could wield pure devastation as easily as they could wield their axes.
  • Zero
Radiant Justicar

Radiant Justicar {5}{W}{W}

Creature - Angel
Flying
Whenever a creature you don't control deals damage, its controller sacrifices it unless that player pays {2}.
“Behold! This is the face of the absolute!”
—Nabras, King of Goldhill
5/5
  • Zero
Raiun Bay Scourge

Raiun Bay Scourge {2}{U}{U}

Creature - Human Pirate
Art of war — At the beginning of your end step, if Raiun Bay Scourge dealt damage to an opponent this turn, gain control of target artifact or enchantment until Raiun Bay Scourge leaves the battlefield.
3/2
  • Path of Shadows
Rakdos Drakeswarm

Rakdos Drakeswarm {4}{R}{R}

Creature - Drake
Flying
{B}: Target attacking creature gets +1/+1 until end of turn.
The drakes saw no victims or sinners — only playmates.
4/4
  • Kaleidoscope
Recall to Mind

Recall to Mind {2}{U}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Draw a card.
“Seek the new in the familiar. Only then will your education bear fruit.”
—Mavisa, Wanderer
  • Zero
Reclusive Mermaid

Reclusive Mermaid {2}{U}

Creature - Merfolk
Hexproof
Paranoia {1}{U} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Once, she dreamed fondly of the world above. The Great Fear turned each dream into a nightmare.
1/3
  • Kaleidoscope
Reform Reality

Reform Reality {5}{U}{R}

Sorcery
Each player exiles all permanents they control, draws that many cards, then puts up to that many permanent cards from their hand onto the battlefield. Exile Reform Reality.
As Evanescier broke apart around him, Remy knew that the Skull had heard his wish.
  • Kaleidoscope
Remy, Last of Evanescier

Remy, Last of Evanescier {2}{U}{U}

Legendary Creature - Human
Protection from Illusions
All cards that aren't on the battlefield, spells, and other permanents are Illusion kindreds in addition to their other types.
“I just wanted to be alone. And now, I am.”
1/1
  • Kaleidoscope
Revenant Shade

Revenant Shade {2}{B}

Creature - Shade
{B}: Revenant Shade gets +1/+1 until end of turn.
Hatred is all it has left.
1/3
  • Zero
Revenge of the Disfigured

Revenge of the Disfigured {2}{B}{B}

Instant
Destroy target creature. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“We know what you all do, in the shadows behind. The pain ends now.”
—Writing on the wall
  • Kaleidoscope
Rise from the Grave

Rise from the Grave {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
“Come my child, and be born anew from the earth's filthy cradle!”
—Aldrane, the Blackhearted
  • Zero
Roar of War

Roar of War {3}{R}{R}

Sorcery
Creatures you control get +2/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
  • Zero
Ronin of Broken Vows

Ronin of Broken Vows {1}{B}{B}

Creature - Human Samurai
Pay 3 life: Put a +1/+1 counter on target creature.
As he ate his own words, so his liege spat his own blood.
2/2
  • Path of Shadows