At the beginning of your upkeep, choose one. If you control seven or more differently named permanents, choose two instead. • Draw a card. • Explore the Multiverse deals 2 damage to target player. • Create a 1/1 white Scout creature token.
[+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself. [–X]: When you next cast a noncreature spell with mana value X or less this turn, copy it. You may choose new targets for the copy. [–2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn.
Persistent glitch {1}. Spend only mana of a color that hasn't been spent this way to activate this ability. ({1}: Permanently remove one [restriction] from this permanent.) [+1]: You [and each opponent] may scry 2. Draw a card[, then discard a card.] [–3]: Exile target nonland permanent [with mana value 4 or less]. [Its controller creates a Treasure token.] [–6]: Create five 2/2 blue Elemental creature tokens with flying [and -1/-1 counters on them].
Converge — Glitch enters with an additional loyalty counter on her for each color of mana spent to cast her. [+1]: Create two 1/1 blue Elemental creature tokens with flying. [–3]: Draw two cards. When you do, Glitch deals damage to any target equal to the number of cards in your hand. [–10]: Destroy all lands, enchantments, and artifacts you don't control.
Whenever you make first contact, you may activate one of Karina's loyalty abilities. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) [+1]: Each player draws a card. [–2]: Exile target nonland permanent. At the beginning of the next end step, return it to its owner's hand or to the battlefield under its owner's control. [–7]: You get an emblem with “You may cast spells that don't have the same name as a permanent you control or a card in your graveyard without paying their mana costs.”
Choose one — • Counter target noncreature spell. • Peer into the Cosmos deals 3 damage to target creature. • Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Monument {1}{U}{R}{W}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
[+1]: Create a 1/1 blue Bird creature token with flying and haste. [–1]: Creatures you control with flying get +1/+0 and gain vigilance until end of turn. [–6]: Search your library for any number of creatures with flying and put them onto the battlefield. Shuffle your library.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Create two 1/1 colorless Construct Actor creature tokens. Creatures you control gain flying until end of turn. Whenever one or more of them deals combat damage to a player this turn, draw a card.
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Once during each combat phase, you may cast the top card of the archived library as though it had flash.
“A world without war is perfection. A world without warriors is a disgrace.”
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Mill four cards. Return target land card from your graveyard to the battlefield. Return target creature or non-Saga enchantment card from your graveyard to the battlefield. You may cast target instant or sorcery card from your graveyard without paying it mana cost
When Biohazard enters, destroy all other nonland permanents with mana value X or less. At the beginning of each end step, each opponent loses life equal to the number of cards they've drawn this turn plus the number of spells they've cast this turn.
Counter target activated or triggered ability of a nonland source. If an ability of a creature, enchantment, or planeswalker is countered this way, exile it.
“For his transgressions against Heaven, no sun shall ever shine upon the Sun King again.” —Pan Long, Remorseless Wind
Each player reveals the bottom six cards of their library. For each player, put up to one permanent card revealed this way onto the battlefield under your control.
Choose two or four — • Search your library for a card, put it into your hand, then shuffle. • Each player mills seven cards. • You gain 1 life for each land card in your graveyard. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
Counter target spell. If a permanent spell is countered this way, create a token that's a copy of that card except it's a colorless creature, it's 2/2, and it's a Plant in addition to its other types.
When Leads Don't Die enters, mill four cards and you gain 4 life. At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard. At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Whenever a creature you control enters, if it wasn't cast, you gain life equal to that creature's toughness and may draw a card. [+2]: Return up to one target creature card from your graveyard to the battlefield. [–3]: Create an 8/8 blue Kraken creature token. [–9]: Each player exiles all creature cards from their graveyard, then sacrifices each creature they control. Put each creature card exiled this way onto the battlefield under your control.
[+1]: Reveal the top card of your library. If it doesn't have the same name as a card in your graveyard or a permanent you control, put it into your hand. Otherwise, put it into your graveyard. [–2]: Return target card from your graveyard to your hand. [–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.