15897 cards found
House of Forgotten Whispers

House of Forgotten Whispers

Land
{T}: Add {C}.
{1}, {T}, Sacrifice House of Forgotten Whispers: Draw a card.
  • Path of Shadows
Ikari-no-Oni

Ikari-no-Oni {2}{R}{R}

Creature - Demon
When Ikari-no-Oni enters, other creatures you control get +1/+0 until end of turn.
4/3
  • Path of Shadows
Imako, Ninefingers

Imako, Ninefingers {U}{B}

Legendary Creature - Human Rogue
Whenever Imako, Ninefingers becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Imako.
Sacrifice Imako: Turn all cards exiled with it face up. Exile all cards with those names from your opponent's graveyards.
2/3
  • Path of Shadows
Imperator Valtasius

Imperator Valtasius {3}{W}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Partner with Commander Hyctaleon (When this creature enters, target player may put Commander Hyctaleon into their hand from their library, then shuffle.)
At the beginning of your upkeep, you may search your library for a Soldier card, reveal it, put it into your hand, then shuffle.
5/5
Related card: Commander Hyctaleon
  • Path of Shadows
Imperial Artisan

Imperial Artisan {2}{U}

Creature - Human Wizard Advisor
When Imperial Artisan enters, draw three cards, then put two cards from your hand on top of your library in any order.
1/3
  • Path of Shadows
Imperial Katana

Imperial Katana {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip {3}
  • Path of Shadows
Imposition

Imposition {U}

Instant
Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals that card, puts it on the bottom of their library, then draws a card.
The fall of the empire came as much from within as without.
  • Path of Shadows
In Arms

In Arms {W}

Enchantment - Aura
Enchant creature
Enchanted creature has “Whenever this creature attacks, if there are at least two other attacking creatures, this creature gains +2/+2 until end of turn.”
Of many parts lies a single unified whole.
  • Zero
Infernal Invocation

Infernal Invocation {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has “{R}, {T}: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.”
  • Zero
Inferno Forerunner

Inferno Forerunner {1}{R}

Creature - Elemental
Haste
When Inferno Forerunner enters, you may have target creature gain haste until end of turn.
2/1
  • Zero
Inner Purity

Inner Purity {W}

Instant - Inscription
Target creature gains lifelink until end of turn. Untap that creature.
Inscribe {1}{W} ({1}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Inoshi the Wild Boar

Inoshi the Wild Boar {1}{R}{G}

Legendary Creature - Human Warrior
{T}, Sacrifice a land: Destroy target land.
2/2
  • Path of Shadows
Inscribed Histories

Inscribed Histories {1}

Artifact - Equipment
Whenever you cast your first instant or sorcery spell each turn, untap equipped creature.
Equip {1}
  • Path of Shadows
Insightful Blow

Insightful Blow {W}{W}

Instant
Insightful Blow deals 3 damage to target attacking or blocking creature. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
The mutant's ichor blood arced across the air, and Rheila froze; he'd seen it before.
  • Kaleidoscope
Ironsmash Wrecker

Ironsmash Wrecker {3}{R}

Creature - Dwarf
When Ironsmash Wrecker enters, you may destroy target artifact.
The Ironsmash clan is shunned by the rest of Daran's dwarf clans for destroying perfectly good pieces of junk.
4/2
  • Zero
Itava Outrider

Itava Outrider {3}{R}

Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
“Why do we fight you ask? We fight because we can. Nothing more, nothing less.”
4/2
  • Zero
Itava Scourge

Itava Scourge {2}{B}{R}

Creature - Human Berserker
First strike (This creature deals combat damage before creatures without first strike.)
Whenever a creature you control becomes blocked by a creature, Itava Scourge deals 1 damage to that creature's controller.
3/1
  • Zero
Itava Warshrieker

Itava Warshrieker {1}{R}

Creature - Human Berserker
Menace (This creature can't be blocked except by two or more creatures.)
Itava Warshrieker attacks each combat if able.
3/1
  • Zero
Jaakuna Betrayer

Jaakuna Betrayer {2}{R}

Creature - Human Berserker
Art of war — At the beginning of your end step, if Jaakuna Betrayer dealt damage to an opponent this turn, you may discard a card. If you do, draw a card.
3/2
  • Path of Shadows
Jaakuna Bloodsworn

Jaakuna Bloodsworn {R}

Creature - Human Samurai
When Jaakuna Bloodsworn enters, any opponent may have it deal 3 damage to them. If a player does, sacrifice Jaakuna Bloodsworn.
4/3
  • Path of Shadows
Javelin

Javelin {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has “{T}, Unattach Javelin: It deals 2 damage to target creature.”
Equip {2}
  • Zero
Jidai Clairvoyant

Jidai Clairvoyant {2}{U}{U}

Creature - Human Wizard
When Jidai Clairvoyant enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control enters, you may draw a card.
1/1
  • Path of Shadows
Junan Venomtongue

Junan Venomtongue {B}{R}

Legendary Creature - Human Advisor
At the beginning of each player's upkeep, that player may sacrifice a creature. If they don't, they discard a card.
1/3
  • Path of Shadows
Kaiju Renegades

Kaiju Renegades {1}{G}

Creature - Human Warrior
Creature spells you cast with power 4 or greater cost {1} less to cast.
“Emperors? They pale in comparison to the true gods of this land.”
2/2
  • Path of Shadows
Kalime Charger

Kalime Charger {3}{G}

Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Kalime Charger enters, you may have another target creature you control gain trample until end of turn.
4/4
  • Zero