Enchant creature Enchanted creature gets +1/+1 and has flying. When Skypath Pilgrimage enters, journey twice. (Exile the top two cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Whenever Slaffield Workgate or another enchantment you control enters, create a 0/2 white Ox creature token. {3}{W}: Return another target enchantment you control to its owner's hand.
Return target instant or sorcery card from your graveyard to your hand. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Enchant opponent Whenever you attack enchanted player, look at the top X cards of your library, where X is one plus the number of attacking creatures you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Choose target creature you control, then choose two — • Put a +1/+1 counter on it. • It gains hexproof until end of turn. • It can't be blocked this turn.
Equipped creature has “{1}, {T}: This creature deals 1 damage to any target.” Whenever equipped creature deals damage to a creature with power 5 or greater, sacrifice Sling of the Meek. If you do, destroy that creature. Equip {3}
Creatures your opponents control get -4/-0 until end of turn. Quickdraw {1}{U}{U}(When a creature you control blocks or becomes blocked, you may cast this spell for {1}{U}{U}.)
(Add a quest counter as this enters. Sacrifice after 3.) Once each turn, when you cast an instant or sorcery spell, you may add a quest counter. Slipsand Expedition deals damage equal to the number of quest counters on it to any target. Add {R}{R}{R}.