15897 cards found
Siltbottom Expedition

Siltbottom Expedition {1}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast your first spell outside your main phase each turn, add a quest counter.
1, 2 — Draw cards equal to the number of quest counters on Siltbottom Expedition, then discard that many cards.
3 — Put up to two target instant or sorcery cards from your graveyard on top of your library in any order, then draw a card.
  • Adventurers of Onora
Spell Throttle

Spell Throttle {U}{U}

Instant
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Counter target spell.
Blood can contaminate spells, and the act of spilling it has power of its own.
  • Feanav: The Apothecary's Progress
Stark Wildfire

Stark Wildfire

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{R}, {T}: Add one mana of any color.
  • Memorium Arcanum
Lay Claim to Nature

Lay Claim to Nature {2}{G}

Instant
Return any number of lands you control to their owner's hands. For each land returned this way, search your library for a land card, reveal it, then put it into your hand. Then shuffle.
“TIMBER!”
  • Love Song
Flying Throne

Flying Throne {3}

Artifact - Equipment
When Flying Throne enters, attach it to target creature you control.
Equipped creature gets +1/+0 and has flying.
Equip {2}
  • Alkabah
Desperate Thief

Desperate Thief {1}{B}

Creature - Human Rogue
Whenever Desperate Thief deals combat damage to a player, you may pay 2 life. If you do, draw a card.
Thievery is a short life when people are so wary and harsh.
2/1
  • End of Wollensie
Guiying's Gambit

Guiying's Gambit {2}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or enchantment.
You draw three cards and you lose 3 life.
“Those new bio-devisers are up to something. Now how to trick them into tipping their hand?”
—Marshal Jin Guiying
  • Rail War
Preying Mantis

Preying Mantis {2}{G}

Creature - Insect
Haste
At the beginning of your end step, return Preying Mantis to its owner's hand.
The massive mantis flickered in and out of the trees, delivering strike after strike while dodging any counterattacks.
4/3
  • Monsters of Chikyu
Despoiler of Civilization

Despoiler of Civilization {2}{B}

Creature - Orc Nomad
Assault {1}{B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever a creature you control assaults, you may have target creature get -2/-2 until end of turn.
3/2
  • Scriptures of Urshad
Bereave

Bereave {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
“Burn the ships Saffrisa made the dead steer. They can only return to their hard-earned rest in ashes as long as that scythe's in her hands.”
—Astrid, leader of the Skhorvall dissenters
  • Glacia: Hail to the Queen
Replication Module

Replication Module {2}{G}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{G}: Recreate
Put two +1/+1 counters on each creature token you control.
{4}{U}: Reproduce
Draw a card for each noncreature token you control.
{3}{G}{U}: Repeat
Replication Module gains “At the beginning of your upkeep, you may create a token that's a copy of target token you control.”
  • Beyond the Blackwall
Equilibrium Wave

Equilibrium Wave {4}{R}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Each creature deals damage to itself equal to its power.
3 | You gain life equal to the excess damage dealt this way.
5 | Each opponent loses that much life.
  • Panxiou
Elven Wanderer

Elven Wanderer {1}{U}

Creature - Elf Shaman
{1}: Look at the top card of your library.
{G}, {T}, Mill a card: Untap another target creature.
2/1
  • High Noon
Neophyte of the Old Gods

Neophyte of the Old Gods {2}{B}

Creature - Human Cleric
Deathtouch
When Neophyte of the Old Gods enters, rediscover a sorcery card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a sorcery card. Otherwise, put it back or into your graveyard.)
“Sign by sign, power by power, our true gods give me the life I was meant to live.”
2/2
  • Lovi Awoken
Captured Paletusk

Captured Paletusk {4}{W}{W}

Creature - Dinosaur Beast
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
When Captured Paletusk enters, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. You gain 2 life. Then sacrifice Captured Paletusk if it was cast for its primal cost.
4/5
  • Over the Horizon
Verdict of the Council

Verdict of the Council {1}{W}{W}

Enchantment
When Verdict of the Council enters, exile up to one target creature until Verdict of the Council leaves the battlefield.
White creatures you control get +1/+0.
“Jail the traitors, and call our troops to arms!”
—Jirada, elder of Caulte
  • Survive the Night
Soul Jar

Soul Jar {2}{W}

Enchantment
When Soul Jar enters, exile target creature and each other creature with the same name as that creature until Soul Jar leaves the battlefield.
  • Tales of Old Jidai
Assassin's Shuriken

Assassin's Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has deathtouch and “{T}: This creature deals 1 damage to target creature you don't control. Sacrifice Assassin's Shuriken.”
Equip {2}
  • Goliaths of Nangjiao
Ornamented Evergreen

Ornamented Evergreen

Land
Ornamented Evergreen enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
  • The Land Bundle
Sacred Sanctuary

Sacred Sanctuary

Land - Plains
({T}: Add {W}.)
Sacred Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Sacred Sanctuary: Add {G} or {U}.
  • Goliaths of Nangjiao
Mnemonic Wall

Mnemonic Wall {4}{U}

Creature - Wall
Defender
When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.
Concepts forced themselves upon the world, folding reality around them until they became impenetrable.
0/4
  • Beyond Our Ken
Raving Rover

Raving Rover {U}

Creature - Mutant Survivor
Whenever a Survivor you control enters, you may draw a card. If you do, discard a card.
He commands a wide following of those who can ill afford to ignore him.
1/1
  • Al Tabaq
War's Sorrow

War's Sorrow {1}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — War's Sorrow deals 1 damage to any target.
III — Each player sacrifices another permanent. Put War's Sorrow on top of its owner's library unless a player has it deal 3 damage to them.
His love they had taken away, blind to the cost they would repay.
  • Villains: The Musical
Phantasmal Reflection

Phantasmal Reflection {2}{W}

Enchantment
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it except it's a 1/1 white Spirit creature in addition to its other types and colors.
{2}{B}, Sacrifice a creature: Each opponent loses 1 life and you gain that much life.
  • Survive the Night
Nobility

Nobility {3}{W}{W}

Enchantment Creature - Incarnation
Other creatures you control get +1/+1.
As long as Nobility is in your graveyard and you control a white enchantment, creatures you control get +1/+1.
3/3
  • Over the Horizon