15897 cards found
Procession of the Conscripted

Procession of the Conscripted {1}{B}

Sorcery
Discard a card, then return up to two creature cards from your graveyard to your hand.
“The brothers of death aren't here yet. Tuole, lord of the dead, must make do.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Procession of the Pale

Procession of the Pale {3}{W}

Enchantment
Whenever this enchantment enters or one or more cards leave your graveyard, create a 2/2 black Zombie creature token.
{1}{W}, Discard a card: Tap target nonland permanent and put a stun counter on it. It loses all abilities for as long as it remains tapped.
Nothing will cease Monara's endless march.
  • The Petals Wilt
Proclaimed Cure

Proclaimed Cure {G}

Instant
Target creature gains indestructible until end of turn. You gain 4 life.
Prophecy {G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Ophorio
Proclamation of the Tides

Proclamation of the Tides {2}{U}

Instant
Cast this spell only before combat.
At end of combat this turn, return all creatures that attacked or blocked this combat to their owners' hands. If no creatures attacked or blocked this combat, draw two cards.
  • Mious
Prod the Stitchwork

Prod the Stitchwork {1}{B}{R}

Enchantment
When Prod the Stitchwork enters, it deals 1 damage to target player. That player sacrifices a creature.
At the beginning of your end step, if an opponent was dealt damage by three or more sources this turn, exile the top card of your library. You may play it until the end of your next turn.
  • The Stage Presents: The Neverending Act
Profane Call

Profane Call {1}{B}{B}

Sorcery
Choose two or four —
• Search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to its mana value.
• Sacrifice a creature. If you do, draw two cards.
• Each opponent loses 2 life and you gain 2 life.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Profane Flames

Profane Flames {2}{R}

Sorcery
Profane Flames deals 4 damage to target creature or planeswalker.
Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Over the Horizon
Professor's Notes

Professor's Notes {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Proffered Heirloom

Proffered Heirloom {0}

Artifact - Equipment
Equipped creature gets +0/+3.
Whenever equipped creature dies, draw a card.
Equip {3}
No gift was too small.
  • Tales of Old Jidai
Profound Introspection

Profound Introspection {1}{W}{U}{B}

Sorcery
Surveil 3. Then you gain 3 life and draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Prognosticate

Prognosticate {U}

Sorcery
Scry 1. Draw a card. Scry 1.
“Do not simply let your mind wander. Knowledge requires as much freedom as it does restraint.”
Prohibit

Prohibit {1}{U}

Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
  • Tides of War
Promenade Banner

Promenade Banner {2}

Artifact
Promenade Banner enters tapped.
{1}, {T}: Creatures you control get +1/+1 until end of turn.
Promethean Grotto

Promethean Grotto

Land
You may play Promethean Grotto from your graveyard.
{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Promised Land

Promised Land {3}{G}

Sorcery
Search your library for a basic land card and a Desert card, put them onto the battlefield tapped, then shuffle.
Have faith, and you will find your way.
  • Al Tabaq
Promotional Code

Promotional Code {3}{B}{B}

Sorcery
Search your library for a nonland card, reveal it, and put it into your hand, then shuffle. Until the end of your next turn, spells you cast with the same name as that card cost {3} less to cast.
  • Arkadai
Prop Recycling

Prop Recycling {2}{B}{G}{U}

Enchantment
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard.
At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
  • The Stage Presents: The Neverending Act
Prop Work

Prop Work {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Propaganda Division

Propaganda Division {W}{B}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Propaganda Division.
[progress 2-4] At the beginning of your end step, each opponent loses 1 life and you gain that much life.
[progress 5+] At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
  • Rail War
Propagation Blade

Propagation Blade {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Equip {2}
Propagation Plant

Propagation Plant {1}{B}

Enchantment
At the beginning of your upkeep, you may pay 2 life. When you do, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
If there is a cost to the Kelian League's automation, it is out of sight and out of mind. As far as the world knows, there is no price of progress.
  • Discoveries of Akieva
Proper Duel

Proper Duel {1}{G}

Instant
Target creature you control fights another target creature.
Each player draws a card.
Every peaceful alternative had been dismissed. The chosen seconds could only watch in horror as the duel began.
  • Feanav: The Apothecary's Progress
Prophecy of Peace

Prophecy of Peace {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Foresee — As you draw Prophecy of Peace, you may reveal it and pay {W}. When you do, target creature can't attack or block this turn.
Prophecy's End

Prophecy's End {X}{B}

Sorcery
Foretell {X}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target creature gets -X/-X until end of turn. If this spell was foretold, you gain X life.
  • Quest for the Roseblade
Prophet's Paranoia

Prophet's Paranoia {3}{U}

Enchantment - Aura
Enchant creature
When Prophet's Paranoia enters, tap enchanted creature, then scry 2.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
  • Theros Triumphant