15282 cards found
Norn's Ultimatum

Norn's Ultimatum {5}{W}{W}

Sorcery
This spell costs {X} less to cast, where X is half the number of creatures on the battlefield, rounded down.
Destroy all creatures.
“These rebels are only hindering our progress and are no longer useful as slaves, exterminate them all!”
  • Tides of War
North Ward Settler

North Ward Settler {3}{W}

Creature - Dwarf Warrior
When North Ward Settler enters, choose one —
• Create a 1/1 white Dwarf creature token.
• Put a +1/+1 counter on North Ward Settler.
2/4
  • Dark Seas of Shiryen
Northrime Amalgam

Northrime Amalgam {1}{W}

Creature - Bird Bear Cat
As long as it's not your turn, Northrime Amalgam gets -2/+2.
Given Northrime's perpetual winter, it's always at least one-third hibernating.
3/1
  • Adventurers of Onora
Norwick Barkeep

Norwick Barkeep {1}{W}

Creature - Human Citizen
When Norwick Barkeep enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
The Bronze Boar inn at Norwick is welcoming to its own, but elves and dwarves that visit are shunned.
2/2
  • Quest for the Roseblade
Not Without a Fight

Not Without a Fight {2}{W}

Enchantment
At the beginning of your end step, create a tapped 1/1 colorless Human creature token.
Whenever you attack, put a loyalty counter on each planeswalker you control.
“Let's give them hell.”
—Nathaniel O'Brien
  • Toll Midnight
Noxan Pilgrim

Noxan Pilgrim {1}{W}

Creature - Human Cleric
Prowess
Whenever you cast a noncreature spell, Noxan Pilgrim gains lifelink until end of turn.
“We fear not They who rest; why should the sheep fear the shepherd?”
2/1
  • Beyond the Blackwall
Nurse Trainee

Nurse Trainee {3}{W}

Creature - Human Cleric
Flash
When Nurse Trainee enters, you may prevent the next 2 damage that would be dealt to another target creature this turn.
“We'll get you and yours patched up, good as new!”
2/4
  • Monsters of Chikyu
Nykthos Enchantress

Nykthos Enchantress {1}{W}

Creature - Human Wizard
Whenever an enchantment you control enters, draw a card. This ability triggers only once each turn.
As long as you control three or more enchantments, Nykthos Enchantress gets +2/+2 and has vigilance.
1/1
  • Theros Triumphant
Nyxfall

Nyxfall {4}{W}{W}

Sorcery
This spell costs {1} less to cast for each enchantment you control.
Destroy all creatures.
“As the stars began to fall, the tranquility of night turned into the terror of apocalypse.”
—The Cosmogony
  • Theros Triumphant
OTA Infusion

OTA Infusion {2}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2.
A sudden surge of information, and a renewal of contracts. From one moment to the next, a zero to hero.
  • Beyond the Blackwall
Oathkeeper's Verdict

Oathkeeper's Verdict {3}{W}{W}

Artifact - Equipment
When Oathkeeper's Verdict enters, tap all creatures your opponents control.
Equipped creature gets +3/+3.
Equip {3}
  • Seasons of War
Observing Guardian

Observing Guardian {2}{W}{W}

Creature - Human Warrior
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When Observing Guardian enters, if tribute wasn't paid, create a 2/2 white Cat creature token.
2/2
  • Pyramids of Atuum
Ochre Knight

Ochre Knight {W}

Creature - Human Knight
Motley — At the beginning of combat on your turn, if there are five or more names among nonland permanents you control, Ochre Knight gets +2/+1 until end of turn and you gain 1 life.
“In solitude, there is peace. In peace, there is clarity.”
1/1
  • Survive the Night
Off on a Date

Off on a Date {1}{W}

Instant
Exile up to two target creatures controlled by different players. Return those creatures to the battlefield under their owners' control at the beginning of the next end step.
Some recommend flirting with death to better prepare for your time together.
Old-World Forgotten

Old-World Forgotten {3}{W}{W}

Creature - Spirit
Flying
When Old-World Forgotten dies, you may return target artifact or enchantment card from your graveyard to your hand.
Countless souls still linger in ghost towns long abandoned by the living.
3/3
  • High Noon
Old-World Walker

Old-World Walker {3}{W}

Creature - Spirit Scout
Flying
At the beginning of your end step, untap target permanent you control.
The adventurous of Graygulch started looking back at the places Daisite had built up before.
2/2
  • High Noon
Olten's Farewell

Olten's Farewell {6}{W}

Enchantment
At the beginning of your upkeep, create four 1/1 blue Elemental creature tokens with flying. You gain 4 life.
{2}{W}, Discard Olten's Farewell: Create two 1/1 blue Elemental creature tokens with flying. You gain 2 life.
“I hate goodbyes.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Oltenen Paradise-Seeker

Oltenen Paradise-Seeker {1}{W}

Creature - Elemental Wizard
Rhapsody {5}{W}{W} (Pay {5}{W}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever Oltenen Paradise-Seeker attacks, up to one target creature's base power and toughness each become equal to Oltenen Paradise-Seeker's power and toughness until end of turn.
“The sun must set to rise.”
2/1
  • Animus Vox
On Repeat

On Repeat {1}{W}

Instant
Exile target creature or enchantment you control, then return that card to the battlefield under your control.
You may cast On Repeat from your graveyard any time you could cast a sorcery by discarding a land card in addition to paying its other costs.
Does it almost feel like you've been here before?
  • Animus Vox
Once More with Heart

Once More with Heart {W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. If its mana value is less than 3, you gain life equal to the difference.
“No law or force in this dreadful world — not even death — could ever make me let you go.”
Once More with Style

Once More with Style {1}{W}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Surging Tide
Once Shunned

Once Shunned {1}{W}{W}

Instant
This spell costs {W} less to cast if it targets a black or red permanent.
Exile target nonland permanent with mana value 3 or less.
“Topside and bottom. Oil and water. That's all there is.”
One Last Mission

One Last Mission {1}{W}

Sorcery
Choose one or both —
• Put a +1/+1 counter on each of up to two target creatures.
• Put a +1/+1 counter on up to one target Elemental and up to one target Soldier.
This one is for the champions.
  • Animus Vox
One on One

One on One {1}{W}

Enchantment
Vanguard — Whenever a creature you control attacks alone, put a +1/+1 counter on it.
In a duel between Chikyu's trainers, honor demands that each side use only a single monster at a time.
  • Monsters of Chikyu
One with Seishin

One with Seishin {1}{W}

Enchantment
Colorless creatures you control get +1/+1.
Though the living fall by the thousands each day, our Ancestors still watch over us, guiding us at every turn.
  • Path of Shadows