15897 cards found
Cloudsnatch

Cloudsnatch {1}{U}

Instant
Return target creature to its owner's hand.
Kindle 1—{U} ({U}, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.)
  • Kaleidoscope
Coil Remnant

Coil Remnant {1}{B}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Coil Remnant has deathtouch as long as an opponent is poisoned.
2/2
  • Path of Shadows
Commander Hyctaleon

Commander Hyctaleon {2}{W}{W}

Legendary Creature - Human Soldier
Lifelink
Partner with Imperator Valtasius (When this creature enters, target player may put Imperator Valtasius into their hand from their library, then shuffle.)
At the beginning of your upkeep, return target Soldier card from your graveyard to your hand.
“At your command, Imperator.”
4/4
Related card: Imperator Valtasius
  • Path of Shadows
Commune With Nature

Commune With Nature {G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Zero
Concenter

Concenter {X}{U}

Sorcery
Shuffle your hand into your library, then draw X cards.
Sometimes, it helps to get a new perspective on things.
  • Zero
Consort of Blood

Consort of Blood {1}{B}{B}

Creature - Vampire
Menace
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Ah yes, the blood of an ordinary peasant is filling enough, but the blood of a terrified noble is... much more satisfying.”
2/2
  • Zero
Convergent Might

Convergent Might {5}{R}{R}{R}

Sorcery
For each nonland permanent you control, you may create a token that's a copy of it. If it's a creature, it gains haste. Exile all tokens created this way at the beginning of the next end step.
  • Zero
Copse Watcher

Copse Watcher {1}{G}

Creature - Spirit
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Who knows what darkness lurks in the heart of the woods? She knows.
2/1
  • Zero
Corrupted Strength

Corrupted Strength {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-2.
No matter the plane, dark bargains for power always come at a deadly price.
  • Zero
Courier Eagle

Courier Eagle {2}{W}

Creature - Bird
Flying
When Courier Eagle enters, target creature gets +2/+1 until end of turn.
As the grisly spectacles became more frequent, Ravnica's weapon industry blossomed.
2/1
  • Kaleidoscope
Creeping Terror

Creeping Terror {1}{B}{B}

Sorcery
Target player discards two cards.
Kindle 2—{1}{B}{B} ({1}{B}{B}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
  • Kaleidoscope
Crude Tablet

Crude Tablet {3}

Artifact
{2}, {T}: Draw a card. Crude Tablet doesn't untap during its controller's next untap step.
Hidden within the esoteric etchings lies secrets only known to the ancients.
  • Zero
Danawan Wanderer
Punan Trailblazer

Danawan Wanderer {1}{U}

Creature - Human
When Danawan Wanderer enters, you may tap or untap target creature.
Ascend {2}{G} ({2}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
At the bottom of Samang's bowl-like shape lies the watery plateau of Danawan.
2/1
Card has other part: Punan Trailblazer
  • Kaleidoscope
Daril's Timewalker

Daril's Timewalker {3}{U}{U}

Creature - Illusion
At the beginning of each opponent's upkeep, exile Daril's Timewalker and up to one other target nonland permanent you control, then return those cards to the battlefield under their owner's control.
3/3
  • Zero
Daril, Agent of Time

Daril, Agent of Time {2}{U}{U}

Legendary Planeswalker - Daril
[+1]: Until your next upkeep, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
[–2]: Look at the top two cards of target player's library. Put any number of them on top of that library and the rest on the bottom in any order.
[–6]: Return all nonland permanents you don't control to their owners' hands.
Loyalty:
3
  • Zero
Dauntless Piker

Dauntless Piker {W}

Creature - Human Soldier
He seeks no glory, fame, or material possessions. All he seeks is more reasons to protect the defenseless.
2/1
  • Zero
Daybreak Justicar

Daybreak Justicar {4}{W}{W}

Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature you don't control blocks, it gets -1/-0 until end of turn.
4/3
  • Zero
Dead of Night

Dead of Night {3}{B}{B}{B}

Sorcery
Destroy all creatures.
Kindle X—{X}, Exile a card with mana value X from your graveyard. ({X}, Exile a card with mana value X and this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
  • Kaleidoscope
Deformed Vagrant

Deformed Vagrant {B}

Creature - Mutant Rogue
Creatures with power greater than Deformed Vagrant's power can't block it.
Using people as test subjects is easiest when done to those that none would miss.
1/2
  • Kaleidoscope
Depths of Solitude

Depths of Solitude {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Spells that target enchanted creature cost {1} more to cast.
  • Zero
Desperate Ravager
Kin of the Rainforest

Desperate Ravager

Creature - Human Warrior
(Color indicator: Desperate Ravager is red)
Sacrifice a land: Desperate Ravager gets +2/+0 and gains haste until end of turn.
Punan's fertility teaches pilgrims to coexist with nature's bounty. Bundan's savagery teaches them to abuse it.
3/1
Card has other part: Kin of the Rainforest
  • Kaleidoscope
Disciple of Flames

Disciple of Flames {1}{R}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, target creature gets +1/+1 until end of turn.
1/2
  • Path of Shadows
Disciple of Winds

Disciple of Winds {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
From the winds, he has learned that in transience lies the truest power.
1/2
  • Path of Shadows
Divine Ascension

Divine Ascension {1}{W}{W}

Enchantment - Aura
Enchant creature
When Divine Ascension enters, you gain 2 life.
Enchanted creature gets +2/+1 and has flying.
  • Zero
Doctored Trail

Doctored Trail {1}

Artifact - Clue
{2}, Sacrifice Doctored Trail: Draw a card.
{T}, Sacrifice Doctored Trail: Destroy target Clue. If you do, draw a card.
“I've too much work to let myself be caught.”
— Rheila Rachy
  • Kaleidoscope