3061 cards found
House of Forgotten Whispers

House of Forgotten Whispers

Land
{T}: Add {C}.
{1}, {T}, Sacrifice House of Forgotten Whispers: Draw a card.
  • Path of Shadows
Hozen Shrine

Hozen Shrine

Land
Hozen Shrine enters tapped.
{T}: Add {U} or {B}.
{U/B}, {T}, Sacrifice Hozen Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Hsu Fu, Architect of Sunrise

Hsu Fu, Architect of Sunrise {G}

Legendary Creature - Lizard Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
{T}, Tap an untapped creature you control: Add one mana of any color.
{G}: Demigod — Whenever you cast a creature spell this turn, draw a card.
{4}{G}{G}: God — Creatures you control get +3/+3 and gain trample until end of turn.
1/1
Human Frailty

Human Frailty {B}

Instant
Destroy target Human creature.
No one ever thinks they'll die alone.
  • Love Song
Humble Abode

Humble Abode

Land
As Humble Abode enters, choose a creature or planeswalker type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
  • Adventurers of Onora
Humble Bridge

Humble Bridge

Land
Humble Bridge enters tapped.
{T}: Add {R} or {W}.
When Humble Bridge enters, you may put a loyalty counter on a planeswalker you control.
“Lorwyn's nice and all but... it just gets a little boring, y'know? It's nice to get away too.”
—Pidge
  • Sparks of a Multiverse
Humble Fieldhand

Humble Fieldhand {W}

Creature - Fox Citizen
Humble Fieldhand gets +1/+0 and has vigilance as long as you control an Equipment.
“Give me a sickle and I'll farm. Give me a sword and I'll fight.”
1/2
  • Glacia: Hail to the Queen
Humble Hamlet
Naxila, the Blessed City

Humble Hamlet

Land
{T}: Add {C}.
Ascend—Tap ten untapped permanents you control. (Tap ten untapped permanents you control: Exile this land, then return it to the battlefield transformed. Ascend only as a sorcery.)
Card has other part: Naxila, the Blessed City
  • Over the Horizon
Hundred Years of Solitude

Hundred Years of Solitude {W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hundred Years of Solitude enters, exile another target nonland permanent until Hundred Years of Solitude leaves the battlefield.
  • MSEM Masters Cube 2025
Hunger Pangs

Hunger Pangs {W}

Enchantment - Aura Curse
Enchant player
For each 1 life enchanted player would gain, you gain 1 life instead unless that player pays {1}.
“You learn a lotta ways to find something to eat. Make people sad, check the right trash cans, get good at knowing when you aren't being looked at...”
  • Karina's Explorations
Hunt the Monstrous

Hunt the Monstrous {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. It fights target creature you don't control.
Project Reclamation's mission of protecting the wilds includes purging wayward Banished.
  • Discoveries of Akieva
Huolin Shrine

Huolin Shrine

Land
Huolin Shrine enters tapped.
{T}: Add {R} or {W}.
{R/W}, {T}, Sacrifice Huolin Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Hypnotic Halo

Hypnotic Halo {W}

Enchantment - Aura
Enchant creature
When Hypnotic Halo enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{2}{W}{W}, Sacrifice Hypnotic Halo: Exile enchanted creature.
  • Surging Tide
I's Observatory

I's Observatory

Land
{T}: Add {C}.
{3}{U}: Until end of turn, I's Observatory becomes a 1/4 creature. It's still a land. It has menace if {B} was spent to activate this ability, has first strike if {R} was spent, and assigns combat damage equal to its toughness rather than its power if {G} was spent.
  • Sparks of a Multiverse
I-6 Dragoon

I-6 Dragoon {W}

Artifact Creature - Construct Soldier
{1}{W}: Artifact creatures you control get +1/+1 until end of turn. Activate only once each turn.
2/1
Ice Path

Ice Path

Land
Ice Path enters tapped.
As Ice Path enters, choose a color.
You may spend {C} as though it were mana of the chosen color.
{T}: Add {C}.
  • Monsters of Chikyu
Icepeak Phantasm

Icepeak Phantasm {U}

Creature - Illusion Spirit
Whenever Icepeak Phantasm becomes the target of a spell or ability, an opponent may pay {2}. If they do, sacrifice it.
On the snowiest of days, people see the faint outline of a towering beast in the clouds for a second. Then they blink, and it disappears.
2/2
  • Survive the Night
Ichorsap Dryad

Ichorsap Dryad {G}

Creature - Dryad
{T}: Add one mana of any color. You can't spend this mana to cast spells with mana value 3 or greater.
Revive {2}{G} ({2}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
1/1
  • Beyond Our Ken
Idravir, the Last City

Idravir, the Last City

Legendary Land
{T}: Add {C}.
{2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Idyllic Oasis

Idyllic Oasis

Land
Idyllic Oasis enters tapped unless you control a Plains.
{T}: Add {G} or {U}.
“I can only pray Knight-Errant Tirel has found peace as I have here.”
—Aran, Knight-Captain of Valeron
  • Alara
Idyllic Odyssey

Idyllic Odyssey {W}

Enchantment
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
There was something magical in the stars that night.
Iekin, God of Wisdom
Iekin's Portal

Iekin, God of Wisdom

Legendary Enchantment Creature - God
(Color indicator: Iekin, God of Wisdom is blue)
Indestructible
You have no maximum hand size.
Whenever an opponent draws a card, you draw a card.
If you would lose the game other than for having 0 or less life, you win the game instead. (Another player winning the game does not cause you to lose the game.)
5/5
Card has other part: Iekin's Portal
Ifram's Cavalier

Ifram's Cavalier {R}

Creature - Human Warrior
Ifram's Cavalier enters with two additional +1/+1 counters on it if you didn't cast it from your hand.
“My home is the storm beyond this world. Come, and I'll share with you a shadow of that storm.”
1/1
  • Mious
Ifram's Emissary

Ifram's Emissary {R}

Creature - Human Cleric
Haste
Ifram's Emissary gets +1/+1 as long as you control a green or blue permanent.
“Give me passion to spread freedom in this world.”
1/1
  • Mious
Ignited Vanguard

Ignited Vanguard {W}

Creature - Elemental Soldier
Vigilance
Once each turn, when you cast an instant, sorcery, or Elemental spell, you may put a +1/+1 counter on Ignited Vanguard.
“This battle only has two options: win or die.”
1/1
  • Animus Vox