15897 cards found
Stem Print

Stem Print {G}

Sorcery
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Create a tapped token that's a copy of target token you control.
For GenTech, bytes or bits matter little.
  • Beyond the Blackwall
Sting of the Manticore

Sting of the Manticore {G}

Enchantment - Aura
Enchant creature
When Sting of the Manticore enters, scry 2.
Enchanted creature gets +1/+0 and has deathtouch.
“A gift is never freely given. All things come at a cost no matter how small.”
—Artiaburz, Granter of Boons
  • Alkabah
Stoic Observation

Stoic Observation {1}{G}

Enchantment
When Stoic Observation enters, mill two cards, then you may return a creature card from your graveyard to your hand.
{3}{G}, Exile a creature card from your graveyard: Create a 2/2 green Wolf creature token. You gain 2 life.
Stoneskin

Stoneskin {2}{G}

Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
“Wait. Did that statue just move...”
—Telam, last words
  • Zero
Storied Harvest

Storied Harvest {3}{G}

Sorcery
This spell costs {2} less to cast if you control a legendary creature.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
“Sing me a song of happiness, a song of growth. Sing me the song that allows you to carry on!” —Nozoya, Primal Muse
  • Seasons of War
Strange Discovery

Strange Discovery {G}

Enchantment
At the beginning of your upkeep, mill two cards.
{1}{G}, Sacrifice Strange Discovery: Return target card from your graveyard to your hand.
Strange Jungle

Strange Jungle {1}{G}{G}

Sorcery
Search your library for two basic land cards and put them onto the battlefield tapped. Then they become 0/1 green Plant creatures with “This creature can't block” in addition to their other colors, types, and abilities.
Sometimes you can hear it breathe.
Strength from Chaos

Strength from Chaos {2}{G}

Instant
Scry 3, then reveal the top card of your library. Target creature gains trample and gets +X/+X until end of turn, where X is that card's mana value.
“I'll enjoy this boon from Ifram while it lasts. You probably won't, though.”
  • Mious
Strength of Character

Strength of Character {1}{G}

Sorcery
Choose one or both —
• Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
• Target creature you control fights target creature you don't control.
  • The Stage Presents: The Neverending Act
Strike Down

Strike Down {1}{G}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target artifact.
The greatest monsters let you down just after they've raised you up.
Studies Past

Studies Past {X}{G}{G}

Sorcery
If you've lost life this turn, you may cast this spell as though it had flash.
Return X target cards with different mana values from your graveyard to your hand. Put Studies Past on the bottom of its owner's library.
Study Habitats

Study Habitats {1}{G}

Sorcery
Search your library for up to two creature cards and reveal them, then shuffle. Put one on the bottom of your library and the rest on top.
Knowing where to find danger is just as important as where to find your subjects.
  • Ophorio
Suffocating Growth

Suffocating Growth {3}{G}

Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
  • Khaliz-Dorahn
Sultan's Strength

Sultan's Strength {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 3/3.
As part of Masabh's annual festivities, its leaders wrestle wolves to prove their physical superiority.
  • Al Tabaq
Summer's Approach

Summer's Approach {4}{G}{G}

Sorcery
Scry 3, then reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, distribute X +1/+1 counters among any number of target creatures you control, where X is that card's mana value.
  • Mious
Summon to the Cause

Summon to the Cause {4}{G}{G}

Sorcery
Scry X, where X is the highest toughness among creatures you control, then reveal the top card of your library. If it's a creature with mana value X or less, you may put it onto the battlefield.
  • Aftermath
Summoner's Call

Summoner's Call {3}{G}

Instant
Reveal the top four cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield and the rest into your graveyard.
Prophecy {2}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Ophorio
Superiority Complex

Superiority Complex {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has trample, and can only attack alone.
Gao marched solemnly behind his comrades, believing none of them worthy of standing by his side nor following in his footsteps.
  • Goliaths of Nangjiao
Supreme Stampede

Supreme Stampede {2}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn.
Prophecy {2}{G}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Surge of the Leylines

Surge of the Leylines {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Sylvan Majesty

Sylvan Majesty {3}{G}

Enchantment - Aura
Enchant creature
When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Enchanted creature gets +3/+3.
  • Feanav: The Apothecary's Progress
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Sylvan Strength

Sylvan Strength {1}{G}

Instant
Target creature gets +2/+2 until end of turn. Draw a card if that creature has a counter on it.
To the east of Skola Vale lies the vast forest of Nistos, where wild magic protects it from being charted by mortals.
  • Theros Triumphant
Sylvan Vitality

Sylvan Vitality {1}{G}

Sorcery
Scry 2, then reveal the top card of your library. If it's a basic land card, put it onto the battlefield tapped. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Tides of War
Syndicate Dealings

Syndicate Dealings {3}{G}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Put a +1/+1 counter on each creature you control.
3 | Those creatures gain vigilance and deathtouch until end of turn.
  • Panxiou