Scry 1, then draw a card. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
{T}: Add {C}. {T}, Reappropriate: Add {R} or {G}. (Exile exactly two cards from your hand and/or graveyard.)
First on their path was the outpost within the abandoned stadium. The survivors were nowhere in sight, but something else was — something alive, something hungry...
Pulverize the Intruders deals 4 damage to any target. Create a 4/4 red Giant creature token. It gains haste until end of turn if you control a legendary creature.
Destroy target tapped creature. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Young York was the first through the door, sword drawn and shout triumphant. A few seconds later, Young York was the first to learn of the archers' presence.
This spell costs {3} less to cast if a creature died this turn. Put target creature card with mana value X from a graveyard onto the battlefield under your control.
“And so the lies became commitments, and once more she was dancing on strings.” —Azamir, “Rites of Withering”
Choose one — • Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. • Exile target enchantment.
At the beginning of your end step, you get a perfection counter. Create a token that's a copy of up to one other target creature you control, then exile that token unless you have six or more perfection counters.
Counter target creature spell. Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
Enchant creature Enchanted creature gets +2/+2 and has “Whenever this creature deals combat damage to a player, return up to one target creature card from your graveyard to your hand.”