{T}: Add one mana of any color. {X}: Terracotta Idol becomes a Spirit artifact creature with base power and toughness X/X until end of turn. Activate only as a sorcery.
Zhizhu Jing inscribed intertwining prophecies in a faceless horde, portending a dark possibility of the future of unity.
You may have Terracotta Legion enter as a copy of any creature with mana value 1 or less you control, except it's an artifact in addition to its other types.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature. Whenever a creature you control becomes a Demigod or God, untap Terracotta Sage and it becomes a 4/4 Dragon with flying until end of turn.
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. 5 | Create an X/X blue Spirit creature token, where X is the number of differently named lands you control.
Choose target opponent. Scry 3, then reveal the top card of your library. The chosen player discards an amount of cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.) When Territorial Bear dies, you may return up to two target artifact cards from your graveyard to your hand.
Vigilance When Territorial Camaar enters, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Flying Territorial Drake has hexproof as long as it's untapped. Whenever Territorial Drake becomes tapped, scry 2. Whenever Territorial Drake becomes untapped, draw a card.
Defender Territorial Fangwurm may attack as though it didn't have defender as long as you've cast a cryptic spell this turn. (Artifacts, enchantments, and modal spells are cryptic.)
Protection from nonblue Whenever Terror of Palta Gorge attacks, exile another target nonblue creature until Terror of Palta Gorge leaves the battlefield.
“As sharks swam past the Benthic Chamber, the pilots suddenly realized the situation was worse than expected.” —Azamir, “Deepwater Surging”
Flying, first strike Whenever Terror of Sunset Cliffs attacks, each player discards their hand and draws seven cards. Whenever an opponent discards a card, Terror of Sunset Cliffs deals 1 damage to that player.
Kicker {4}{U}{U}(You may pay an additional {4}{U}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, create an 8/8 blue Kraken creature token with trample.
Return target creature you control and target creature you don't control to their owners' hands. Target player discards a card. Coalesce {4}{U}{B}(You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Terrors of Cuxuri Trench can't block.
When Tessellated Orb enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Tessellated Orb dies, draw a card.