3395 cards found
Holcomb of the Peregrine

Holcomb of the Peregrine {1}{G}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Vigilance
Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
3/3
Hold Captive

Hold Captive {1}{G}{W}

Enchantment
When Hold Captive enters, exile another target nonland permanent until Hold Captive leaves the battlefield.
When Hold Captive enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Hold Me Down

Hold Me Down {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
{2}{B}, Exile Hold Me Down from your graveyard: Return target creature card from your graveyard to your hand.
  • Love Song
Hollow Simulacrum

Hollow Simulacrum {2}{W}{W}

Enchantment
Whenever a nontoken creature you control dies, create a white Angel creature token with flying and that creature's name and base power and toughness.
“This is the end of my friend Cyrukan, and the beginning of what was Cyrukan.”
—Ameret, Shining and Proud
  • Alkabah: The Rise of Soli
Hollowghast, the Iron Phantom

Hollowghast, the Iron Phantom {1}{W/U}{B}

Legendary Artifact Creature - Spirit Knight
Hollowghast, the Iron Phantom enters with three +1/+1 counters on it.
If damage would be dealt to Hollowghast, prevent that damage. Remove a +1/+1 counter from Hollowghast.
“It's not a pleasant experience to fight a foe who knows you won't be able to kill him.”
—Syr Illan, Hethwyr's Spear
0/0
  • Seasons of War
Holy War

Holy War {2}{R}{W}

Enchantment
When Holy War enters, create three 1/1 white Cleric creature tokens.
Creature tokens you control have first strike and lifelink.
Even under the canopy of mutual respect, the friction of fundamental difference can ignite the flames of conflict.
Homestead

Homestead {2}{G/W}

Enchantment
At the beginning of your upkeep, put a crop counter on Homestead.
{G/W}, Remove a crop counter from Homestead: Put a +1/+1 counter on target creature.
{G/W}, Remove three crop counters from Homestead: Put a +1/+1 counter on each creature you control.
  • Kahembo: Olde Dawn
Honey Pot

Honey Pot {2}{B}

Enchantment
When Honey Pot enters, create two 1/1 black Demon enchantment creature tokens with breach and “This creature can't block.” (Whenever it deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a Curse you control becomes attached to an opponent, that player loses 1 life and you gain 1 life.
  • Beyond the Blackwall
Honorable Mentor

Honorable Mentor {2}{R}{W}

Enchantment Creature - Sphinx
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Honorable Mentor mentors a creature, that creature and Honorable Mentor each gain first strike until end of turn.
3/2
  • Riddles of Revio
Hoof Cliff Expedition

Hoof Cliff Expedition {G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a spell with mana value equal to the number of lands you control, you may add a quest counter.
1, 2 — You may search your library for a basic land card, reveal it, then shuffle and put that card on top. You gain 1 life for each quest counter on Hoof Cliff Expedition.
3 — Search your library for a creature card, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Horizon Prophet

Horizon Prophet {2}{G}{U}

Enchantment Creature - Sphinx
Flying, vigilance
At the beginning of your end step, if a creature you control dealt combat damage to an opponent this turn, put a +1/+1 counter on Horizon Prophet.
2/3
  • Riddles of Revio
Hostile Atmosphere

Hostile Atmosphere {1}{R}{R}

Enchantment
Tap an untapped Desert you control: Hostile Atmosphere deals 1 damage to any target.
“The Hajir efforts are novel, but they only prolong the cruel inevitable.”
—Prince Quraish
  • Al Tabaq
Hostile Takeover

Hostile Takeover {2}{U}

Enchantment
Flash
When Hostile Takeover enters, you may counter target noncreature spell.
At the beginning of your upkeep, you may put a progress counter on a Project you control.
“It's been great doing business with you.”
—Emmerich Arbeit, troubleshooter
  • Rail War
Hsu Fu, Architect of Sunrise

Hsu Fu, Architect of Sunrise {G}

Legendary Creature - Lizard Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
{T}, Tap an untapped creature you control: Add one mana of any color.
{G}: Demigod — Whenever you cast a creature spell this turn, draw a card.
{4}{G}{G}: God — Creatures you control get +3/+3 and gain trample until end of turn.
1/1
Hugh, Usurper's Thorn

Hugh, Usurper's Thorn {G}{W}

Legendary Creature - Human Peasant Rogue
Whenever an opponent casts a spell, if no mana was spent to cast it or it has mana value greater than the number of lands that player controls, counter that spell.
{G/W}, Sacrifice this creature: Citizens and Peasants you control get +1/+1 and gain indestructible until end of turn.
2/2
  • The Petals Wilt
Hugo of the Shadowstaff

Hugo of the Shadowstaff {B}{R}

Legendary Creature - Human Pirate
First mate—Your starting deck contains only cards with mana value 0, 1, or 3. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Menace
Once each turn, when one or more sources you control deal damage, you may put a +1/+1 counter on Hugo.
1/1
Hui Zhou, the Dark Visage

Hui Zhou, the Dark Visage {2}{B}{B}

Legendary Creature - Human Demon
Menace
Whenever Hui Zhou, the Dark Visage perseveres, you may destroy another target legendary creature. (A creature perseveres when it survives damage.)
3/4
Humar, Mad Researcher

Humar, Mad Researcher {4}{U}{U}

Legendary Creature - Human Artificer
You have no maximum hand size.
Whenever a player casts a spell, put a +1/+1 counter on Humar.
At the beginning of your upkeep, target player draws cards equal to Humar's power.
1/1
  • End of Wollensie
Hundred Years of Solitude

Hundred Years of Solitude {W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hundred Years of Solitude enters, exile another target nonland permanent until Hundred Years of Solitude leaves the battlefield.
  • MSEM Masters Cube 2025
Hunger Pangs

Hunger Pangs {W}

Enchantment - Aura Curse
Enchant player
For each 1 life enchanted player would gain, you gain 1 life instead unless that player pays {1}.
“You learn a lotta ways to find something to eat. Make people sad, check the right trash cans, get good at knowing when you aren't being looked at...”
  • Karina's Explorations
Hunger for Battle

Hunger for Battle {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1 and has haste.
“The main difference between you and us is we give our lives for our cause. You only give others' lives.”
—Kellythross, to Sibreena
  • K15 Core Set
Hunt the Elusive Titans

Hunt the Elusive Titans {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Upgrade target creature you control. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
3 — Target attacking creature fights up to one other target creature.
  • Arkadai
Hunter's Distinction

Hunter's Distinction {2}{G}

Enchantment - Aura
Enchant creature
As Hunter's Distinction enters, you may tap enchanted creature if it's untapped. When you do, put three -1/-1 counters on target creature with flying.
Enchanted creature gets +3/+2 and has reach.
  • The Empty Throne of Feanav
Hunter's Hideout

Hunter's Hideout {1}{G}{G}

Enchantment
{1}{G}{G}, Discard a card: Destroy target artifact or enchantment.
At the beginning of your end step, if twelve or more cards are in your graveyard, create two 3/3 green Beast creature tokens.
Hunter's Mark

Hunter's Mark {1}{U}

Enchantment - Aura Curse
Enchant opponent
Spells you cast that target enchanted player cost {2} less to cast.
“I always tell kids don't play in the bayou, or they'll get eat by gators. ‘Cept for Orson. Never liked Orson.”
—Titou Louoe
  • Eralou