3197 cards found
Infiltrate Celestia

Infiltrate Celestia {2}{W}

Enchantment
Whenever a creature you control enters, you may have target creature get +1/+1 and gain flying until end of turn.
“The winged ones have absolute control in this world. Subdue them, and Celestia is ours.”
—Kevthra, Mistress of Terror
  • Tides of War
Infiltrate Demmurya

Infiltrate Demmurya {2}{U}

Enchantment
Whenever you cast an artifact spell, scry 2.
“The artificer Kellythross shows infinite potential. I suggest we turn him to our side. Soon his creations will fight in our ranks.”
—Kevthra, Mistress of Terror
  • Tides of War
Infiltrate Nimunot

Infiltrate Nimunot {2}{B}

Enchantment
Whenever a creature you control dies, you may put a +1/+1 counter on target creature you control.
“The many creature of this forsaken plane will make excellent additions to the glory of Phyrexia.”
—Kevthra, Mistress of Terror
  • Tides of War
Infiltrate Rammaneth

Infiltrate Rammaneth {2}{R}

Enchantment
Whenever a land you control enters, you may have target creature get +1/+0 and gain first strike until end of turn.
“The sands of this plane seem to hold an ancient power ready to be harvested.”
—Kevthra, Mistress of Terror
  • Tides of War
Infiltrate the Archives

Infiltrate the Archives {1}{U/B}{U/B}{U/B}

Enchantment
Each opponent plays with the top card of their library revealed.
During each of your turns, you may play one card from the top of an opponents' library, and you may spend mana as though it were mana of any color to cast that spell.
  • The Unraveling
Infiltrator's Appeal

Infiltrator's Appeal {1}{U}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature can't be blocked.
{1}{U}: Enchanted creature gains hexproof until end of turn.
  • K15 Core Set
Infinite Dreams

Infinite Dreams {5}{U}{U}{U}

Enchantment
At the beginning of your end step, shuffle your hand and graveyard into your library, then draw seven cards.
“There's a whole multiverse out there!” He said excitedly. “We can go anywhere, do anything, anytime we want!”
—Azamir, “Planeswalker's Whimsy”
  • MSEM Secret Lair Drops
  • Novea
Infinite Suspension

Infinite Suspension {2}{U}

Enchantment
At the beginning of your upkeep, discard a card or sacrifice Infinite Suspension.
Creatures you control get +1/+1 and have flying.
  • Spark of Revolution
Inflicted Ideals

Inflicted Ideals {1}{U}{B}{R}

Enchantment
Once each turn, when a player casts a spell, you may choose two target players. Each of those players exiles cards from the top of their library until they exile a nonland card with mana value less than that spell's. They may cast those cards without paying their mana cost. Then they put the rest of the exiled cards on the bottom of their library in a random order. (The active player puts their spell on the stack first.)
  • Beyond Our Ken
Influence of Progenitus

Influence of Progenitus {W}{U}{B}{R}{G}

Enchantment
Indestructible
At the beginning of each player's upkeep, target permanent you control gains protection from everything until end of turn. Then if you control at least five permanents whose colors are exactly different color triads, you win the game.
  • Alara
Influence of the Div

Influence of the Div {1}{B}{G}

Enchantment
At the beginning of your upkeep, if you control three or more creatures, you draw a card and you lose 1 life.
{2}{B}{G}: Create a tapped 1/1 Horror creature token that's all colors.
The Ironwood Grove contains some of the earliest remnants of the birth of Alkabah.
  • Alkabah
Ing'Wei of the Flood Realm

Ing'Wei of the Flood Realm {1}{U}{U}

Legendary Creature - Human Wizard
Hexproof
Whenever another creature you control becomes the target of a spell an opponent controls, you may submerge that creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
{1}{U}{U}: Turn target face-down creature you control face up.
2/2
  • Goliaths of Nangjiao
Ing'Wei's Crystal Top

Ing'Wei's Crystal Top {1}

Legendary Artifact
{3}, {T}: Put Ing'Wei's Crystal Top on top of your library. Scry 3, then draw a card.
  • Surging Tide
Ing'Wei, Azure Empress

Ing'Wei, Azure Empress {1}{U}{U}

Legendary Planeswalker - Ing'Wei
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
[+1]: Scry 1. If you're in a renaissance, draw a card.
[–2]: Return target nonland permanent to its owner's hand if its mana value is 3 or less or if you're in a renaissance.
[–6]: Create two 8/8 blue Kraken creature tokens. If you're in a renaissance, take an extra turn after this one.
Loyalty:
3
  • Nangjiao In Bloom
Ing'Wei, the Surging Tide

Ing'Wei, the Surging Tide {2}{U}{U}

Legendary Planeswalker - Ing'Wei
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
[–2]: Return target card from your graveyard to the battlefield face down.
[–6]: Turn any number of face-up nonland permanents of your choice face down.
Loyalty:
3
Inherited Blessing

Inherited Blessing {3}{W}

Enchantment - Aura
Enchant creature
When Inherited Blessing enters, remove all -1/-1 counters from each creature you control.
Enchanted creature gets +2/+2 and has first strike.
“So your family has the Covenant. Shall we kill every last one of them, or will you yield the throne?”
—Lettie Wormwood to the new emperor Amleth
  • The Empty Throne of Feanav
Inishtu, Desert Healer
Inishtu, Herald of the Dead

Inishtu, Desert Healer {1}{B}

Legendary Creature - Orc Cleric
Whenever Inishtu, Desert Healer enters or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu.
2/3
Card has other part: Inishtu, Herald of the Dead
Inishtu, Herald of the Dead
Inishtu, Desert Healer

Inishtu, Herald of the Dead

Legendary Creature - God
(Color indicator: Inishtu, Herald of the Dead is black)
Indestructible
{2}{B}, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life.
“Find your passage through me, and receive the finality that you're owed.”
4/5
Card has other part: Inishtu, Desert Healer
Initiation of the Lafterii

Initiation of the Lafterii {1}{U}

Enchantment - Aura Persona
Sleight (You may cast this spell as though it had flash if you pay {1} more to cast it.)
Enchant creature you don't control
Embody (Enchanted creature is a copy of this card except for its types.)
1/1
  • Over the Horizon
Inner Dogmatism

Inner Dogmatism {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
  • A Tourney at Whiterun
Inner Evil

Inner Evil {3}{B}

Enchantment - Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
Enchanted creature gets +4/+4, has flying, and is a Demon in addition to its other types.
  • Alkabah
Innocence

Innocence {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of attacking creatures.
“It's so cute!”
—Telam, last words
  • Monsters of Chikyu
Innova, Muse of Paw Valley

Innova, Muse of Paw Valley {U}{R}

Legendary Creature - Cat Wizard
{T}: Add {U} or {R}. Spend this mana only to cast an instant, sorcery, or Wizard spell.
Whenever you cast your second spell each turn, untap Innova.
2/1
  • Adventurers of Onora
Inoshi the Wild Boar

Inoshi the Wild Boar {1}{R}{G}

Legendary Creature - Human Warrior
{T}, Sacrifice a land: Destroy target land.
2/2
  • Path of Shadows
Inquirer, Roaming Rover

Inquirer, Roaming Rover {4}

Legendary Artifact Creature - Servo
Inquirer, Roaming Rover attacks each combat if able.
Whenever Inquirer deals damage to an opponent, draw a card.
4/4