Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) Each cursed opponent must attack with at least one creature each combat if able.
Once in, chaos daemons are devilishly hard to get out of your datadeck.
You may cast this spell with no targets for {2}{R}. If you do, as it resolves, create a 1/1 red Hound creature token, then attach Canine Acumen to that token. Enchant creature Enchanted creature gets +2/+0 and has first strike.
Target creature phases out. Its controller sacrifices a creature. (Treat the phased out creature and anything attached to it as though they don't exist until its controller's next turn.)
“Close your eyes. You won't want to see this.” —Ema, to Karina
Primal {5}{G}{U}(During your turn, you may cast this spell for {5}{G}{U} instead of playing a land.) If you cast this spell for its primal cost, search your library for a permanent card, reveal it, put it into your hand, then shuffle. You may put a permanent card from your hand onto the battlefield.
When Surveyor's Rifle enters, rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.) Equipped creature gets +2/+1. Equip {3}
At the beginning of each combat, you may have Elderin, Crystalline Crusader become a copy of another target creature you control with mana value 3 or less until end of turn, except its name is still Elderin, Crystalline Crusader, it's still 3/3, still legendary, and it's an artifact in addition to its other types. {W}{U}{B}{R}{G}: Elderin gets +3/+3 until end of turn.
When Ryleth, Vengeful Shadow enters, create two 1/1 green Elf creature tokens. Whenever you attack, you may pay {1}{B/G}. When you do, return target creature card with mana value less than or equal to the number of attacking creature tokens you control from your graveyard to the battlefield tapped and attacking.
When Lunar Defractor enters, each player discards a card. Revive {5}{B}{B}({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
I, II — Put your choice of a flying or hexproof counter on target creature you control. III — Creatures you control with counters on them can't be blocked this turn unless defending player pays {3} and spells that target those creatures cost an additional {3} to cast until your next turn.
When Sabne's Autumn enters, search your library for a Forest card, reveal it, put it into your hand, then shuffle. You gain 3 life. {1}{G}{G}: Transform Sabne's Autumn. Activate only if your fealty to Forests is five or greater.
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
Putrid Corcass enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {B} or {G}.
At day, a locus of growth. At night, a cesspool of decay.