15897 cards found
Rally the Volunteers

Rally the Volunteers {2}{R}

Sorcery
Create two 1/1 red Soldier creature tokens with haste.
  • A Tourney at Whiterun
Rallying Banner

Rallying Banner {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each Equipment attached to it.
Whenever an Equipment you control enters, attach it to equipped creature.
Equip {2}
  • Aftermath
Rallying Banners

Rallying Banners {1}

Artifact
As this artifact enters, choose a creature type.
{T}: Put a muster counter on this artifact.
{T}: You may put a creature card of the chosen type with mana value equal to the number of muster counters on this artifact from your hand onto the battlefield.
  • The Petals Wilt
Rallying Flag

Rallying Flag {1}{G}

Artifact - Equipment
Equipped creature gets +2/+1 and has trample.
Whenever equipped creature attacks, other Citizens and Peasants you control get +2/+1 and gain trample until end of turn.
Equip {3}
  • Quest for the Roseblade
Rallying Horn

Rallying Horn {3}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks, untap each other creature you control.”
Equip {3}
  • Plagues of Fretport
Ralora, Unforgiving Depths

Ralora, Unforgiving Depths

Legendary Land - Mountain
Ralora, Unforgiving Depths enters tapped.
Whenever a source deals damage to you, put a creation counter on Ralora.
{T}, Remove ten creation counters from Ralora and sacrifice it: It deals 10 damage to target player or planeswalker.
Rambunctious Afterparty

Rambunctious Afterparty {1}{R}{W}

Enchantment
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a party counter on Rambunctious Afterparty. Then Rambunctious Afterparty deals damage equal to the number of party counters on it to each opponent.
  • The Stage Presents: The Neverending Act
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rampant Summit

Rampant Summit

Land - Mountain Forest
({T}: Add {R} or {G}.)
Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands.
Ranger's Bow

Ranger's Bow {2}{G}

Artifact - Equipment
Equipped creature gets +2/+3 and has reach.
Equip Scout or Archer {1}
Equip {3}
“So many adventurers stick to one weapon skill. It's why they'll never match me in combat.”
—Selvar, the Seeker
  • Arkadai
Ranger's Expertise

Ranger's Expertise {4}{G}

Instant
Look at the top six cards of your library. Put up to one land card and up to two creature and/or planeswalker cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
“There's always a shortcut if you know where to look.”
—Corym, Gyrewood Ranger
  • Seasons of War
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
When you know you won't have a chance to reload, you have to time your first shot perfectly.
Ranidaphobia

Ranidaphobia {U}

Enchantment - Aura Curse
Enchant opponent
When Ranidaphobia enters, create a 1/1 blue Frog creature token.
Creatures enchanted player controls can't block Frogs.
  • Eralou
Rapacious Instinct

Rapacious Instinct {2}{R}

Enchantment - Aura
Enchant creature you control
When Rapacious Instinct enters, enchanted creature deals damage equal to its power to target creature you don't control.
Enchanted creature gets +1/+0.
  • Kahembo: Olde Dawn
Rapid Recursion

Rapid Recursion {U}

Instant
Choose a Function added to Rapid Recursion. Create a Function token with those effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Draw a card.
  • Beyond the Blackwall
Rapid Transformation
Vortex of Change

Rapid Transformation {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Monument {3}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Vortex of Change
  • Alkabah
Rappel

Rappel {U}

Sorcery
Target creature can't be blocked this turn. It explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
  • Karina's Explorations
Ratkin Rampage

Ratkin Rampage {3}{B}{R}

Enchantment
At the beginning of combat on your turn, choose a permanent type at random. Each player sacrifices a permanent of the chosen type other than this enchantment. If no permanents were sacrificed this way, sacrifice this enchantment and create a 6/6 black and red Rat Mutant creature token with trample and haste.
  • The Petals Wilt
Ravage Relics

Ravage Relics {G}{W}

Sorcery
Choose one or both —
• Each player sacrifices an artifact.
• Each player sacrifices an enchantment.
“The monk wants to purify the vault? Ha! They're welcome to try.”
—Artamo, vault keeper
  • Villains: The Musical
Ravage of Moments

Ravage of Moments {1}{B}

Enchantment - Aura
Enchant creature
When Ravage of Moments enters and at the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
  • Feanav: The Apothecary's Progress
Ravaged Monument

Ravaged Monument

Land - Desert
Ravaged Monument enters tapped.
{T}: Add {G}.
{2/G}{2/G}: Ravaged Monument becomes a 4/4 green Elemental creature until end of turn. It's still a land.
  • Al Tabaq
Raven Roosts

Raven Roosts {U}{B}

Enchantment
Once each turn, when a creature card is put into your graveyard from anywhere, create a 1/1 blue and black Bird creature token with flying and “When this creature deals combat damage to a player, sacrifice it. If you do, draw a card.”
Whenever three or more creatures you control deal combat damage to a player, that player loses 1 life for each card in your hand.
  • The Petals Wilt
Raven's Standard

Raven's Standard {1}

Artifact - Equipment
Equipped creature is a Flagbearer in addition to its other types.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Equip {5}
  • Plagues of Fretport
Raving Intellects

Raving Intellects {3}{G}{G}

Sorcery
As an additional cost to cast this spell, you may sacrifice a creature. If you do, this spell costs {3} less to cast.
Create two 3/3 white Construct enchantment creature tokens.
“They were once human, until CySec intervened. Now, not even Bastion can save them.”
— Yanaël, Bastion Elder
  • Beyond the Blackwall
Ravings of the Damned

Ravings of the Damned {1}{U}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks, you draw a card and you lose 1 life.
{2}{B}, Sacrifice a creature: Return this card from your graveyard to the battlefield.
“They say I court death? No, no. Immortality!”
  • The Petals Wilt