Dulled Ghost can't be blocked by creatures which have power less than their toughness. At the beginning of your end step, exile up to one target nonland permanent you control, then return it to the battlefield under its owner's control. If that permanent was tapped, each opponent discards a card.
Ward—Pay 3 life and discard a card. Once each turn, when another creature leaves the battlefield, you may have target creature become a copy of that creature until end of turn.
“That form . . . will be better suited . . . to a different mind . . . yes, yes, yes . . .”
Hexproof When Elusive Devout enters, choose one — • Put a +1/+1 counter on Elusive Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Choose two — • Exile target spell. • Target player may scry 2. If they do, they draw a card. • Return target artifact card from your graveyard to the battlefield. • Destroy target nonartifact creature.
When Ethersketch Blueprints enters, create a 1/1 blue Thopter artifact creature token with flying. {2}, Sacrifice Ethersketch Blueprints: Draw a card. Monument {5}{B}{B}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) Ascend {4}{W}({4}{W}: Exile this permanent, then return it to the battlefield transformed. Ascend only as a sorcery.)
When Ethersworn Elite enters, you gain 2 life and create two 1/1 blue Thopter artifact creature tokens with flying. Cycling {2}({2}, Discard this card: Draw a card.)
(Color indicator: Etherwrought Figurehead is white and black)
Flying, vigilance Whenever Etherwrought Figurehead attacks, you may pay 4 life. If you do, destroy target tapped creature. If Etherwrought Figurehead would leave the battlefield, exile it instead.
When Fallen Dynasty Jailer enters, target opponent exiles a card from their hand. When Fallen Dynasty Jailer is no longer on the battlefield, the exiled card's owner puts it on the top or bottom of their library.
Flash Flying When Fang Luo enters, exile target spell or creature an opponent controls with mana value 4 or less, then its owner puts it onto the battlefield face down. (It's a 2/2 creature.)
When Fel Alston, Halfway Queen enters, return target creature card from your graveyard to the battlefield. Then exile that creature unless Fel Alston was cast for its escape cost. Escape—{1}{W}{U}{B}, Sacrifice two creatures. (You may cast this card from your graveyard for its escape cost.)
Flying Whenever Haerthach, the Wight King deals combat damage to a player, you may sacrifice another creature. When you do, create a 1/1 white Spirit creature token with flying. Return the sacrificed card to the battlefield tapped and under your control at the beginning of the next end step.
Flying When Helar Ritualist enters or whenever you cast a spell, if {W}{B} was spent to cast it, each opponent loses 3 life and you gain 3 life. Put a +1/+1 counter on Helar Ritualist.
Flying, lifelink When Helar's Herald dies, target opponent may give themselves two poison counters. If they do, return Helar's Herald to its owner's hand. Otherwise, return Helar's Herald to the battlefield tapped under its owner's control.
Hollowghast, the Iron Phantom enters with three +1/+1 counters on it. If damage would be dealt to Hollowghast, prevent that damage. Remove a +1/+1 counter from Hollowghast.
“It's not a pleasant experience to fight a foe who knows you won't be able to kill him.” —Syr Illan, Hethwyr's Spear
({T}: Add {U}.) Inundated Sanctuary enters tapped with two sanctum counters on it. {T}, Remove a sanctum counter from Inundated Sanctuary: Add {W} or {B}.
At the beginning of each opponent's draw step, that player draws an additional card, then discards a card. Whenever an opponent discards a card, you draw a card and you gain 1 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Exile up to one target creature you control. At the beginning of your next end step, return it to the battlefield. III — Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Protection from spells When Msuji Sureshot enters, search your library for an instant, sorcery, or Aura card that targets, reveal it, put it into your hand, then shuffle.
Whenever a player casts a spell, that player exiles the top card of each library face down. Each player may look at and play cards they exiled with Mystic of Many Winds.
She tangles the fates of three worlds, and hopes to lose her enemies in the resulting knot.
Your opponents play with the top card of their library revealed. Your opponents can't cast spells during your turn. You may play lands and cast spells from the top of an opponent's library during your turn.
Surveil 3. Then you gain 3 life and draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Cycling {2}({2}, Discard this card: Draw a card.)