1413 cards found
Ulek Windrider

Ulek Windrider {U}

Creature - Elf Shaman
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Ulek Windrider envisions an instant or sorcery card, it gets +1/+0 and gains flying until end of turn.
1/1
  • High Noon
Unbeholden Navigator

Unbeholden Navigator {U}

Creature - Human Rogue
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever a creature deals combat damage to a player, if it was encouraged by Unbeholden Navigator this turn, draw a card.
1/1
  • Alara
Uncanny Investor

Uncanny Investor {R}

Creature - Human Rogue
Spend only mana produced by Treasures to cast spells.
{2}, Discard a card: Create two Treasure tokens.
“Why does no one else notice Valimir's economy is so easy to exploit?”
2/1
Unceasing Flames

Unceasing Flames {R}

Sorcery
Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard.
Conjure three cards named Unceasing Flames and shuffle them into your main library.
Uncover Malevolence

Uncover Malevolence {U}

Sorcery
Target creature can't be blocked this turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
“And so Eleanor found the truth, in all its bloody terror and muffled screams.”
—The Malevolence Chronicles, Act III
  • The Stage Presents: The Neverending Act
Under Cover of Dark

Under Cover of Dark {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace. (That creature can't be blocked except by two or more creatures.)
“A single sentry? Laughable.”
  • A Tourney at Whiterun
Undermarket Hawker

Undermarket Hawker {B}

Creature - Goblin Rogue
{T}, Pay 1 life: Add one mana of any color that a land an opponent controls could produce.
“‘Is it cursed? Why does it cost so little? Why is there blood on the handle?' People these days ask so many questions.”
1/1
  • Worlds Away
Underworld Myrmex

Underworld Myrmex {B}

Creature - Insect
Colossal 2—{4}{B} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {4}{B} as a sorcery: Put two +1/+1 counters on it if it has none.)
Lifelink
In the depths of Tizerus, the undead warlord Zygos marches with an army greater than any Akroan legion.
1/1
  • Theros Triumphant
Unearth

Unearth {B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Unexplored Regions

Unexplored Regions {G}

Enchantment - Aura
Enchant land
When Unexplored Regions enters the battlefield, draw a card.
Enchanted land is an artifact in addition to its other types and has “{T}: Add one mana of any color.”
Even before the Kelian League, all of Akieva's disparate cities barely saw any of its beauties.
  • Discoveries of Akieva
Unhallow

Unhallow {B}

Sorcery - Inscription
Return target creature card from your graveyard to your hand.
Inscribe {3}{B} ({3}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Unhorse

Unhorse {R}

Sorcery
Target creature can't block until end of turn. If that creature had a Steed attached to it, unattach that Steed and it can't block until end of turn.
Draw a card.
  • Quest for the Roseblade
Unlicensed Replication

Unlicensed Replication {U}

Sorcery
Conjure six duplicates of target instant or sorcery card in a graveyard into your main library. Then shuffle.
Draw a card.
Since the inception of the web, all of humanity's creations have been stored. Some on purpose, some by negligence.
  • Beyond the Blackwall
Unmasker of Fate's Design

Unmasker of Fate's Design {B}

Creature - Spirit
When Unmasker of Fate's Design enters the battlefield, look at target player's hand. Choose a nonland card from it and exile that card with a puzzle counter on it. As long as that card has a puzzle counter on it, that player may pay {2} and 1 life at any time. If they do, return the exiled card to their hand.
Fate spirals in a hundred directions, waiting for the one that will be chosen.
2/1
Unraveller of Mysteries

Unraveller of Mysteries {U}

Creature - Construct Faerie
Flying
When Unraveller of Mysteries enters the battlefield, mill two cards.
“As Marva's magic might grew day by day,
Some thought her fragile mind began to fray.”
—The Infinite Calls to Marva, Act II
0/3
  • The Stage Presents: The Neverending Act
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
“All the magic in the world won't help you if you don't know how to use it.”
—Lelin, the Wise
  • Arkadai
Untested Recruit

Untested Recruit {W}

Creature - Human Soldier
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
“Stay back from this madness. Your support is more than enough.”
—Kasienka, Raven's Regarded
1/1
  • Plagues of Fretport
Vaeldan's Liberator

Vaeldan's Liberator {G}

Creature - Elf Warrior Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand.
1/1
  • Seasons of War
Valley Mists

Valley Mists {G}

Instant
Choose one—
• Prevent all damage that would be dealt by creatures without flying this turn.
• Prevent all damage that would be dealt by creatures with flying this turn.
  • Zero
Valor in Battle

Valor in Battle {W}

Sorcery - Inscription
Creatures you control get +1/+1 until end of turn.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Valor of the Desperate

Valor of the Desperate {G}

Instant
Target creature gains indestructible until end of turn.
Draw a card.
  • Plagues of Fretport
Vampiric Appetite

Vampiric Appetite {B}

Enchantment - Aura
Enchant creature you control
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Enchanted creature gets +3/+3.
When Vampiric Appetite leaves the battlefield, sacrifice enchanted creature.
  • Aftermath
Vampiric Thirst

Vampiric Thirst {B}

Instant
Target creature gains lifelink until end of turn. (Damage dealt by that creature also causes you to gain that much life.)
“In my long lifetime, I've sampled the best food and drink the world has to offer, but nothing can ever beat the taste of blood.”
—Ophelia, Bloodmatron
  • Zero
Vassal of the Wild

Vassal of the Wild {G}

Creature - Human Druid
{T}: Add {G}. Spend this mana only to cast a creature spell or activate an ability of a creature.
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Vassal of the Wild gets +2/+1 and gains vigilance until end of turn.
1/1
  • Nangjiao In Bloom
Vaultkeeper

Vaultkeeper {B}

Artifact Creature - Human Cleric
Whenever another artifact is put into your graveyard from the battlefield, each opponent loses 1 life and you gain 1 life.
Even others among the Phyrexians dare not trespass in Geth's throne room.
1/1